Pressure point versatility (Ex): a monk with this insight gains a single rogue talent or ninja trick that modifies sneak attacks (such as the bleeding attack rogue talent) A monk must have the pressure point flurry insight before selecting this insight his monk level as his base attack bonus on attack rolls to confirm critical hits made with unarmed strikes One touch (Ex)*: a monk with this insight may use the Vital Strike feat instead of normal flurry attacks when doing a flurry If he does so he may move up to his speed as part of the flurry and use Vital Strike once at any point in time during the flurry The movement provokes attacks of opportunity as normal At 12th level he may use Improved Vital Strike instead, and at 16 th level he may use Greater Vital Strike instead The monk may use these feats during a flurry even if he does not have the feats The monk is still performing a flurry and as such can still take additional attacks granted from other sources such as haste, bonus attack from spending a ki point, and bane flurry A monk must have the bend in the wind and one fist thousand forms insights before selecting this insight A monk must be at least th level before selecting this insight This is a deep insight Prodigy of Battle (Ex): a monk with this insight uses his monk level as his base attack bonus for the purpose of meeting requirements of feats Prohibited elemental arts (Su): the monk gains additional benefits keyed to the element chosen for elemental awakening: Air (void): as a swift action the monk may spend ki to limit the air available to target creature within 30 ft The creature is dazed unless it makes a Fortitude save to reduce the condition to staggered Creatures that no need to breathe are immune to this effect Regardless of the save, the creature is also treated as if it were silenced Overwhelming spirit (Ex)*: shaken enemies within 10 ft of a monk with this insight remain shaken even if the duration of the shaken condition has expired At th level and every levels thereafter the range increases by ft up to a maximum of 30 ft at 20th level This effect persists while the monk is conscious When a monk with this insight performs a flurry he may demoralize an enemy as a swift action, if he spends ki as part of the swift action, then the Intimidate check is applied to all enemies within the range of his overwhelming spirit insight A monk must have the meditation of presence insight before selecting this insight This is a deep insight Earth (metal): as a swift action the monk may spend ki to control the metal on a target creature within 30 ft The creature may make a Fortitude save to ignore this effect, if it fails, the creature cannot attack using weapons predominantly made of metal and furthermore the monk may ignore the creature's armor bonus to AC if the armor is predominantly made of metal Fire (energy): as a swift action the monk may spend ki to consume target creature within 30 ft All damage dealt by the monk against the target creature becomes force damage Furthermore the creature must make a Fortitude save or suffer Constitution damage for every successful melee attack against it made by the monk Overwhelming spirit, improved (Ex): when a monk with this insight uses overwhelming spirit, then shaken enemies within the area of effect of the overwhelming spirit insight cannot activate abilities that require a ki cost (though other abilities, such as ki strike, still function) nor can they cast spells defensively A monk must have the meditation of presence and overwhelming spirit insights before selecting this insight Water (blood): as a swift action the monk may spend ki to create the effects of dominate person on a target creature within 30 ft; this effect is resisted using the target's Fortitude save rather than Will save Pain's edge (Ex): while a monk with this insight suffers from a wound, he gains an insight bonus to melee damage equal to the highest continuous damage suffered from a wound A monk must have the kyton pact insight before selecting this insight In all cases the duration is round and saves are made against a DC of 10 + 1/2 the monk’s level + the monk’s Wisdom modifier A monk must have the elemental awakening, elemental force, elemental mastery and meditation insights before selecting this insight A monk must be at least 14th level before selecting this insight Pain's limit (Ex): while a monk with this insight suffers from a wound, he gains DR/- equal to the highest continuous damage suffered from a wound A monk must have the kyton pact insight before selecting this insight Prudence (Ex)*: a monk with this insight reduces the cost of ki abilities by 1, to a minimum of ki A monk must have the meditation insight before selecting this insight This does not allow the monk to exceed the effective limit of an insight; for example improved wholeness of body allows spending up to ki to heal up to three times his level in hit points – prudence reduces this cost to ki, it does not allow spending ki to heal up to four times his level in hit points A monk must be at least 6th level before selecting this insight This is a deep insight Pressure point flurry (Ex)*: while performing a flurry a monk with this insight gains 1d6 sneak attack (as the rogue class feature) at 6th level and an additional 1d6 sneak attack for every levels thereafter to a maximum of 4d6 sneak at 18th level A monk must be at least 6th level before selecting this insight This is a deep insight 11