Game Unity Phần 4 FPT

Beginning Game Programming (phần 4) pot

Beginning Game Programming (phần 4) pot

... the Anim_Sprite program game. h Add another Header File (.h) item to the project and name it game. h Here is the source code listing for game. h #ifndef _GAME_ H #define _GAME_ H #include ... Advanced Sprite Programming Figure 8.5 The CollisionTest program demonstrates collision detection // Beginning Game Programming, Second Edition // Chapter // CollisionTest program #include "ga...

Ngày tải lên: 07/07/2014, 03:20

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Black Art of Java Game Programming PHẦN 4 ppsx

Black Art of Java Game Programming PHẦN 4 ppsx

... file:///D|/Downloads/Books/Computer /Java/ Blac 2 0Java% 2 0Game% 2 0Programming/ ch07/267-272.html (4 von 4) [13.03.2002 13:18:25] Black Art of Java Game Programming: Implementing a High Score Server on a Network Black Art of Java Game ... Previous Table of Contents Next file:///D|/Downloads/Books/Computer /Java/ Blac 2 0Java% 2 0Game% 2 0Programming/ ch07/2 64- 267....

Ngày tải lên: 12/08/2014, 09:21

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beginning opengl game programming 2004 phần 4 ppsx

beginning opengl game programming 2004 phần 4 ppsx

... about: ■ ■ ■ ■ ■ ■ ■ Colors in OpenGL Shading OpenGL lighting Light sources Materials Blending and transparency Fog Using Colors in OpenGL When you pass primitives to OpenGL, it assigns colors to ... GL_SRC_ALPHA_SATURATE * Only available as a source blend factor in OpenGL 1 .4 or later ** Only available as a destination blend factor in OpenGL 1 .4 or later *** Only available via...

Ngày tải lên: 05/08/2014, 10:20

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Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Creating 3D Game Art for the iPhone with Unity Part 4 ppt

... Fig 4. 14 is the exact size in pixels that the ground texture contains in the level texture atlas You can now see that the single ground 79 Creating 3D Game Art for the iPhone with Unity Fig 4. 14 •‡ ... is for the texture and the second is for the lightmap Now with 87 Creating 3D Game Art for the iPhone with Unity Fig 4. 23╇ Here...

Ngày tải lên: 08/08/2014, 13:21

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Advanced 3D Game Programming with DirectX - phần 4 ppsx

Advanced 3D Game Programming with DirectX - phần 4 ppsx

... _11 = x*x*(1-c)+c; _21 = x*y*(1-c )-( z*s); _31 = x*z*(1-c)+(y*s); _41 = 0; _12 = y*x*(1-c)+(z*s); _22 = y*y*(1-c)+c; _32 = y*z*(1-c )-( x*s); _42 = 0; _13 = z*x*(1-c )-( y*s); _23 = z*y*(1-c)+(x*s); ... viewVec.z; // Do the translation values _41 = - (loc * rightVec); _42 = - (loc * upVec); 229 _43 = - (loc * viewVec); _ 14 = 0; _ 24 = 0; _ 34 = 0; _44 = 1; } matrix4 mat...

Ngày tải lên: 08/08/2014, 23:20

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LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

... have a basic understanding of LightWave s fog, ground fog, HyperVoxels™, and volumetric lighting effects We also discuss how volumetrics and lighting can interact Within LightWave, all our objects ... spotlight, or a point light 181 Chapter 14 · · · · · · · · · · · · · · · · · · · · · · · · · · · Figure 14. 12 Figure 14. 13: A distant light with volumetrics enabled 182 Figure 14. 1...

Ngày tải lên: 09/08/2014, 11:21

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Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

... sender, GameEndedEventArgs e) { message = "Game Over"; } 147 9 241 CH05.qxd 148 3/12/08 11 :44 AM Page 148 CHAPTER s BASICS OF GAME NETWORKING The session events have self-explanatory names: the GamerJoined ... “assembled” from GameComponents 127 9 241 CH 04. qxd 128 3/10/08 10: 34 AM Page 128 CHAPTER s IMPROVING YOUR FIRST 2-D GAME Summary You started from a simple game and evolv...

