Programming Linux Games phần 1 docx
... Data Programming linux games / Loki Software, Inc p cm Includes index ISBN 1- 886 411 -48-4 (pbk.) Computer games programming Linux I Loki Software, Inc QA76.76.C672 L56 20 01 794.8 15 268 dc 21 00-052689 ... 14 7 A Simple Particle System 15 3 Game Timing 15 8 Linux Audio Programming 16 1 Competing APIs 16 2 ... 14 The Update Subsystem 14 The Game Loop 15 Lin...
Ngày tải lên: 06/08/2014, 09:20
Programming Linux Games phần 2 doc
... /lib/libc.so.6 #1 0x804b85e in ParseSurf (f=0x81 125 68, buf=0xbfffd6f0 "SURF 0x10") at ac3dfile.c :25 2 #2 0x804c71f in ParseObject (scene=0x81 126 20, f=0x81 125 68, buf=0xbfffe34c "OBJECT poly") at ac3dfile.c:545 ... next chapter concerns the programming toolkits you’re likely to use for programming Linux games, and after that we’ll get into programming with the SDL library Chap...
Ngày tải lên: 06/08/2014, 09:20
Programming Linux Games phần 3 ppsx
... frequently used for game programming 72 CHAPTER However, it lacks the color depth necessary for professional graphics This is currently the most important pixel format for game programming Hicolor ... amount of video data Some True Color modes use 32 bits for each pixel, simply wasting the 4th byte This improves performance in many cases, because 32 -bit processors are usually more effic...
Ngày tải lên: 06/08/2014, 09:20
Programming Linux Games phần 4 pdf
... 22050 Hz 44 100 Hz Mono bit 16 bit 11,025 22,050 22,050 44 ,100 44 ,100 88,200 Stereo bit 16 bit 22,050 44 ,100 44 ,100 88,200 88,200 176 ,40 0 Table 4 1: Storage consumed by various sound formats (in bytes ... time(NULL); } static unsigned int getrandom() { Sint32 p1 = 1103515 245 ; Sint32 p2 = 12 345 ; seed = (seed * p1 + p2) % 2 147 483 647 ; return (unsigned) seed / 3; } /* Sets up...
Ngày tải lên: 06/08/2014, 09:20
Programming Linux Games phần 5 pps
... maddening world of Linux audio Chapter Linux Audio Programming Hardware manufacturers are often reluctant to release programming specifications to independent developers This has impeded Linux s development ... OSS programming: Audio Programming and Making Audio Complicated The former describes the basic method of OSS programming and is fairly simple to understand The latter is a...
Ngày tải lên: 06/08/2014, 09:20
Programming Linux Games phần 6 pptx
... 8-bit samples and for 16- bit samples signedflag—1 to request signed samples, to request unsigned samples In practice, 16- bit samples are almost always signed (−32, 768 32, 767 ) and 8-bit samples ... never processes more than 4,0 96 bytes, regardless of how much data you request I’m sure there’s a perfectly good reason for this, but it escapes me LINUX AUDIO PROGRAMMING Parameters file...
Ngày tải lên: 06/08/2014, 09:20
Programming Linux Games phần 7 ppsx
... function (named "playComputer") Returns on success, -1 on failure */ int RunGameScript() GAME SCRIPTING UNDER LINUX 2 57 { int status; /* Call the script’s update procedure */ status = Tcl_Eval(interp, ... make it possible to write multiplayer games for Linux We’ll start with a quick tour of TCP/IP and the basic layout of the Internet; then we’ll discuss the Linux networking interfac...
Ngày tải lên: 06/08/2014, 09:20
Programming Linux Games phần 8 pps
... operational Linux game Chapter Gaming with the Linux Console Although the X Window System is by far the most common graphics system for Linux, the Linux 2.2 kernel introduced a new option for game programming ... *((u_int8_t *)framebuffer + (fixed_info.line_length * y + * x)) = (u_int8_t)pixel_r; *((u_int8_t *)framebuffer + (fixed_info.line_length * y + * x) + 1) = (u_int8_t)pixel_g;...
Ngày tải lên: 06/08/2014, 09:20
Programming Linux Games phần 9 pdf
... copy of fb.modes: mode "640x480-60" # D: 25.175 MHz, H: 31.4 69 kHz, V: 59. 94 Hz geometry 640 480 640 480 timings 397 22 48 16 33 10 96 endmode Lines beginning with a hash (#) are comments, lines ... map correctly */ keynames[ 29] = "Left control"; keynames [97 ] = "Right control"; keynames[125] = "Left Linux key"; /* usually mislabelled */ keynames[126] = "Right Linux key"; /* with a...
Ngày tải lên: 06/08/2014, 09:20
Programming Linux Games phần 10 pot
... 77 direct keyboard access, 115 double buffering, 102 event queue, 107 events, 107 –120 event types, 107 joystick, 116–120 keyboard, 112–116 mouse, 108 –112 thread safety, 112 fbdev target, 317 full ... SDL DisplayFormat, 103 SDL EnableKeyRepeat, 115 SDL Event, 107 SDL Flip, 102 , 103 , 401 SDL FreeWAV, 127 SDL Gasbag, see Andy Mecham SDL GetKeyState, 115, 116 SDL GetMouseState, 110, 1...
Ngày tải lên: 06/08/2014, 09:20
... with several tools to get the best error checking 15 0430 APPA 5/22/01 10:53 AM Page 262 262 Appendix A Other Development Tools Table A.1 Capabilities of Dynamic Memory-Checking Tools (X Indicates ... in most GNU /Linux distributions, but the source code can be found at http://www.perens.com/FreeSoftware/ 15 0430 APPA 5/22/01 10:53 AM Page 266 266 Appendix A Other Development To...
Ngày tải lên: 21/01/2014, 07:20
C programming in linux
... ?@BDFCCHEJGMEPQSNOCUSEPQXCOC USZG[OGCOCJGC\ J ][[D[B ACEGBEHIKCNOC TC PSVCOC SEPM VCC CKBEPIH JC ]C C^FBC A C LC R E W Y @ B@ EP_OFH @C^ _GOJCCF`E C ACEC[cFCFCOCKGC GFECJGC eCC FC OCJGJC[[[KA C\ ... ]@_CC EC[DJFaC[BEC[[G[_O[GC\O FC CADEC C @ y A@A]@G@CF`E `GCBG COACJGOBJC C B G @ F E ~?\F ]@_CJGAB CEFC FHG[Oa [C F [[ OBC C aC A@_OEOC DA \ CH@CE P\ aCHa[GbC J BJ EC J C O~?\F IC[...
Ngày tải lên: 13/09/2013, 09:23
... summarizes the members of the fsi value 309 7575Ch12.qxp 310 4/27/07 1:07 PM Page 310 CHAPTER 12 I THE F# TOOL SUITE AND NET PROGRAMMING TOOLS Table 12-12 The Properties of the F# Interactive Command’s ... using the #r command, then this list of directories will be searched for the assembly continued 307 7575Ch12.qxp 308 4/27/07 1:07 PM Page 308 CHAPTER 12 I THE...
Ngày tải lên: 05/10/2013, 10:20