Beginning Game Programming (phần 6) ppsx
... program This is the code that goes in the game. h file // Beginning Game Programming, Second Edition // ScrollTest program header file #ifndef _GAME_ H #define _GAME_ H #include #include #include #include ... shown in Figure 11.6 // Beginning Game Programming, Second Edition // ScrollTest program #include "game. h" int ScrollX, ScrollY; int SpeedX, SpeedY; LPDIRECT3DSURFACE9 gamewor...
Ngày tải lên: 07/07/2014, 03:20
... of OpenGL Extension Prefixes Prefix Meaning/Vendor ARB Extension approved by OpenGL s Architectural Review Board (first introduced with OpenGL 1.2) Extension agreed upon by more than one OpenGL ... find out how to use the automatic mipmap generation functionality of OpenGL! TLFeBOOK Texture Parameters 169 Texture Parameters OpenGL provides several parameters to control how textures...
Ngày tải lên: 05/08/2014, 10:20
Creating 3D Game Art for the iPhone with Unity Part 6 pptx
... while Performing Them Holding the iPhone 147 Creating 3D Game Art for the iPhone with Unity FIG 6. 42╇ In This Image You Can See the Run Cycle that Was Created for Tater FIG 6. 43╇ The Set Visibility ... discuss my workflow for using Blender with Unity iOS to properly export your animated characters to the FBX format 143 Creating 3D Game Art...
Ngày tải lên: 08/08/2014, 13:21
Advanced 3D Game Programming with DirectX - phần 6 doc
... typedef struct _D3DVECTOR { union { D3DVALUE x; D3DVALUE dvX; }; union { D3DVALUE y; D3DVALUE dvY; }; union { D3DVALUE z; D3DVALUE dvZ; }; } D3DVECTOR, *LPD3DVECTOR; D3DMATRIX The D3DMATRIX structure ... _D3DCOLORVALUE { union { D3DVALUE r; D3DVALUE dvR; }; union { D3DVALUE g; D3DVALUE dvG; }; union { D3DVALUE b; D3DVALUE dvB; }; union { D3DVALUE a; D3DVALUE dvA; }; } D3DCOLORVALUE; This stru...
Ngày tải lên: 08/08/2014, 23:20
LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf
... to achieve this knowledge and understanding and that is by practice Practice your lighting and trust your eye When you choose a color, look at how it plays on the scene and ask yourself how it ... section) and, if you have a team of lighters implementing the show for you, probably some sort of drawn lighting design and lighting schedule Sketches and Drawings Whether you are...
Ngày tải lên: 09/08/2014, 11:21
Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx
... subtract two vectors • Vector3.Multiply and Vector3.Divide: Multiply and divide two vectors, or a vector by a float value 203 9241CH07.qxd 204 3/20/08 10:12 AM Page 204 CHAPTER s 3-D GAME PROGRAMMING ... vectors • Vector3.SmoothStep: Interpolate two vectors according to a float given as a weight value Besides these methods, Vector3 offers a series of shortcuts for special vectors, such...
Ngày tải lên: 12/08/2014, 09:20
ActionScript 3.0 Game Programming University, Second Edition phần 6 pot
... in the grid For instance, if spot 3 ,6 is Piece type 4, and 4 ,6 is also type 4, but 5 ,6 is type 1, calling getMatchHoriz(3 ,6) should return 2, because the spot 3 ,6 starts a run of matching Piece ... Grid The first functions will set the game variables, including setting up the game grid Setting the Game Variables To start the game, we need to set all the game state variables...
Ngày tải lên: 12/08/2014, 14:21
Game Programming All in One 2 nd Edition phần 6 docx
... 0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 0, 0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 0, 0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 0, 0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 0, ... 0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 0, 0 ,2, 2 ,2, 2 ,2...
Ngày tải lên: 12/08/2014, 19:20
microsoft visual basic game programming with directx phần 6 pdf
... multimedia games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft' s Visual Studio Table of Contents NET Game Programming with DirectX 9.0 ... Figure 6- 16 interesting multimedia games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft' s Visua...
Ngày tải lên: 12/08/2014, 20:22
Macromedia Flash MX Game Design Demystified phần 6 potx
... example of the platform game Ice World (see Chapter 15, "Ice World: A Platform Game" ) In every game, of course, the user controls or manipulates the main character In some games, the user also has ... for isometric games they drawn in diamond shapes; for non-isometric games they are drawn as squares Tiles used in an isometric game (top row), and tiles used in a non-isometric game Whe...
Ngày tải lên: 12/08/2014, 21:20
PHP Game Programming 2004 phần 6 ppt
... determined plus three more ■ ■ ■ ■ ■ ■ Game Starting Game Menu Game Init Game Play Game Win Game Over Creating the Graphics The game starting state tells the game to start the session then go to ... for the game Now take a look at the defines and the globals that the game will use < ?php // Game States Creating the Game Logic define( GAME_ START”, 0); define( GAME_ ME...
Ngày tải lên: 12/08/2014, 21:21
microsoft visual basic game programming for teens phần 6 pdf
... sKeyNames(58) sKeyNames(59) sKeyNames (60 ) sKeyNames (61 ) sKeyNames (62 ) sKeyNames (63 ) sKeyNames (64 ) sKeyNames (65 ) sKeyNames (66 ) sKeyNames (67 ) sKeyNames (68 ) sKeyNames (69 ) sKeyNames(70) sKeyNames(71) sKeyNames(72) ... best input device for a game Programming the keyboard Programming the mouse Programming the joystick Choosing the Best Input Device for a Game Vis...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 6 pptx
... deltaTime=0; bool game_ preload() { g _engine- >setAppTitle("Textured Point Light Shader Demo"); g _engine- >setScreen(800 ,60 0,32,false); return true; } bool game_ init(HWND hwnd) { g _engine- >setBackdropColor(D3DCOLOR_RGBA(255,255,255,255)); ... bool game_ preload() { g _engine- >setAppTitle("Outer Space Skybox Demo"); g _engine- >setScreen(1024, 768 ,32,false); g _engine- >setBackdrop...
Ngày tải lên: 13/08/2014, 22:21