Ngày tải lên: 12/08/2014, 09:20

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ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

... 182 Chapter 5: Game Animation: Shooting and Bouncing Games Figure 5.11 All the game elements are shown at the start of the game Starting a New Ball When the game begins, there is no ... initial location of gun Wow! eBook Chapter 5: 1 64 Game Animation: Shooting and Bouncing Games this.x = 275; this.y = 340 ; // movement addEventListener(Event.ENTER_FRAME,moveGun); ... to tie all...

Ngày tải lên: 12/08/2014, 14:21

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Game Programming All in One 2 nd Edition phần 4 ppt

Game Programming All in One 2 nd Edition phần 4 ppt

... #include #include “allegro.h” #define WHITE makecol (25 5 ,25 5 ,25 5) int main() 23 9 24 0 Chapter I Basic Sprite Programming { BITMAP *dragon; int x, y; //initialize the program allegro_init(); ... to totally transparent (and various values in between) 21 5 21 6 Chapter I Basic Bitmap Handling and Blitting Sprite programming is one of the most enjoyable aspects of 2D game pr...

Ngày tải lên: 12/08/2014, 19:20

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microsoft visual basic game programming with directx phần 4 ppsx

microsoft visual basic game programming with directx phần 4 ppsx

... multimedia games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft' s Visual Studio Table of Contents NET Game Programming with DirectX 9.0 ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft' s Visual Studio Table of Contents...

Ngày tải lên: 12/08/2014, 20:22

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Macromedia Flash MX Game Design Demystified phần 4 pptx

Macromedia Flash MX Game Design Demystified phần 4 pptx

... game[ "cell"+cellx+"_"+celly]; if (tempCell.type != 1) { 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 } return; } else { ob.x -= game. speed; ob.clip._x = ob.x; } } else ... used to create the game object game = {}; game. columns = 10; game. rows = 10; game. spacing = 30; game. depth = 1000; game. path = _root.grid; game....

Ngày tải lên: 12/08/2014, 21:20

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PHP Game Programming 2004 phần 4 pdf

PHP Game Programming 2004 phần 4 pdf

... our game state $_SESSION[‘gGameState’] = $gGameState; } Your First PHP Game if($_POST[‘dlDifficulty’] != “”) { $gDifficulty = $_POST[‘dlDifficulty’]; EndGame(); $gGameState = GAME_ START; StartGame(); ... StartGame(); } if($gGameState == GAME_ START) { StartGame(); } // Check to see if the user is starting a new game if($_POST[‘btnNewGame’] != “”) { EndGame(); $gGameState = GAME_ S...

Ngày tải lên: 12/08/2014, 21:21

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microsoft visual basic game programming for teens phần 4 doc

microsoft visual basic game programming for teens phần 4 doc

... “83,91 ,4, 4 ,4, 4 ,4, 4 ,4, 4 ,4, 4 ,4, 4 ,4, 1 04, 4, 94, 4 ,4, 4 ,4, 4, 94, 4,93,91 ,4, 14, ” & _ “ 84, 96 ,4, 4, 24, 4, 94, 4,137, 94, 4 ,4, 4 ,4, 4 ,4, 1 14, 4, 14, 4 ,4, 93,91 ,4, 4 ,4, 4 ,4, ” & _ 4, 4,1 04, 4 ,4, 4 ,4, 4, 24, 4 ,4, 4 ,4, 4 ,4, 4,132 ,4, 93,91 ,4, 96 ,4, 132 ,4, 4 ,4, 4 ,4, ” ... 4, 4, 84, 4 ,4, 4, 94, 93,91 ,4, 4 ,4, 96 ,4, 132 ,4, 4 ,4, 1 14, 1 04, 4 ,4, 4 ,4, 4,137...

Ngày tải lên: 13/08/2014, 22:21

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