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Pathfinder roleplaying game supplement 6

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Chitinous: Krikis have thick exoskeletons that protect them from enemies, granting a +5 natural armor bonus, but they not wear other armor Wary: Krikis are particularly adept at noticing and leaping away from danger, and thus gain Acrobatics and Perception as class skills, regardless of their actual class Keen Jumper: Krikis gain Skill Focus: Acrobatics as a bonus feat that only applies to jumping, and attempts are always treated as if they gained a running start Alien-Minded: Because of Krikis’ alien mentalities, they gain a +2 bonus to all Will saving throws Languages: Krikis begin play speaking Common and their native Hivespeak, which involves both mandible clicks and shared sensory data from their antennae Pachyaur This large, intelligent creature looks like a cross between an elephant and a centaur Pachyaur Fighter CR XP 400 Fighter LN Large monstrous humanoid Init +0; Senses darkvision 60 ft.; Perception +0 Defense AC 13, touch 9, flat-footed 13 (+3 armor, +1 natural, –1 size) hp 13 (1d10+3) Fort +4, Ref +0, Will –1 Offense Speed 30 ft Melee gore +4 (1d8+4), hoof +2 (1d6+2); or spears +4 (2d6+4/×3) Space 10 ft.; Reach 10 ft statistics Str 19, Dex 11, Con 14, Int 12, Wis 8, Cha Base Atk +1; CMB +6; CMD 16 Feats Multiattack, Multiweapon Fighting Skills Intimidate +3, Knowledge (geography) +2, Perception +0 Languages Common, Pachyaur ecOlOgy Environment any warm plains Organization solitary, pair, or herd (4–15) Treasure NPC gear Pachyaur Characters (17 RP) Pachyaur are defined by their class levels—they do not possess racial Hit Dice All pachyaur have the following racial traits +4 Strength, –2 Dexterity, –2 Wisdom: Pachyaur are very powerful, but they cannot perform fine manipulation very well, and they are prone to fits of emotion Thick Hide: Pachyaur have thick skins and gain a +1 natural armor bonus Natural Attacks: Pachyaur can choose to use their tusks and hooves to gore and kick opponents, rather than attack with weapons King of the Plains: Pachyaur gain Survival and Intimidate as class skills Languages: Pachyaur begin play speaking Common and Pachyaur Penmai This small humanoid uses its remarkably long and dexterous limbs and tail to help it climb and jump through the forest canopy Penmai Ranger CR XP 400 Ranger CG Small humanoid (penmai) Init +4; Senses Perception +4 Defense AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size) hp 11 (1d10+1) Fort +3, Ref +6, Will +0 Offense Speed 20 ft., climb 30 ft Melee short sword +3 (1d4+1/19–20), dagger +3 (1d3+1/19–20) Ranged shortbow +6 (1d4/×3) Special Attacks favored enemy (monstrous humanoids +2) statistics Str 12, Dex 19, Con 13, Int 8, Wis 10, Cha 10 Base Atk +1; CMB +1; CMD 15 Feats Skill Focus (Acrobatics)B, Two-Weapon Fighting Skills Acrobatics +8 (+4 when jumping), Climb +18, Handle Animal +8, Perception +4, Stealth +9, Survival +4; Racial Modifiers –4 Acrobatics when jumping, +16 Climb, +4 Handle Animal (avians only) Languages Common, Penmaian SQ track +1, wild empathy +1, avian empathy, expert climber, prehensile tail

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