Feats Endurance, Great Fortitude, Greater Grapple, Improved Grapple, Improved Natural Armor, Improved Unarmed Strike, Iron Will, Lightning Reflexes Skills Perception +18 ecOlOgy Environment warm plains Organization solitary Treasure triple special abilities Destructive Harmonics (Su) A regelthex can project a blast of sonic energy in a cone up to 80 feet long as a standard action All creatures within the area of effect of the destructive harmonics take 8d6 points of sonic damage—a DC 24 Reflex save halves this damage The save DC is Constitution-based Inhale (Ex) As a standard action, a regelthex can draw potential prey into its mouth The ability creates a 10foot diameter line of wind directly into the regelthex’s mouth, and creatures within 60 feet of the regelthex must make a Reflex (DC 24) save or be knocked prone, suffering 3d6 nonlethal damage, and are pushed 20 feet in the direction of the mouth Creatures that save take 1d6 nonlethal damage Creatures under the effect of freedom of movement and creatures with the air subtype are unaffected by the regelthex’s inhale ability A creature that is drawn into the regelthex’s mouth is considered grappled and pinned for the purposes of its swallow whole ability The save DC is Constitution-based Sanid This majestic bird flies high over the hot plains, circling upon the updrafts while it watches for prey Sanid CR XP 600 N Small animal Init +3; Senses low-light vision; Perception +7 Defense AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size) hp 13 (2d8+4) Fort +5, Ref +6, Will +2 Offense Speed 10 ft., fly 100 ft (good) Melee talons +5 (1d3+1), bite +5 (1d4+1) statistics Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha Base Atk +1; CMB +1; CMD 14 Feats Weapon Finesse 22 Skills Fly +9, Perception +15; Racial Modifiers +8 Perception ecOlOgy Environment warm and temperate mountains Organization solitary, pair, or flock (3–12) Treasure none Swafa This wild, ostrich-like savannah lizard has short fore-claws, powerful back legs, and a long tail that helps it keep its balance, and it chirps when it runs Swafa CR XP 400 N Large animal Init +2; Senses low-light vision; Perception +9 Defense AC 13, touch 11, flat-footed 11 (+2 Dex, +2 natural, –1 size) hp 13 (2d8+4) Fort +5, Ref +5, Will +1 Offense Speed 50 ft Melee claws +3 (1d2+3) and bite +3 (1d3+3) Special Attack foaming spittle (+2 ranged touch) statistics Str 17, Dex 14, Con 14, Int 2, Wis 13, Cha 11 Base Atk +1; CMB +5; CMD 17 Feats EnduranceB, RunB, Skill Focus (Perception) Skills Perception +9 ecOlOgy Environment warm plains Organization solitary, pair, or flock (10–80) Treasure none special abilities Foaming Spittle (Ex) Once per hour, a swafa can spray foaming saliva at a single target within 10 feet The target must make a DC 13 Fortitude save or be blinded for 1d4 rounds The save DC is Constitution-based Tabahk (Thorn Lizard) This thorny-hided animal grows to one meter tall and preys on herd animals and small rodents Tabahk XP 400 N Small animal Init +6; Senses low-light vision; Perception +6 CR