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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... Faces option, and create another rectangular selectionaround the hand. Do this in the 3D view, and not in the Material view. Thatway, you’ll get all the points on the back of the hand and not on ... Transform, Scale, and scale thegroup down so it isn’t so big, and then move it out of the way.14. Now for the feet. I’d like to unwrap the feet separately since they’re awk-wardly shaped and ... Max and the slogre model open during this entire procedure).15. When the update is complete, switch to 3D Studio Max and expand theEditable Mesh item in the Modifier stack. Select Edge and, ...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... items you should consider before you begin.If you’re already familiar with trueSpace and wantto jump right into the modeling, go ahead and skipto the section titled Modeling the RF-9.”Please ... trigger, bolt forward and begin expanding along thelength of the barrel. Once a static energy pulse module hits the resonating cham-ber (muzzle), it gets superheated with plasma, and all hell ... RF-9, and it’s look-ing good (see Figure 3.51).Step 6: Optimize and TriangulateAlthough you’ve finished the basic construction of the RF-9, there are a few thingsyou need to handle before...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel hasexpanded to offer you a suite of options for unwrapping your object.Click and drag ... open faces, and thelike, and fix them on-the-fly.Figure 5.13Importing theRF9.stl file in 3D Studio Max.TIPIf you’re new to 3D StudioMax, or need some guidanceusing it, see the 3D StudioMax ... model into 3D Studio Max and smooth it out, however, you really won’tbe able to tell the difference. I think the most noticeable difference between point-edit modeling and NURBS modeling is...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... use for almost any type ofrock on any planet—just try changing the foreground and background colors for different results.1. Start a new 512 × 512-pixel RGB image.2. Select any foreground and ... Edit,Preferences, Units and Rulers, and change both Rulers and Type to Pixels. Then,under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisions to 1. I had ... stone and rebar, and render them accordingly.Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.Creating Randomly Tileable SetsMany game engines allow you to create and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... a game. If you’ve ever blown some-thing away that was near a wall, for instance, and seen blood or slime splatter allover the place, those images were decals overlaid dynamically by the game s ... edgelooks three-dimensional and chopped up (see Figure 8.202).329. . . And the RestFigure 8.202Apply a drop shadowto the top boards, and cut up the edgeto complete the 3D effect.Figure 8.201 ... link all the layersexcept for one board layer, including the background layer, and press Ctrl+Eto merge them. You should end up with one isolated board on its own layer, and the rest of the boards...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... to turn them on and offto simulate the texture anima-tion during game play.Figure 9.46 Invertthe selection and fill itwith a Linear Gradient,using the same colorsas before. Add anOuter ... adjusted the skin with the Levels command, and desaturated it abit using Image, Adjust, Hue/Saturation.20. Now it’s time to tear the skin and expose the muscle and bone. To the topskin layer, use ... a foreground-to-background radial gradient, usingblack as the foreground color and a deep red, like hex# 6F0707, as the back-ground. You should end up with the illusion that the grate stands...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

... Grip. The slogre’s hand is huge, and has 10-inch long nails for slashing ene-mies. Such bulk, however, hinders his dexterity, which is why the grip and trigger are simplified and oversized. The ... someone else’s shoulder and get other ideas!Step 1: Linking the U-V Map toDeep Paint 3D and PhotoshopThe U-V and texturing portions of this project are closely related and, in this case,rely ... techniques you’ll be employing.■Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu-ent texturing operation.■Use Deep Paint 3D to assist your 3D texturing in conjunction withPhotoshop.■Texture...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

... concept and texture art for games, and supervises (and participates in) the work flowof the 2D art team. Typically this person is also good with other game artslike modeling and animation.■ 3D ... you’ve never used a 3D modeling program before, or if you’re relatively new to 3D modeling, then this is the appendix for you. It covers the basic terminology and components of 3D modeling, including■The ... dimensions. Every 3D modeling program and every 3D game is designed around a Cartesian coordinate system that is used todescribe the dimensions and positions of a 3D world and the objects it...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P15 doc

... Web site, 666 game artists. See developers game consoles versus personal computers, 5–6 Game Developer Magazine, 667 Game Development Search Engine, 667GameDev.Net Web site, 666gamesAge of ... rock, 229–233sandstone, 236–242stone wall set, 264–277role-playing game (RPG), 8ROM (read-only memory), 3Rotate canvas command (Image menu), 203Rotate command (Edit menu, Transform), 260,294Rotate ... 644dummies, adding and manipulating, 575–577Dungeons and Dragons, 18Dust & Scratches command (Filter menu,Noise), 214DXF (Drawing Exchange Format), 644dynamic B-spline deformations, 69dynamic...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... mem-ory, and without it your system will appear slow. My card has 128MB, and thegraphics are smooth and good (for now). If you invest in a brand-name cardlike a 3DLabs Wildcat or a card with a GeForce3+ ... clutched our game paddles for hours on end, foresaw an extreme future for video gaming, and out popped thevideo game console.Companies like Mattel, producing the Intellivision (*sigh*), and Atari, ... this book is allabout. For the most part, the digital gaming art world encompasses a few primary cate-gories: 2D texture and background creation, 3D modeling and animation, and level design. We’ll...
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