... Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 400 ), new Point(75, 75), 10, new Point (0, 0) , new Point(6, 8) , Vector2.Zero)); base.LoadContent( );}What’s going on here? ... Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 600 , 400 ), new Point(75, 75), 10, new Point (0, 0) , new Point(6, 8) , Vector2.Zero, "skullcollision"));Finally, you’ll ... Game.Content.Load<Texture2D>(@"Images/skullball"), new Vector2( 300 , 1 50) , new Point(75, 75), 10, new Point (0, 0) , new Point(6, 8) , Vector2.Zero)); spriteList.Add(new AutomatedSprite( Game.Content.Load<Texture2D>(@"Images/skullball"),...