Beginning Game Programming (phần 7) pot
... triangles, so I’m not going to waste time on the subject Are you going to create a complete 3D game by programming triangles to assemble themselves into objects and then move them around and collision ... absolutely suffice for our purposes here Did you know that most retail games use ambient lighting? Most of the dynamically-lit games are first-person shooters Modifying the Framework What...
Ngày tải lên: 07/07/2014, 03:20
... file:///D|/Downloads/Books/Computer /Java/ Blac 2 0Java% 2 0Game% 2 0Programming/ ch13/ 570 - 575 .html (7 von 7) [13.03.2002 13:19:19] Black Art of Java Game Programming: Building the JAVAroids Game Black Art of Java Game Programming ... file:///D|/Downloads/Books/Computer /Java/ Blac 2 0Java% 2 0Game% 2 0Programming/ ch13/ 570 - 575 .html (5 von 7) [13.03.2002 13...
Ngày tải lên: 12/08/2014, 09:21
beginning opengl game programming 2004 phần 7 docx
... ARB_texture_env_combine and ARB_texture_env_dot3 extensions were added in OpenGL 1.3, and ARB_texture_env_crossbar was added in OpenGL 1.4 In Chapter 7, you learned about various texture modes that can be selected ... Prepare() and Render() routines: void CGfxOpenGL::Prepare(float dt) { m_interpol += dt/TOTAL_TIME; if (m_interpol > 1.0) m_interpol = 1.0; } void CGfxOpenGL::Render() { glC...
Ngày tải lên: 05/08/2014, 10:20
Creating 3D Game Art for the iPhone with Unity Part 7 pps
... Position the 3D Cursor Where You’d Like to Place the Pivot 173 Creating 3D Game Art for the iPhone with Unity Fig 7. 25╇ Use the Origin to 3D Cursor Command to Snap the Pivot to the 3D Cursor Fig 7. 26╇ ... Action’s Pose 163 Creating 3D Game Art for the iPhone with Unity Fig 7. 13╇ The Blending Mode for the Clip Is Set to Add...
Ngày tải lên: 08/08/2014, 13:21
Advanced 3D Game Programming with DirectX - phần 7 ppsx
... D3DCULL_CCW); pDevice->SetRenderState(D3DRS_LIGHTING, TRUE); pDevice->SetRenderState(D3DRS_DITHERENABLE, TRUE); pDevice->SetRenderState(D3DRS_SPECULARENABLE, TRUE); pDevice->SetRenderState(D3DRS_AMBIENT, ... only supports 1 6-, 2 4-, and 32-bit formats if( bpp == 16 ) d3dpp.BackBufferFormat = D3DFMT_R5G6B5; else if( bpp == 24 ) d3dpp.BackBufferFormat = D3DFMT_R8G8B8; else if( bpp == 32 )...
Ngày tải lên: 08/08/2014, 23:20
LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc
... that will that is your understanding Your understanding of the light types and properties, of the shadow types and properties, and of the lighting instruments, colors, and diffusion gels used on ... a lighting design that supports that intent If you are a lighting TD or a lighting artist with experience in visual effects and you wish to move on to lighting all-CG scenes, b...
Ngày tải lên: 09/08/2014, 11:21
Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx
... last vector (the strafe vector) by finding a vector that is perpendicular to the heading and up vectors The vector cross product is an operation that calculates a vector that’s perpendicular to two ... XNA VertexBuffer to store the mesh’s vertices and an XNA IndexBuffer to store the mesh’s indices Vertex and index buffers are memory buffers that store its data in system memory and...
Ngày tải lên: 12/08/2014, 09:20
ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf
... gameButton = new GameButton(); gameButton.label.text = buttonLabel; gameButton.x = 220; gameButton.y = 300; gameSprite.addChild(gameButton); gameButton.addEventListener(MouseEvent.CLICK,pressedGameButton); ... questionPoints:int; private var gameScore:int; In the startTriviaGame function, we’ll initialize the gameScore to 0, just before calling showGameScore: gameScore = 0; The showGameScore...
Ngày tải lên: 12/08/2014, 14:21
Game Programming All in One 2 nd Edition phần 7 pot
... void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); 423 424 Chapter 11 I Timers, Interrupt Handlers, and Multi-Threading setupscreen(); ... this game is really starting to become fun, not only as a very playable game, but also as an Allegro game project It is true that if you design and program a game that you find...
Ngày tải lên: 12/08/2014, 19:20
microsoft visual basic game programming with directx phần 7 ppsx
... clsSprite.enScaleFactor.enScalePixel, 72 , 72 ) 72 , 72 ) 72 , 72 ) 72 , 72 ) 72 , 72 ) 72 , 72 ) 72 , 72 ) 72 , 72 ) NatanaelMouthCDG = New clsSprite("NatanaelMouthCDG.Bmp", _ NET Game Programming with DirectX 9.0 New Point(156, ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft'...
Ngày tải lên: 12/08/2014, 20:22
Macromedia Flash MX Game Design Demystified phần 7 pdf
... come up with a plan for coding this game The game of Word Search is easy to understand It has a grid of letters that can be any size In this game we use 17 by 17 letters There is a list of words ... tempWord.length 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 push object which store...
Ngày tải lên: 12/08/2014, 21:20
PHP Game Programming 2004 phần 7 pot
... $_SESSION[‘gRightTankLocation’]; switch($gGameState) { case GAME_ MENU: { // Display the menu RenderMenu(); break; } case GAME_ INIT: { // Init the Game GameInit(); // Update Screen Render(); break; } case GAME_ PLAY: { 225 ... require_once( require_once( “CCommand .php ); “CRenderCmd .php ); “CLockTableCmd .php ); “CUnlockTableCmd .php ); “CVerifyAccountInfoCmd .php ); “CCreateNeighborh...
Ngày tải lên: 12/08/2014, 21:21
microsoft visual basic game programming for teens phần 7 ppt
... Visual Basic Type Library.” The first part of the program includes the DirectX events and objects as well as the program variables ‘ ‘ Visual Basic Game Programming For Teens ... everything else inside a form by using the dot operator (as in Form1.Caption), but the form generally is not where the game s code should be located The form is basically just a window for DirectX...
Ngày tải lên: 13/08/2014, 22:21