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Broken earth pathfinder adventure settin 12

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Improved Initiative: Simians gain Improved Initiative as a bonus feat Natural Athletes: Simians gain a +2 racial bonus on Acrobatics checks, and Acrobatics and Climb are always considered class skills Nimble Faller: Simians land on their feet even when they take lethal damage from a fall Furthermore, they gain a +1 bonus to their CMD against trip attempts Languages: Simians begin by knowing one language based on the area they came from (those beginning in the former USA typically speak English) Those with high Intelligences score may learn any other languages Synths Leading up to the Great War many militaries, including the United States’, experimented with synthetic, techno-organic beings, commonly called synths Synths were designed to work as intelligence gathering agents and assassins They could duplicate a subject down to the genetic level, but with brains that could be programed to carry out any mission Though classified as top secret, a few well-connected scientists were able to procure synth technology and use it for their own purposes After the War, hundreds of synths remained in stasis, awaiting orders that would never come Over the years, synths occasionally awaken Sometimes they are programed with artificial memories, but other times they are blank slates, seeming to have amnesia About half of all synths know their artificial origin, but an equal number believe themselves to be human Physical Description: Synths appear in all ways to be human, and in many ways they are Synths begin as artificial skeletal frames with robotic brains upon which human tissues are grown They have human muscles, organs, and skin Society: Synths have no society of their own They are not only rare, but they also blend in perfectly well with humans, and are able to integrate themselves completely into human societies Relations: Since synths appear to be human, nearly everybody treats them as such However should their true nature be revealed, many people react with fear, though given all the other terrors on Broken Earth others are relatively unfazed Adventurers: In addition to the standard motives, synths have additional reasons to explore Those who awaken without memories are often on a quest for their origin, while those who were programed to undertake a specific mission what they can to complete the mission Names: When synths were first created, they were given specific identifications which are sequence of three to five letters and numbers, such as K2X9 Synths rarely use these numbers in public, but those who remember them often adopt names that sound similar, so K2X9 might call himself Kato Exin Other synths simply adopt any human sounding name Synth Racial Traits Humanoid: Despite having some mechanical parts, synths are mostly biological, and are considered humanoids, not constructs +2 Constitution, +2 Intelligence, -2 Charisma: Synths’ robotic bones and brains make them tough and intelligent, but their personalities are programed and may seem a little “off.” 12 Medium: Synths are Medium creatures and have no bonuses or penalties due to their size Normal Speed: Synths have a base speed of 30 feet Accelerated Healing: Synths heal hit points per character level when they undergo natural healing, instead of the normal per level Fortified Skeleton: Because of their artificial skeleton, whenever a synth suffers a critical hit, there’s a 25% chance that they take only regular damage from the attack Additionally, synths take damage from falls as though they fell 10ft less Original Programming: Choose two skills Synths gain a +2 racial bonus to each skill, and always treat these skills as class skills Computer Sympathy: Because of their artificial intelligence synths gain a +4 bonus on any skill checks involving artificial intelligence Languages: Synths begin play knowing one language based on the area they came from (those beginning in the former USA typically speak English) Those with high Intelligence scores may learn any other languages Classes Broken Earth uses preexisting classes to populate the postapocalyptic landscape, but not all classes are available, and those that are have been modified through the use of new archetypes The following classes are considered to be standard in Broken Earth

Ngày đăng: 18/10/2022, 11:44

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