Sandy petersens cthulhu mythos 482

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Sandy petersens cthulhu mythos 482

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X Expanded Mythos Bestiary Shantak What You See Coated in tiny and tightly-packed scales, this creature stalks around on thin, bird-like legs, stretching out its wings and tail to balance itself Starflight (Su) A shantak can survive in the void of outer space It flies through space at an incredible speed Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion)— provided the shantak knows the way to its destination Shantaks speak in a shrill voice that sounds like glass grinding against stone They are intelligent creatures and cannot be trained as mounts—a would-be shantak rider must use diplomacy or magic to secure a shantak’s SHANTAK CR XP 4,800 CE Huge magical beast Init +3; Senses darkvision 60 ft., low-light vision; Perception +3 DEFENSE AC 21, touch 11, flat-footed 18 (+3 Dex, +10 natural, –2 size) hp 104 (11d10+44) Fort +11, Ref +10, Will +6 Defensive Abilities slippery; Immune cold, disease OFFENSE Speed 20 ft., fly 80 ft (average) Melee bite +17 (2d6+8) talons +17 (1d8+8 plus grab) Space 15 ft.; Reach 15 ft S TAT I S T I C S Str 26, Dex 17, Con 19, Int 8, Wis 17, Cha 10 Base Atk +11; CMB +21 (+25 grapple); CMD 34 (42 vs. grapple) Feats Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Power Attack, Wingover Skills Escape Artist +11, Fly +13; Racial Modifiers +8 Escape Artist Languages Aklo SQ no breath, share defenses, starflight ECO LO GY Environment cold mountains Organization solitary, pair, or flock (3–12) Treasure none cooperation as a mount, and even then, shantaks have a tendency to deliberately strand riders in dangerous areas Many shantaks have a strange and irrational fear of certain creatures, such as the faceless nightgaunts said to dwell in certain remote mountains, or specific types of harpies or gargoyles in more civilized regions A shantak avoids confrontations with these types of creatures if possible A shantak’s ability to travel the gulfs of space ensures that these scaly, bird-like creatures can be found on numerous worlds Yet despite this unique ability, shantaks are generally quite reluctant to seek out new worlds unless faced with no other option, for a shantak knows well that an attempt to fly to an unknown world could easily result in being lost forever in the gulfs of space "It was hard work ascending, for the Shantak-bird has scales SPECIAL ABILITIES Share Defenses (Su) As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it It can withdraw this protection as a free action Slippery (Ex) A shantak’s scales seep slippery slime This grants the creature a +8 bonus on all Escape Artist checks and to its CMD against grapples, and imparts a –5 penalty on all Ride checks made by creatures attempting to ride a shantak instead of feathers, and those scales are very slippery." —H.P Lovecraft, Dream-Quest Of Unknown Kadath 475

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