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WORLD GUIDE TM kingdoms of legend 14

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Kingdoms of Legend Humans The story of the current world is, to a large degree, the story of humanity A highly adaptable race exhibiting wide variations in culture, language, and physical appearance, humans are inextricably linked to the Fall of the old gods Human kingdoms dominate the known world spreading into every climate and terrain Human armies muster to oppose the monstrous hordes and human traders and merchants ply the sea lanes and roadways The Age of Humanity is at hand Religion: 0% the Fallen, 97% the Twelve, 3% the Primordials Civilized humans worship the Twelve Tribes of barbarians or other groups on the fringes of civilization tend toward the reverence of the Primordial gods Virtually no humans have converted to follow the Fallen gods of the old races Human Racial Traits Languages: Humans begin play speaking a native human language (based on their home region) and one lingua franca Humans with high Intelligence scores can also choose any languages they want (except secret languages, such as Cant and Druidic) Chapter 3: CLasses All of the standard PC classes found in Chapter of the Pathfinder Roleplaying Game also appear in the Kingdoms of Legend campaign setting, with the brief additions or changes shown below Barbarian Barbarians are members of uncivilized groups living at the fringes of society Some ply the northern seas as Viking-like pirates Others live nomadic lives on the eastern grasslands or endure in isolation, claiming wild areas abandoned by everyone else Among these varied groups, toughness is prized above all other qualities Common religions: The most common religion among barbarian tribes is the worship of the Primordial gods Aether and Tengeri Common homelands: Barbarians are commonly found in the Union of Kalmar, Ireland, Golden Horde, Duchy of Finland, North Africa, and The Northern Reaches Bard Storytellers abound in many different cultural traditions and settings Some are classically trained by metropolitan academies in the urban centers of the Italian peninsula Others have a more primitive background, serving their tribes as storytellers or lore keepers Bards may also be court jesters or actors, traveling between castles performing plays They may be skilled musicians, great orators, or lovable scoundrels Many are called to the thrill of adventure in order to see the world and inspire their art Common religions: Bards frequently revere Belenus, Bres, Lugus, or Erindring Common homelands: Bards have been known to come from all lands across Europe Cleric Clerics are holy men and women chosen by the gods to act as conduits of divine power In Kingdoms of Legend, clerics have many choices of deity to represent Most of the time this choice is heavily influenced by the cleric’s race, homeland, and background The list of gods available in Kingdoms of Legend is found in the back cover of this book Human clerics tend to worship a specific member of the Twelve, the current dominant pantheon Table 3.1 displays the names by which different human cultures 12

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