VII Cults Merfolk Merfolk generally oppose the deep ones and their dark Chaos Coastal humans sometimes fall into the cult magic, but a few are sometimes coaxed into joining the of Cthulhu alongside deep ones, tempted by offers of cult of Cthulhu or Mother Hydra as an opportunity wealth and immortal children Humans are drawn to to marry into a larger, more powerful, and more the cult of the Sleeper, which is at least at first socially stable civilization acceptable as a faith, for the same reason they worship any deity The cult of the Windwalker tends to appeal to high mountaineers and arctic dwellers desperate for the strength to stave off starvation or fend off expansionist civilizations from fairer climes Tcho-Tcho occasionally trade with and infiltrate human settlements due to their shared ancestry and similar appearance Kobolds Orcs The underground cult of the Sleeper grants blessings in exchange for sacrifices of war prisoners, a supply of which orcs rarely lack Orcs of high, cold steppes and tundra may find welcome as followers of the Windwalker, though they are not common Chaugnar Faugn's similar aptitude for strengthening cultists likewise appeals to some orcs Underground orc Yig occasionally rises as an inspiration to the most self- communities are sometimes forced to serve the Sleeper assured and clever of kobolds, who view him as a sort and other deep-dwelling entities hungry for servitors of draconic forefather or peer to dragons and sacrifices Lizardfolk Tengu Lizardfolk are sometimes drawn into the schemes of Tengu in coastal regions are among the most common serpentfolk, who can pass as lizardfolk with simple creatures seduced by the worship of Cthulhu disguises A few violently isolationist lizardfolk from Occasionally, a tengu too smart for his own good turns deeply forested swamps worship Shub-Niggurath in a to the worship of the Opener of the Way for an edge modified form of the Cult of the Black Goat against rivals 201