Psionics Transcended: The Power of Ki limits of other spell augmentations No other augmentations may be used on the linked spell Empathic Channel (Su): Beginning at 8th level, the egoist can transfer fatigued, shaken, and sickened conditions from targets of the channeled energy to herself when used to heal The egoist must declare it is an empathic pulse when using the ability All fatigued, shaken, and sickened conditions of the affected creatures are removed and transferred to the egoist The transferred conditions last round for each creature affected within the channel's area of effect When used to harm, conditions are transferred from the egoist to the harmed creatures The condition lasts for 1d4 rounds If the creature makes the save vs the channeled energy, no condition is transferred and the egoist retains the condition Wild Shape (Su): At 12th level, the egoist gains the wild shape ability of a druid useable once per day (see the Pathfinder Roleplaying Game Core Rulebook for more information) She treats the druid level for the ability as her psion level minus She gains 6th level druid wild shape abilities at level 14, 8th level wild shape abilities at level 16, 10th level wild shape abilities at level 18, and 12th level wild shape abilities at level 20 Likewise, the egoist gains an extra use per day every levels (twice a day at level 16, and three times per day at level 20) The psion also qualifies for any feat affecting the Wild Shape ability (Natural Spell for example) Touch of Life (Sp): Beginning at 16th level, the egoist can use revive as a spell-like ability times per day Complete Heal (Su): Once per day an egoist can channel all their positive energy into a creature healing it of all hit point damage, removing all afflictions, diseases, curses, and poisons It cures all temporary ability damage, restores all drained ability scores, and restores up to negative level The egoist must spend at least ki points to start this ability as a full round action that triggers attacks of opportunity At the end of the action, the egoist‘ ki pool is reduced by for every 20 hit points of damage healed If the egoist is attacked while using this ability, they must make a concentration check as if casting a 9th level spell If the ability is interrupted, the egoist still loses the initial ki points that started the action Kineticist (Psychokinesis) Psions who specialize in psychokinesis are known as kineticists They are the masters of spells that manipulate and transform matter and energy Kineticists can attack with devastating blasts of energy Bonus Skills: The kineticist gains the class skill of Bluff (Cha) and Intimidate (Cha) Bonus Feat: At 5th level, the kineticist gains a bonus feat of Discipline Focus: Psychokinesis Discipline spells: 1st – control object; 2nd – control air; energy missile; 3rd – energy blast, slow*; 4th – control body, inertial barrier_Energy_Ball; 5th – energy cone, energy current, fiery discorporation; 6th – dispelling buffer, antimagic field*; 7th – spell turning*; 8th – telekinetic sphere*; 9th – tornado blast Energy Affinity (Sp): You can the energy affinity spell for cold, electricity, fire, and sonic These are bonus spells and not count towards your number of spells known Kinetic Burst (Su): Beginning at 4th level, you may unleash a burst of kinetic energy outward in a 20‘ radius Small objects weighing less than lb are pushed back 20‘ Medium or smaller creatures within the radius must make a reflex save (DC 10 + 1/2 the psion's level + the psion's Charisma modifier) or be stunned for round Tiny or smaller creatures within the radius are also subject to a bull rush attack Resolve these attempts as normal, except that they not provoke attacks of opportunity Add your Charisma bonus, your psion level, and size bonus to determine your Combat Maneuver Bonus for this attack (see Chapter of the Pathfinder Roleplaying Game Core Rulebook for more information) instead your normal CMB Every eight levels, the size category that can be affected increases At 12th level, small creatures can be bull rushed and large creatures can be stunned At 20th level, medium creatures can be bull rushed and huge creatures can be stunned You can use this ability a number of times per day equal to + your Charisma modifier Energy Resistance (Ex): At 8th level, you gain resist energy to cold, electricity, fire, or sonic based on your energy affinity Every 4th level after (12th, 16th, 20th), you gain another to resist energy Counter Energy (Su): Beginning at 12th level, you can attempt to counter any spell with the fire, cold, sonic, or electricity descriptor based on your current energy affinity This works like a traditional counter spell in that you must ready an action to counter the spell and make the Spellcraft check to identify it If you correctly identify the spell, and it is one of the spells you can counter, you may counter the spell by spending ki point per spell level Telekinesis (Sp): Beginning at 16th level, you can use the telekinesis* spell as a spell-like ability You can use this ability as a standard action a number of rounds per day equal to + your Charisma modifier This ability, like most spell-like abilities, cannot be augmented Student of Energy (Su): Beginning at 20th level, if you make a successful Spellcraft check for any fire, cold, electricity, or sonic based spell, you can cast that spell using your caster level for all variables You must already be able to cast spells of that level be attuned to the correct energy affinity in order to cast the learned spell 12