Beginning Game Programming (phần 8) docx
... just the gameplay— which was the primary goal, as you’ll recall, in the beginning The game is called Bash, and it is a 3D version of a ball-and-paddle game 365 366 Chapter 15 n Complete 3D Game Here ... best types of game to use as an example when teaching game programming You have all the basics here in this complete game: n Multiple models and sprites on the screen n A contai...
Ngày tải lên: 07/07/2014, 03:20
... file:///D|/Downloads/Books/Computer /Java/ Blac 2 0Java% 2 0Game% 2 0Programming/ ch16/679- 683 .html (5 von 5) [13.03.2002 13:19: 38] Black Art of Java Game Programming: WordQuest Black Art of Java Game Programming by Joel ... file:///D|/Downloads/Books/Computer /Java/ Blac 2 0Java% 2 0Game% 2 0Programming/ ch17/693-6 98. html (3 von 3) [13.03.2002 13:19:40] Black A...
Ngày tải lên: 12/08/2014, 09:21
... performance Fortunately, you know more about your game data than OpenGL does, and you can use this information to make rendering more efficient For example, your game generally consists of models made up ... 100 vertices, you can use glDrawRangeElements() to tell OpenGL that you’re not using the whole array at the moment This may allow the OpenGL to more efficiently transfer and cac...
Ngày tải lên: 05/08/2014, 10:20
Creating 3D Game Art for the iPhone with Unity Part 8 potx
... Art for the iPhone with Unity DOI: 10.1016/B9 78- 0-240 -81 563-3.000 08- 5 Copyright © 2011 Elsevier, Inc All rights reserved 187 Creating 3D Game Art for the iPhone with Unity FIG 8. 1╇ The Lightmap ... Was Used to Lightmap the Level 189 Creating 3D Game Art for the iPhone with Unity FIG 8. 4╇ With Beast, the Barrels and Boards A...
Ngày tải lên: 08/08/2014, 13:21
Advanced 3D Game Programming with DirectX - phần 8 ppsx
... the room, very reflective 0.0 0.0 0.0 0.76 ## -1 0.0 10.0 -1 0.0 10.0 10.0 -1 0.0 10.0 10.0 -8 .0 -1 0.0 10.0 -8 .0 This code can only correctly deal with square polygons Adding support for other ... = Graphics( )-> GetDevice( )-> CreateVertexBuffer( m_nVerts * sizeof( sVertex ), D3DUSAGE_WRITEONLY, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1, D3DPOOL_DEFAULT, &m_pVertexBuf...
Ngày tải lên: 08/08/2014, 23:20
LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf
... procedural and image textures If you want some realistic-looking sky lighting, including variations in blue and white from clouds and atmospheric changes or perhaps reds and oranges from sunsets and ... red and green to be reflected Red and green light mix to make yellow Ambient Intensity and Radiosity Ambient intensity has generally been viewed by lighting artists as a bli...
Ngày tải lên: 09/08/2014, 11:21
Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx
... moved too To store the skeleton, you need to store the configuration (orientation and position) of every bone and the hierarchy of these bones inside the skeleton The hierarchy is needed to calculate ... skeleton Therefore, as the skeleton animates the mesh it’s linked to, it animates too, following the skeleton’s animation 9241CH11.qxd 3/21/ 08 10:40 AM Page 301 CHAPTER 11 s SKELETA...
Ngày tải lên: 12/08/2014, 09:20
ActionScript 3.0 Game Programming University, Second Edition phần 8 potx
... (stagePosition-rightEdge); if (gamelevel.x < -(gamelevel.width-stage.stageWidth)) gamelevel.x = -(gamelevel.width-stage.stageWidth); } if (stagePosition < leftEdge) { gamelevel.x += (leftEdge-stagePosition); if (gamelevel.x ... chest, the message reads You Got the Treasure! and gameMode is "gameover": // game over, bring up dialog public function gameComplete() { gameMode = "gameover"; var...
Ngày tải lên: 12/08/2014, 14:21
Game Programming All in One 2 nd Edition phần 8 doc
... III of Game Programming All in One, 2nd Edition Part III includes six chapters that push the boundaries of your game development skills to the limit You will find coverage of sound mixing and sample ... Allegro #include #define #define #define #define MODE GFX_AUTODETECT_WINDOWED WIDTH 640 HEIGHT 480 WHITE makecol (25 5 ,25 5 ,25 5) void main(void) { SAMPLE *samples[5]; int vol...
Ngày tải lên: 12/08/2014, 19:20
microsoft visual basic game programming with directx phần 8 ppt
... multimedia games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft' s Visual Studio Table of Contents NET Game Programming with DirectX 9.0 ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft' s Visual Studio Table of Contents...
Ngày tải lên: 12/08/2014, 20:22
Macromedia Flash MX Game Design Demystified phần 8 pptx
... 14 game. runDecay = 85 ; game. depth = 10000; game. floor = 330; game. viewableHeight = 350; game. viewableWidth = 680 ; game. walkAbleWidth = 480 0; game. walkAbleHeight = 4000; game. xScrollFactor = (game. bg.width -game. viewableWidth)/ ... following lines of ActionScript: game. bg = {}; game. bg.clip = gameClip.bg; game. bg.x = 0; game. bg.y = 0; game. bg.height = game. bg....
Ngày tải lên: 12/08/2014, 21:20
PHP Game Programming 2004 phần 8 pptx
... is where the CGame() class comes into play Everything that happens in the game occurs through the main .php page The main .php page calls the CGame() class Take a look at the main .php page
Ngày tải lên: 12/08/2014, 21:21
microsoft visual basic game programming for teens phần 8 pdf
... his “home”) destpos.x = startpos.x + Random(600) 287 288 Chapter 16 ■ Adding NPCs to the Game World If destpos.x > GAMEWORLDWIDTH Then destpos.x = GAMEWORLDWIDTH - End If ‘set random Y near the ... rewarding aspects of a role-playing game (RPG) is gaining experience by performing actions in the game (usually combat) and leveling up your character When you start the game, the character...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 8 pot
... of 2D games by building this game engine and providing support facilities within the engine to simplify the engineering side of 2D game development There are literally hundreds of game engines ... LoadTextFromZip(std::string filename); bool game_ preload() { g _engine- >setScreen(1024,7 68, 32,false); g _engine- >setAppTitle("Zip Asset Demo"); return true; } bool game_ init(HWND h...
Ngày tải lên: 13/08/2014, 22:21