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Lecture Operating systems: Internals and design principles (6/E): Chapter 16 - William Stallings

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  • Slide 1

  • Client/Server Computing

  • Client/Server Terminology

  • Generic Client/Server Environment

  • Client/Server Applications

  • Generic Client/Server Architecture

  • Client/Server Applications

  • Database Applications

  • Client/Server Architecture for Database Applications

  • Client/Server Database Usage

  • Client/Server Database Usage

  • Classes of Client/Server Applications

  • Classes of Client/Server Applications

  • Classes of Client/Server Applications

  • Classes of Client/Server Applications

  • Three-tier Client/Server Architecture

  • Three-tier Client/Server Architecture

  • File Cache Consistency

  • Distributed File Cacheing in Sprite

  • Middleware

  • Role of Middleware in Client/Server Architecture

  • Logical View of Middleware

  • Distributed Message Passing

  • Distributed Message Passing

  • Distributed Message Passing

  • Basic Message-Passing Primitives

  • Reliability versus Unreliability

  • Blocking versus Nonblocking

  • Blocking versus Nonblocking

  • Remote Procedure Calls

  • Remote Procedure Call Mechanism

  • Client/Server Binding

  • Synchronous versus Asynchronous

  • Object-Oriented Mechanisms

  • Object-Oriented Mechanisms

  • Clusters

  • Clusters

  • Cluster Configurations

  • Clusters

  • Cluster Configurations

  • Clusters

  • Clustering Methods: Benefits and Limitations

  • Clustering Methods: Benefits and Limitations

  • Operating System Design Issues

  • Operating System Design Issues

  • Operating System Design Issues

  • Cluster Computer Architecture

  • Cluster Computer Architecture

  • Cluster Computer Architecture

  • Cluster Computer Architecture

  • Clusters Compared to SMP

  • Clusters Compared to SMP

  • Windows Cluster Server

  • Windows Cluster Server

  • Windows Cluster Server Block Diagram

  • Sun Cluster

  • Sun Cluster Structure

  • Sun Cluster File System Extensions

  • Beowulf and Linux Clusters

  • Beowulf and Linux Clusters

  • Generic Beowulf Configuration

Nội dung

Chapter 16 - Client/server computing. In this chapter, we begin with an examination of some of the key concepts in distributed software, including client/server architecture, message passing, and remote procedure calls. Then we examine the increasingly important cluster architecture.

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a

Ns Client/Server Computing

- Client machines are generally single-user

PCs or workstations that provide a highly user-friendly interface to the end user

‘ Each server provides a set of shared services to the clients

‘ The server enables many clients to share

access to the same database and enables

the use of a high-performance NHI

Trang 3

Xà, Client/Server Terminology

Applications Programming Interface (API)

A set of function and call programs that allow clients and servers to intercommunicate Client

A networked information requester, usually a PC or workstation, that can query database and/or other information from a server

Middleware

A set of drivers, APIs or other software that improves connectivity between a client application and a server

Relational Database

A database in which information access is limited to the selection of rows that satisfy all

search criteria

Server

A computer, usually a high-powered workstation, a minicomputer, or a mainframe, that houses information for manipulation by networked clients

Structured Query Language (SQL)

A language developed by IBM and standardized by ANSI for addressing creating updating or querying relational databases

Trang 5

Client/Server Applications

- Basic software is an operating system running on the hardware platform

‘ Platforms and the operating systems of client and server may differ

- These lower-level differences are

irrelevant as long as a client and server

Share the same communications protocols and support the same applications

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` Generic Client/Server Architecture

AA, * 4, >„x`<

Client Workstation “~ Presentation services Server ‘ “ °—— se - reques Am -

Application logic 1 ȓ Application logic

(client portion) (server portion)

response

Communications Communications

software interaction _ Protoco software

Client Server

operating system operating system

Trang 7

Client/Server Applications

: wal ee > *,*

- Bulk of applications software executes on the server

* Application logic is located at the client

- Presentation services in the client

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HS

-

\

Database Applications

- The server is a database server

- Interaction between client and server Is In the form of transactions

— the client makes a database request and receives a database response

- Server is responsible for maintaining the

database

Trang 9

_® | ‘Client/Server Architecture for Database Applications

Client Workstation

Presentation services Application logic Server request * aa * Database logic -®—— Database logic response Communications ` oe

