Tài liệu 3D Game Programming All in One- P10 pptx
... one in hand. When the Item inventory code detects a change in the inventory status, the Weapon::onInventory method is called in order to check if we are holding an instance of the weapon in a ... for display. Running Emaga5 Once you've typed in all of the modules, you should be in a good position to test Emaga5. Table 5.3 shows the game key bindings that apply to in -g...
Ngày tải lên: 21/01/2014, 23:20
... rendering the models in 3D scenes. Textures (in certain cases called skins—see Figure 1.13) define the visually rendered appear- ance of all those models that go into a 3D game. Proper and imaginative ... specializations in programming. In this book you will be doing a large amount of programming of game rules, character control, game event man- agement, and scoring. You...
Ngày tải lên: 24/12/2013, 17:15
... proceed, including the window area, as shown in Figure 15.7. When you reach the left side, you should have something resembling Figure 15.8. 4. After completing the top row of faces, start making ... existing MilkShape features, based on material and mesh names. These are described more fully in the following sections, but they basically fall into two categories: mesh flags embedded in...
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P1 docx
... “how” to do something; you’re not really interested in every single detail. Along these lines, I experimented with a totally beginner book titled Game Programming All in One, in which the reader ... general game programming from the ground up, 3D Game Programming All in One teaches you how to make 3D games—period. This book isn’t so much about developing 3D engin...
Ngày tải lên: 24/12/2013, 17:15
Tài liệu 3D Game Programming All in One- P3 ppt
... Full Install. The most minimal installation will install the Torque Engine Executable and the appropriate file paths for a sample game, with supporting scripts. Installing Torque If you want to install ... search string must be at the beginning of a line but does not include any line terminator characters in the resulting string selected. $ Matches the end of line. Indicates the search str...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P4 docx
... Full Install. The most minimal installation will install the Torque Engine Executable and the appropriate file paths for a sample game, with supporting scripts. Installing Torque If you want to install ... search string must be at the beginning of a line but does not include any line terminator characters in the resulting string selected. $ Matches the end of line. Indicates the search str...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P5 ppt
... proficient in all of them. Many programmers working in scientific applications will frequently use math function routines like sine and cosine but would have no idea how to write the code to actually ... watermark. for (%index = 0; %index < %numFruitTypes; %index++) { print("Cost of " @ %names[%index] @ ":$" @ %cost[%index]); print("Number of " @ %names[...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P6 doc
... thing, bringing people and computer hardware together by using programming languages. We then went off and started bullying the computer around, using one of those pro- gramming languages called ... we will be using the Torque Game Engine to do most of the rendering work involved in creating our game with this book. However, a solid understanding of the technology described in this...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P7 pdf
... 3D object rendering. Audio has an additional set of complications—things like fade and drop-off or cutoff. 3D Programming With the Torque Engine, most of the really grubby low-level programming ... thing, bringing people and computer hardware together by using programming languages. We then went off and started bullying the computer around, using one of those pro- gramming languages...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P8 pdf
... the game. Root Main Once it has found the root main module, Torque compiles it into a special binary version containing byte code, a machine-readable format. The game engine then begins executing the ... will cover later in this chapter. Then we actually start loading the add-ons using the previously defined LoadAddOns() function. Finally, we make a call to OnStart() . This will call...
Ngày tải lên: 21/01/2014, 23:20