... 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context . OpenGL ES is a state ... tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKit. OpenGL ES define...
Ngày tải lên: 15/03/2014, 02:20
Pro OpenGL ES for Android potx
... features, renamed OpenGL, and released in early 1992. As of this writing, version 4.1 is the most current. As small handheld devices became more common, OpenGL for Embedded Systems (OpenGL ES) ... the phenomenon that generates jagged edges (jaggies) because of the relatively poor resolution of the display. Crow’s method would smooth out everything from lines to text, making it look m...
Ngày tải lên: 15/03/2014, 20:20
Pro OpenGL ES for iOS potx
... book. Lines 2ff actually define the data used to describe the two cubes. You will rarely have to define anything in code like this. Usually, primitive shapes (spheres, cubes, and cones, for ... And it is not a pretty sight at times. Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources needed to actually render someth...
Ngày tải lên: 15/03/2014, 20:20
Learning OpenGL ES for iOS doc
... 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context . OpenGL ES is a state ... tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKit. OpenGL ES define...
Ngày tải lên: 16/03/2014, 00:20
game and graphics programming for ios and android with opengl es 2.0
... AM xxii INTRODUCTION Once you join, you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed ... information describing how to verify your account and complete the joining process. You can read messages in the forums without joining P2P but in order to post your...
Ngày tải lên: 22/03/2014, 13:36
Pro OpenGL ES for iOS docx
... book. Lines 2ff actually define the data used to describe the two cubes. You will rarely have to define anything in code like this. Usually, primitive shapes (spheres, cubes, and cones, for ... And it is not a pretty sight at times. Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources needed to actually render someth...
Ngày tải lên: 29/03/2014, 20:20
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx
... AM www.it-ebooks.info xxii INTRODUCTION Once you join, you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed ... information describing how to verify your account and complete the joining process. You can read messages in the forums without joining P2P but in...
Ngày tải lên: 29/03/2014, 22:20
OpenGL®ES 2.0 Programming Guide potx
... Tables Table 1-1 EGL Data Types 14 Table 1-2 OpenGL ES Command Suffixes and Argument Data Types 15 Table 1-3 OpenGL ES Basic Error Codes 16 Table 3-1 EGLConfig Attributes 40 Table 3-2 Attributes ... your knowledge of OpenGL ES 2.0 as we go. Chapter 1—Introduction to OpenGL ES 2.0 This chapter gives an introduction to OpenGL ES, followed by an overview of the OpenGL E...
Ngày tải lên: 03/04/2014, 18:20