Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx
... mem- ory, and without it your system will appear slow. My card has 128MB, and the graphics are smooth and good (for now). If you invest in a brand-name card like a 3DLabs Wildcat or a card with a GeForce3+ ... clutched our game paddles for hours on end, foresaw an extreme future for video gaming, and out popped the video game console. Companies like Mattel, producing the Inte...
Ngày tải lên: 14/12/2013, 20:15
... watermark. Numerics 3D Cafe Web site, 658 3D Fuel Web site, 659 3D games, revolution and progress of, 6–9 3D Links Web site, 659 3D Map Realm Web site, 661 3D modelers, 597 3D Studio Max file format, 101 File ... The unrendered mesh of a 3D object. X X. Microsoft’s DirectX file format, used for storing model and animation information for use in 3D applications and...
Ngày tải lên: 24/12/2013, 06:16
... items you should consider before you begin. If you’re already familiar with trueSpace and want to jump right into the modeling, go ahead and skip to the section titled Modeling the RF-9.” Please ... trigger, bolt forward and begin expanding along the length of the barrel. Once a static energy pulse module hits the resonating cham- ber (muzzle), it gets superheated with plasma, and a...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click and drag ... open faces, and the like, and fix them on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it,...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... Faces option, and create another rectangular selection around the hand. Do this in the 3D view, and not in the Material view. That way, you’ll get all the points on the back of the hand and not on ... Transform, Scale, and scale the group down so it isn’t so big, and then move it out of the way. 14. Now for the feet. I’d like to unwrap the feet separately since they’re awk- ward...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... (24-bit) color mode, which is typical for any texture creation, but the image will have too much color information for a typical game engine to handle (although some game engines, like the Torque engine, ... side of a building. I toned it down and cleaned it up a bit so it would be more appropri- ate for a video game. 188 7. Game Texturing Figure 7.2 A free- hand texture map a...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground and ... Edit, Preferences, Units and Rulers, and change both Rulers and Type to Pixels. Then, under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisi...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt
... channel’s selection and apply the Gaussian Blur fil- ter again. Copy and paste this selection into the Layers palette. Figure 8.185 Desaturate the layer, and adjust the levels and curves. Add a drop shadow and ... textures can be hand-made, taken from photograph, and more often than not, a composite of both. What I find most striking about texturing metal is how sharp and effect...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc
... a game. If you’ve ever blown some- thing away that was near a wall, for instance, and seen blood or slime splatter all over the place, those images were decals overlaid dynamically by the game s ... edge looks three-dimensional and chopped up (see Figure 8.202). 329 . . . And the Rest Figure 8.202 Apply a drop shadow to the top boards, and cut up the edge to complete the 3D effe...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc
... to turn them on and off to simulate the texture anima- tion during game play. Figure 9.46 Invert the selection and fill it with a Linear Gradient, using the same colors as before. Add an Outer ... adjusted the skin with the Levels command, and desaturated it a bit using Image, Adjust, Hue/Saturation. 20. Now it’s time to tear the skin and expose the muscle and bone. To the top ski...
Ngày tải lên: 24/12/2013, 06:16