Trang 12

“= Classes of Client/Server

| Applications

_ Host- based processing

— Not true client/server computing

Trang 13

-Š Classes of Client/Server

| Applications

_Server- based processing

— Server does all the processing

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-$ Classes of Client/Server

Applications

_Client- based processing

— All application processing done at the client - Data validation routines and other database

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-HS \ ee oP

Three-tier Client/Server : Architecture

Trang 18

2

af

‘File Cache Consistency - File caches hold recently accessed file records

- Caches are consistent when they contain exact copies for remote data

* File-locking prevents simultaneous access to a file

Trang 19

Istributed File Cacheing tn Sprite

Network

File Server Server File

Traffic Client Traffic Server Traffic Client Traffic

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Middleware

- Set of tools that provide a uniform means and style of access to system resources across all platforms

* Enable programmers to build applications that look and feel the same

- Enable programmers to use the same

method to access data

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` Role of Middleware In "Client/Server Architecture

Client Workstation

„ ự m os Presentation services Application logic

Server Middleware middleware Middleware interaction

Communications software protocol Communications oe Application oe interaction software services

Trang 23

_ \bistributed Message Passing

re

Client Server Application Message-Oriented Middleware Application Message-Oriented Middleware

(with message queue) Application-specific (with message queue)

Trang 24

_ )Bistributed Message Passing

Client Server Application RPC RPC Application stub stub

program Application-specific program

(b) Remote Procedure Calls

Trang 25

_ \bistributed Message Passing

Client Server Application Object Object RPC ee server stub broker program

and responses and responses

(c) Object request broker

_#

Object requests Object requests

Trang 27

@liability versus Unrellability

-_ Reliable message-passing guarantees

delivery if possible

— Not necessary to let the sending process know that the message was delivered

- Send the message out into the

communication network without reporting success or failure

—- Reduces complexity and overhead

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® yn a 4 *

_ EBlbcking versus Nonblocking \ồ

w " yy

- Nonblocking

- Process Is not Suspended as a result of issuing a Send or Receive

— Efficient and flexible — Difficult to debug

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locking versus Nonblocking

: wa

ee

„ *,*

* Blocking

— Send does not return control to the sending process until the message has been

transmitted

— OR does not return control until an acknowledgment Is received

— Receive does not return until a message has been placed in the allocated buffer

_#

Trang 30

Remote Procedure Calls

- Allow programs on different machines to

Interact using simple procedure call/return semantics

- Widely accepted

- Standardized

— Client and server modules can be moved among computers and operating systems

easily |

Trang 31

, ‘Remote Procedure Call Mechanism

; f

Remote server application Client application Local Local response response Local Local response procedure call

Local application Salata

OF Remote procedure call

operating system RPC [Re - 2 2 ee ee ee eee RPC

Mets mm ee ee eee ee ee ee ee mechanism

Remote procedure call

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_.®

N

-_ Client/Server Binding

Trang 33

Ss > Synchronous versus Asynchronous - Synchronous RPC

- Behaves much like a subroutine call

- Asynchronous RPC

—- Does not block the caller

—- Enable a client execution to proceed locally in parallel with server invocation

_#

Trang 34

bject-Oriented Mechanisms

- Clients and servers ship messages back and forth between objects

- Aclient sends a request to an object broker

- The broker calls the appropriate object and passes along any relevant data

Trang 36

Clusters

- Alternative to symmetric multiprocessing (SMP)

