3D Game Programming All in One- P27
... String containing file name. Return: nothing Description: Windows Only: Enables or disables logging of DirectInput events to log file specified by string. Usage: InputLog(DI.log); IsDemoRecording() ... GetRecord (text, index) Parameters: text String with new line-delimited records. index Record-based offset into the text string. Return: string Contains the found record-string. Description: .....
Ngày tải lên: 29/10/2013, 01:15
... to make sounds for use in your game. Installing Audacity To install Audacity, do the following: 1. Browse to your CD in the \Audacity directory. 2. Locate the audacity-win-1_0_0.exe file and double-click ... to help define and organize resources for use in the game. We encountered this concept when building our Emaga sample games in earlier chapters. Chapter 19 ■ Creating and Progr...
Ngày tải lên: 18/10/2013, 00:15
... According to my list, the requirements that remain outstanding are the following: 2. Internet multiplayer game play. 3. Global in -game chat. 11. All other players are enemies. 12. All point values ... %inInfoBlock = false; %MissionInfoObject = %MissionInfoObject @ %line; break; } if( %inInfoBlock ) %MissionInfoObject = %MissionInfoObject @ %line @ " "; } %file.close(); } %...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P26
... Final Change The final, very, very last piece of code we are going to change will allow us to remain in the program after we exit a game. Previously, when we exited a game using the Escape ... community. In addition to extending the core capabilities, another reason for modifying the engine would be to move the more CPU-intensive parts of your game scripts into the core engine in o...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P28
... records. index Record-based offset into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the record-string sub for the record-string found at index ... into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the word-string sub for the word-string found at index in the string text . U...
Ngày tải lên: 29/10/2013, 01:15
3D Game Programming All in One- P29
... should be displayed in blue or brown. 3D View Select 3D viewer. If you have a 3Dfx-compatible 3D acceleration graphics card installed, QuArK will use it to speed up drawing in 3D windows. If you don't ... can actually edit polyhedrons in the 3D window as well as manipulate textures. OpenGL view Creates a new free-floating 3D edit window using the OpenGL standard 3D...
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P30
... II Online, 22 gaps in map box mapping option, 411 gaps in map cylindrical cap mapping option, 412 gaps in map cylindrical mapping option, 412 gaps in map planar mapping option, 411 gaps in map ... 634–635, 643 interior library, Torque Game Engine, 27 interior structures, 499 InteriorInstance class, 732 InteriorInstance object, 125 internal methods, terrains, 368 International Gam...
Ngày tải lên: 08/11/2013, 00:15
3D Game Programming All in One- P31
... break into the field of game programming by insulating them from complex legal and business issues. Xtreme Games has hundreds of developers around the world. If you’re interested in becoming one ... 41 configuring, 33–35 discussed, 31 Find in Files feature, 38 control flow, 23 extrapolation strategies, 28 input model, 24 installing, 29 interior library, 27 interpolation strategies, 28...
Ngày tải lên: 08/11/2013, 00:15
Tài liệu 3D Game Programming All in One- P1 docx
... “how” to do something; you’re not really interested in every single detail. Along these lines, I experimented with a totally beginner book titled Game Programming All in One, in which the reader ... general game programming from the ground up, 3D Game Programming All in One teaches you how to make 3D games—period. This book isn’t so much about developing 3D engin...
Ngày tải lên: 24/12/2013, 17:15
Tài liệu 3D Game Programming All in One- P2 pptx
... rendering the models in 3D scenes. Textures (in certain cases called skins—see Figure 1.13) define the visually rendered appear- ance of all those models that go into a 3D game. Proper and imaginative ... specializations in programming. In this book you will be doing a large amount of programming of game rules, character control, game event man- agement, and scoring. You...
Ngày tải lên: 24/12/2013, 17:15