Animating Real-Time Game Characters pptx
... Steed, Paul Animating real-time game characters / Paul Steed p cm ISBN 1-58450-270-3 (paperback with CD-ROM : alk paper) Computer animation Computer games—Design Videogame characters Real-time ... many to consider My intent in writing Animating Real-Time Game Characters has been to share my work methods, thoughts, and ideas about animating real-time characters in 3ds...
Ngày tải lên: 27/06/2014, 02:20
... Steed, Paul Animating real -time game characters / Paul Steed p cm ISBN 1-58450-270-3 (paperback with CD-ROM : alk paper) Computer animation Computer games—Design Videogame characters Real -time programming ... Board member for Game Developer magazine Paul Steed lives and works in the Seattle area and can be reached at st33d@nak3d.com XIX Animating Real -Time Game Characters A gr...
Ngày tải lên: 01/07/2014, 17:20
... are rare on real -time game characters They're usually in the shape of "mitts" that can be textured to look like fingers (Figure f 43) FIGURE 1.43 Mitts are the rage with most real -time game characters ... the real -time character, function applies to the shape as it deforms during animation Function is a very important area to consider when building your character model After all, re...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P3 pps
... painting your masterpiece CHAPTER RIGGING YOUR CHARACTERS WITH BIPED 52 Animating Real -Time Game Characters N early all real -time game characters are animated using some sort of skeletal animation ... one machine), but keep in mind that using both programs at the same time will be a severe drain on your 48 Animating Real -Time Game Characters FIGURE 1.56 Betty Bad's texture...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P4 docx
... 92 Animating Real -Time Game Characters O nce you have your mesh fitted with a Biped, you need to apply Physique to it Again, the analogy behind Physique's role in animating your real -time game ... the first time If you don't, and then you click on another object, the dialog box stays up; it may make you think a controller's been assigned to it already 86 Animating Real -Time...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P5 ppt
... animations for real -time characters, which, by nature, usually need to be animated "in place" for implementation in a game Click on the Load File icon (Figure 3.47) 124 Animating Real -Time Game Characters ... way towards the FIGURE 3.32 Sometimes it's the geometry rather than the weighting that needs to be tweaked to ensure proper deformation 114 Animating Real -Time Game Cha...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P6 potx
... 140 Animating Real -Time Game Characters This character, Bikini, weighs in at 5,663 triangles Take a moment to ... once it turns the envelopes off, switch to the Vertex sub-object for Physique, and 142 Animating Real -Time Game Characters FIGURE 4.4 Select all the envelopes of the head links, except the Head ... them off, too (Figure 4.7) FIGURE4.7 The Breast envelopes aren't necess...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P7 pptx
... Nintendo's GameCube game, Luigi's Mansion™, and an X-Wing fighter from the Star Wars™ game, Rogue Squadron II: Rogue Leader™ are realtime game characters 176 Animating Real -Time Game Characters ... action games and third-person shooter action games, "top-down" view racing games, and "in the car" racing games When you think "real -time characters," you mostly think of those found i...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P8 pot
... have to Click on the W Zoom Horizontal Extents icon to center the active time range Extents icon to 202 Animating Real -Time Game Characters FIGURE6.14 The Current Frame box allows you to jump to ... every frame of the animation 204 Animating Real -Time Game Characters Track View and Active Animation Range If you're wondering why you didn't just set the active time range to 20...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P9 ppt
... animation! 250 Animating Real -Time Game Characters FIGURE 7.26 The third idle pose is less dynamic SHOOTING What's an action game without someone shooting stuff? Most real -time game characters ... animation folder) easier by adding time tags to the start and end points of your various motion clips KEYFRAME ANIMATION: PART II 233 234 Animating Real -Time Game Characters Y o...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P10 pptx
... Then just take out the vertical 262 Animating Real -Time Game Characters keys for the COM, and let the code the work when the character's in the game Most real -time characters have what's known ... Animating Real -Time Game Characters FIGURE 7.55 Clicking on Jump2 takes you to that point regardless of the Time Configuration settings 329 to Frame 341 to start at Frame 419 Of co...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P11 ppt
... Frame 712, and copy them over to Frame 670 292 Animating Real -Time Game Characters Change Time Configuration again, to a Start Time of 680 and an End Time of 720 Play the animation back and see ... your Time Configuration to a Start Time of and an End Time of 26, and open Track View Delete the keys at Frame 26 and copy the keys at Frame to Frame 27 (Figure 8.29) 316 Anima...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P12 pps
... off, it keeps all 330 Animating Real -Time Game Characters settings and files loaded until you return, even if you save your 3ds max scene and exit the program The next time you load that file, ... Y-axis using the View coordinate system Of course, the best way to move it is to 324 Animating Real -Time Game Characters FIGURE 8.42 animation With the adjustments complete, there's on...
Ngày tải lên: 01/07/2014, 17:20
Animating Real- Time Game Characters-P14 ppsx
... process, 53 quality of, 46-49 UVW coverage, 39-45 Time codes, motion capture and, 186 Time Configuration, 124, 200-201 Time Slider bar, 202, 216-217, 224 Time Tags, 229-231 Tongues, 80 Torsos, weighting, ... TCB (Tension, Continuity, and Bias) controller, 209-216, 240-243 Time Configuration and, 200-201 Time Slider bar, 202, 216-217, 224 Time Tags, 229-231 Track View, 251-252 se...
Ngày tải lên: 01/07/2014, 17:20