Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx
... concept and texture art for games, and supervises (and participates in) the work flow of the 2D art team. Typically this person is also good with other game arts like modeling and animation. ■ 3D ... Using the Slogre and RF-9 The Torque demo, as I mentioned in Chapters 13, “Making the RF-9 Plasma Gun Game- Ready with 3D Studio Max,” and 14, “Making the Slogre Game- Re...
Ngày tải lên: 24/12/2013, 06:16
... the best format for our needs is STL. Short for stereolithogra- phy, this format is used in the modeling industry for machines designed to carve an actual, physical model based on your 3D mesh. ... polygon count, and will be seen being held by other players.These polygon counts may also vary with distance. For information on creating LODs, see Part IV,“Preparing Assets for Gam...
Ngày tải lên: 14/12/2013, 20:15
... use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground and ... the best for making walls and whatnot, but work well when wrapped around boulders and such. For more on U-V mapping and skinning objects, see Part II, “Unwrapping the U-Vs With D...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx
... set. Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media. Sincerely, André LaMothe Series ... 24 Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 2D Artwork and 3D Modeling for Game Artists David Franson Please purchase...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click and drag ... Because DeepUV only opens 3D Studio Max (.3ds), Lightwave (.lwo), and Wavefront (.obj) file formats, I saved it as widget.3ds in the Chapter 5 Data section on the CD-ROM. Go ahead...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... area, and once again click Relax. This will relax all the points naturally, and you should end up with a nicely unfolded hoop as shown in Figure 5.39. 20. That’s it for the hoop; scale it down and ... to the grip and back hoop. Normally, for a shape like this, you could use Interactive: Cylinder mapping to quickly unwrap the thing, but I’d rather iso- late and unfold the back a...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... “dun- geon set” by grouping appropriate artwork for the stone walls, floors, and ceilings; and wood textures for the doors, stretching racks, torches, and the like. Here’s a quick guideline/overview ... side of a building. I toned it down and cleaned it up a bit so it would be more appropri- ate for a video game. 188 7. Game Texturing Figure 7.2 A free- hand texture map ap...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt
... channel’s selection and apply the Gaussian Blur fil- ter again. Copy and paste this selection into the Layers palette. Figure 8.185 Desaturate the layer, and adjust the levels and curves. Add a drop shadow and ... drop shadows, and styles in general:Assume, when making textures, that the global light for your game is a light source positioned high overhead and not off at an...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc
... correlate almost directly to the game engine’s translation of transparency. 333 . . . And the Rest Figure 8.208 Make a rectangular selection and fill it with white. Skew it for that “glass” look. Please ... a game. If you’ve ever blown some- thing away that was near a wall, for instance, and seen blood or slime splatter all over the place, those images were decals overlaid dynami...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc
... vertical lines, and apply an inner bevel to both. These serve as the rails for the on/off switch. 45. Make a handle using the pipe technique described earlier. Round the ends of the handle and paste ... difference between the “off” state and the “on” state. 54. Now it’s all a matter of creating two textures—one for when the glows are on, and one for when they’re off. For the f...
Ngày tải lên: 24/12/2013, 06:16