Breaker Weapon and Armor Proficiency To defeat one’s foes, destroying their defenses is the surest means to bring them to their knees The breaker’s mantra makes her a fearsome foe for those that rely on their gear more than their skill, and those that face her surely come to understand that such a crutch is useless against her Fueled by rage, the breaker wades into battle to crush her enemies under the weight of their own armor and weapons, depriving them of their reliance on things to protect them The breaker may come from all walks of life, anyone who has a natural bent of destruction may find the way of the breaker worthwhile A breaker is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields) Destructive (Ex) At 1st level, whenever the breaker makes a melee attack that targets an unattended object or makes a sunder combat maneuver, she adds ½ her class level (minimum +1) on the damage roll The breaker gains Improved Sunder as a bonus feat without needing to meet the prerequisites for the feat Role: Breakers excel in combat, preferring to smash their way through the enemy’s defenses With rage granting them boldness and daring beyond that of most other warriors, breakers charge furiously into battle and ruin anything and anyone that would stand in their way Rage (Ex) A breaker can call upon inner reserves of strength and ferocity, granting her additional combat prowess Starting at 1st level, a breaker can rage for a number of rounds per day equal to + her Constitution modifier and an additional rounds each class level thereafter Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, not increase the total number of rounds that the breaker can rage per day A breaker can enter rage as a free action The total number of rounds of rage per day is renewed after resting for hours, although these hours not need to be consecutive Alignment: Any non-lawful Hit Die: d12 Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less Class Skills The breaker’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str) While in rage, a breaker gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves In addition, she takes a –2 penalty to Armor Class The increase to Constitution grants the breaker hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points While in rage, a breaker cannot use any Charisma-, Dexterity-, or Intelligence-based Skill Ranks Per Level: + Int modifier Class Features All of the following are class features of the breaker