... set Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media Sincerely, André LaMothe Series ... most states, so I will refrain 2D Artwork and 3D Modeling for Game Artists is the first book to really bridge the gap between art and game design Most b...
Ngày tải lên: 14/12/2013, 20:15
... preparation for game modeling Logically plan out the modeling attributes for the RF-9 plasma gun Build the RF-9 step-by-step using primitives and point-editing techniques Optimize the RF-9 mesh and check ... format for our needs is STL Short for stereolithography, this format is used in the modeling industry for machines designed to carve an actual, physical model based...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... model in 3D space and select coordinates for unwrapping Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object Click and drag ... Because DeepUV only opens 3D Studio Max (.3ds), Lightwave (.lwo), and Wavefront (.obj) file formats, I saved it as widget.3ds in the Chapter Data section on the CD-ROM Go ahead and...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... Faces option, and create another rectangular selection around the hand Do this in the 3D view, and not in the Material view That way, you’ll get all the points on the back of the hand and not on ... Transform, Scale, and scale the group down so it isn’t so big, and then move it out of the way AM FL Y 14 Now for the feet I’d like to unwrap the feet separately since they’re awkwar...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... with Deep Paint 3D and Photoshop Skinning the Slogre with Deep Paint 3D and Photoshop ® Team-Fly Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark CHAPTER Game Texturing ... a “dungeon set” by grouping appropriate artwork for the stone walls, floors, and ceilings; and wood textures for the doors, stretching racks, torches, and the like Here’s...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... texture (and the original image) is very hazy and bright, and should be adjusted before you continue Press Ctrl+L to open the Levels dialog box, and slide the Midtones slider to the right a bit, and ... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results Start a new 512 × 512-pixel RGB image Select any f...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt
... drop shadows, and styles in general: Assume, when making textures, that the global light for your game is a light source positioned high overhead and not off at an angle—unless your game company ... the smearing/streaking that’s going on at the left and right edges? Crop it by clicking Image, Canvas Size, and entering 512 for both the width and height Now you have basic meta...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc
... when finished (see Figure 8.200) Figure 8.200 Rotate and align the boards with a slight gap Let’s tear up and then apply a 3D effect to the left and right edges of the boards to give it some depth ... skew the area for that “glass” look, choose Edit, Transform, Skew, and skew the white area up about 45 degrees or so (see Figure 8.208) Figure 8.208 Make a rectangular selection and...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc
... 9.59) Figure 9.59 Create two textures for the final output: one with all glows turned down or off and the red handle moved down, and one with the handle up and everything lit Please purchase PDF ... vertical lines, and apply an inner bevel to both These serve as the rails for the on/off switch 45 Make a handle using the pipe technique described earlier Round the ends of the handle...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc
... with all these programs open, and bounce back and forth between them as you model, U-V, and texture Figure 11.4 The dynamic link and work structure between the U-V and texturing programs you’ll ... Preparing the Map for 3D Studio Max When you finish your texture, you need to resize it so the game engine can handle it For Torque, it needs to be 512×512 pixels or smaller, and...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt
... BEB4A0 and hex# ABA18D for the foreground and background colors for this filter) Figure 12.23 Create a toothshaped selection and use the Clouds filter to fill it with beige Burn the edges and add ... the image Choose File, Save As, and save the image as a PNG file (The PNG file format is one of the best formats you can use for games, and is used by the Torque game engine.)...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf
... sequences that the game engine can call during game play For instance, if the user presses the Run Forward key, the Torque engine calls the player_forward.dsq animation, and the mesh deforms accordingly ... TorqueDemo.exe -show command Just pick up the shape by clicking the Load Shape button and selecting the model from the list, as in Figure 13.16 Use the W and S keys to zoom in...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx
... concept and texture art for games, and supervises (and participates in) the work flow of the 2D art team Typically this person is also good with other game arts like modeling and animation 3D modeler ... new to 3D modeling, then this is the appendix for you It covers the basic terminology and components of 3D modeling, including ■ ■ ■ ■ ■ ■ The principles of 3D ob...
Ngày tải lên: 24/12/2013, 06:16
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx
... of 3D Studio MAX, the world’s leading modeling and gamedevelopment graphics package; GMAX, a new game- development platform for game and level designers; and Character Studio, a character -modeling ... Textures, and Tutorials 659 3D Fuel http://www.3dfuel.com 3D Fuel is a good site for shaders, objects, tutorials, and scripting for trueSpace 3D Links http://www.3...
Ngày tải lên: 24/12/2013, 06:16