Tài liệu 2D Artwork and 3D Modeling for Game Artists- P16 ppt
... Web site, 666 game artists. See developers game consoles versus personal computers, 5–6 Game Developer Magazine, 667 Game Development Search Engine, 667 GameDev.Net Web site, 666 games Age of ... menu commands Define Pattern, 202, 204, 206 Fill, 204, 206 Preferences, Guides and Grid, 260 Stroke, 257, 269, 315, 376 Transform, Flip Horizontal, 240 Transform, Flip Vertical, 240 Transfo...
Ngày tải lên: 21/01/2014, 12:20
... set. Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media. Sincerely, André LaMothe Series ... 24 Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 2D Artwork and 3D Modeling for Game Artists David Franson Please purchase...
Ngày tải lên: 14/12/2013, 20:15
... channel’s selection and apply the Gaussian Blur fil- ter again. Copy and paste this selection into the Layers palette. Figure 8.185 Desaturate the layer, and adjust the levels and curves. Add a drop shadow and ... drop shadows, and styles in general:Assume, when making textures, that the global light for your game is a light source positioned high overhead and not off at an...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt
... used hex# BEB4A0 and hex# ABA18D for the foreground and back- ground colors for this filter). 5. Keeping the selection active, use the Burn tool to burn some darkness into the base and edges of the ... base layer! Deep Paint 3D uses this layer when sending and fetch- ing the texture map back and forth with Photoshop. TIP If you’re having trouble using the fil- ters or other to...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx
... channel and two chromacity channels, A and B. Typically used for color conversions between other modes or for porting work to a print shop. Lasso. A tool used in 2D and 3D programs to make freehand ... create graphics programs and games that are video-hardware independent. DirectX is the standard PC game- development platform and is typically needed to run most video games...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx
... the best format for our needs is STL. Short for stereolithogra- phy, this format is used in the modeling industry for machines designed to carve an actual, physical model based on your 3D mesh. ... polygon count, and will be seen being held by other players.These polygon counts may also vary with distance. For information on creating LODs, see Part IV,“Preparing Assets for Gam...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click and drag ... Because DeepUV only opens 3D Studio Max (.3ds), Lightwave (.lwo), and Wavefront (.obj) file formats, I saved it as widget.3ds in the Chapter 5 Data section on the CD-ROM. Go ahead...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... area, and once again click Relax. This will relax all the points naturally, and you should end up with a nicely unfolded hoop as shown in Figure 5.39. 20. That’s it for the hoop; scale it down and ... to the grip and back hoop. Normally, for a shape like this, you could use Interactive: Cylinder mapping to quickly unwrap the thing, but I’d rather iso- late and unfold the back a...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... “dun- geon set” by grouping appropriate artwork for the stone walls, floors, and ceilings; and wood textures for the doors, stretching racks, torches, and the like. Here’s a quick guideline/overview ... side of a building. I toned it down and cleaned it up a bit so it would be more appropri- ate for a video game. 188 7. Game Texturing Figure 7.2 A free- hand texture map ap...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground and ... the best for making walls and whatnot, but work well when wrapped around boulders and such. For more on U-V mapping and skinning objects, see Part II, “Unwrapping the U-Vs With D...
Ngày tải lên: 14/12/2013, 20:15