* Group of interconnected, whole computers working together as a unified computing

resource

— |llusion is one machine

— System can run on Its own

_#

Trang 37

Clusters - Separate server

- Each computer Is a separate server — No shared disks

— Need management or scheduling software - Data must be constantly copied among

systems so each Is current

Trang 39

Clusters

- Shared nothing

- Reduces communication overhead —- Disks partitioned into volumes

- Each volume owned by a computer

— If computer fails, another computer has ownership of the volume

Trang 40

Sa ° Cluster Configurations

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Clusters

- Shared disk

— Multiple computers share the same disks at the same time

— Each computer has access to all of the volumes on all of the disks

_#

Trang 42

and Limitations

4 Z 2

-W€lustering Methods: Benefits

takes over in case of

primary server failure

Clustering Method Description Benefits Limitations Passive Standby A secondary server Easy to implement High cost because the secondary server is unavailable for other processing tasks Active Secondary

-

The secondary server is also used for

processing tasks

Reduced cost because secondary servers can be used for

processing

Increased complexity

Trang 43

and Limitations

_ \€lustering Methods: Benefits

Separate Servers Separate servers have | High availability High network and their own disks Data server overhead due is continuously copied to copying operations from primary to

secondary server

Servers Connected | Servers are cabledto | Reducednetworkand | Usually requires disk to Disks the same disks but server overhead due muroring or RAID

each server owns its to elimination of technology to

disks If one server

fails its disks are copying operations compensate for risk of disk failure

taken over by the other server

Servers Share Multiple servers Low network and Requires lock Disks simultaneously share | server@yerhead manager software

access to disks Reduced risk of Usually used with downtime caused by disk mirroring or disk failure RAID technology

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ej Operating System Design

\ Issues

- Failure management

— Highly available cluster offers a high

probability that all resources will be In service

- No guarantee about the state of partially executed transactions if failure occurs

— Fault-tolerant cluster ensures that all

resources are always available

_#

Trang 45

_ | |

} Operating System Design

Se " Issues

- Load balancing

— When new computer is added to the cluster, the load-balancing facility should

automatically include this computer In scheduling applications

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Uster Computer Architecture

Ỉ =a

SS

> *,*

- Cluster middleware services and functions

— Single entry point — Single file hierarchy — Single control point

— Single virtual networking

Trang 48

Uster Computer Architecture

Ỉ =a

SS

> *,*

- Cluster middleware services and functions

— Single memory space

— Single job-management system — Single user interface

— Single I/O space

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- \luster Computer Architecture

- Cluster middleware services and functions

- Single process space

- Checkpointing

- Process migration

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\3luster Computer Architecture

7 | % ¬ / v1 Parallel Applications | Sequential Applications L Parallel Programming Environment 4 Cluster Middleware {Single System Image and Availability Infrastructure) PC /Workstation PC/Workstation Net Interface HW Net, Interface HW Net Interface HW

High Speed Network/Switch

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Clusters Compared to SMP

- SMP Is easier to manage and configure

- SMP takes up less space and draws less power

- SMP products are well established and Stable

Trang 53

~~ Windows Cluster Server

- Cluster Service

-— Collection of software on each node that

Trang 54

' We & f \

“Nà: Windows Cluster Server

: nr : ái * ` wa *

- Online

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-IDi¬nrr¬amn |Cluster Management Tools

> Cluster API DLL [nv Cluster —— « ~_~— — _ - —— — ~ ““ -ˆ x7” GlobalUpdatềẻ > ¬ ~ if “ /Database Manager ` / Manager ` i | ; Manager \ ⁄

App ¢ Failover Mgr - ‘ Other

Resource Resource Mgr “MẸ 7.“ Nodes

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5un Cluster File System

Fytancinne

kernel vnode/VES interface roxy layer

kernel

0 ajee invocation vnode/VFS object implementation cache interface vnode/VES interface

file file file file

system system system system

(a) Standard Solaris (b) Sun Cluster

Figure 16.17 Sun Cluster File System Extensions

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a # ` % 6= \ ee sả

3eowulf and Linux Clusters - Key features

—- Mass market commodity components

—- Dedicated processors (rather than scavenging cycles from idle workstations)

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- ÀBeowulf and Linux Clusters

- Key features

- Scalable l/O

- ATreely avallable software base

— Use freely available distribution computing tools with minimal changes

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