Beginning Game Programming (phần 3) ppsx
... the program rolling I’ll show you the Direct3D-specific code at the end of this listing // Beginning Game Programming, Second Edition // Chapter // d3d_windowed program //header files to include ... WINAPI WinProc(HWND,UINT,WPARAM,LPARAM); ATOM MyRegisterClass(HINSTANCE); int Game_ Init(HWND); void Game_ Run(HWND); void Game_ End(HWND); //Direct3D objects Getting Started with Direct3D...
Ngày tải lên: 07/07/2014, 03:20
... giao diện ĐÂY Trên giao diện với hiệu ứng màu sắc tuyệt đẹp dành cho game thủ Nếu chưa biết cách thay đổi giao diện cho Windows Media Player, bạn xem hướng dẫn ĐÂY ... Speed Underground Bạn fan thể loại game tốc độ nói chung Need For Speed nói riêng? Nếu vậy, bạn không nên bỏ qua mẫu giao diện đầy màu sắc dành cho Windows Media Player Download ĐÂY Age of Mythology...
Ngày tải lên: 02/08/2014, 11:20
... giao diện ĐÂY Trên giao diện với hiệu ứng màu sắc tuyệt đẹp dành cho game thủ Nếu chưa biết cách thay đổi giao diện cho Windows Media Player, bạn xem hướng dẫn ĐÂY ... Speed Underground Bạn fan thể loại game tốc độ nói chung Need For Speed nói riêng? Nếu vậy, bạn không nên bỏ qua mẫu giao diện đầy màu sắc dành cho Windows Media Player Download ĐÂY Age of Mythology...
Ngày tải lên: 07/08/2014, 14:21
Black Art of Java Game Programming PHẦN 3 doc
... file:///D|/Downloads/Books/Computer /Java/ Blac 2 0Java% 2 0Game% 2 0Programming/ ch06/2 03- 207.html (5 von 5) [ 13. 03. 2002 13: 18:14] Black Art of Java Game Programming: Extending Your Video Game Black Art of Java Game Programming ... file:///D|/Downloads/Books/Computer /Java/ Blac 2 0Java% 2 0Game% 2 0Programming/ ch05/179-185.html (6 von 6) [ 13. 03. 2002 13: 18...
Ngày tải lên: 12/08/2014, 09:21
C for game programmers phần 3 pptx
... Llopis, Noel(Author) C+ + for Game Programmers Herndon, VA, USA: Charles River Media, 20 03 p 92 http://site.ebrary.com/lib/phoenixcollege/Doc?id=10061191&ppg=112 Copyright © 20 03 Charles River Media ... applicable copyright law Llopis, Noel(Author) C+ + for Game Programmers Herndon, VA, USA: Charles River Media, 20 03 p 95 http://site.ebrary.com/lib/phoenixcollege/Doc?id=1...
Ngày tải lên: 12/08/2014, 12:20
beginning opengl game programming 2004 phần 3 pdf
... < 3; x++) { glBegin(GL_TRIANGLE_STRIP); for (int z = 0; z < 3; z++) { glVertex3f(x, 0.0, z); glVertex3f((x+1.0), 0.0, z); glVertex3f(x, 0.0, (z+1.0)); TLFeBOOK Handling Primitives 63 glVertex3f((x+1.0), ... glBegin(GL_QUADS); for (int x = 0; x < 3; x++) { for (int z = 0; z < 3; z++) { glVertex3f(x, 0.0, z); glVertex3f((x+1.0), 0.0, z); glVertex3f((x+1.0), 0.0, (z+1.0)); glVertex3f(x, 0.0...
Ngày tải lên: 05/08/2014, 10:20
Creating 3D Game Art for the iPhone with Unity Part 3 ppsx
... the Unwrap tool 47 Creating 3D Game Art for the iPhone with Unity FIG 3. 11╇ I Used the Unwrap Tool to Quickly Get the UVs Created for the Bulk of the Gun Notice that with the Unwrap tool, I ... In the 49 Creating 3D Game Art for the iPhone with Unity next section, we’ll take a practical look at the process behind creating the tex...
Ngày tải lên: 08/08/2014, 13:21
Advanced 3D Game Programming with DirectX - phần 3 pot
... m_sounds[num].size() - ]-> Play(); } void cDSSampleApp::DoFrame( float timeDelta ) { // Clear the previous contents of the back buffer Graphics( )-> GetDevice( )-> Clear( 0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB( ... point3 inline point3 operator+(point3 const &a, point3 const &b) { return point3 ( a.x+b.x, a.y+b.y, a.z+b.z ); }; inline point3 operator-(point3 const &...
Ngày tải lên: 08/08/2014, 23:20
LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc
... the object in the Object list Figure 7 .8: The Objects sub-tab Note: In LightWave 8, you can now click in the gray bar (where it says Exclude and Object) and you will get the option to select all, ... of LightWave s QuickColor, HSV< >RGB, Tint & Shade, Wavelength, and Kelvin color pickers and their specific uses LightWave comes equipped with two choices for color pickers You can...
Ngày tải lên: 09/08/2014, 11:21
Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt
... of child GameComponents /// private readonly List components; Also add a property to expose the Components list, to be able to add to new actors to the scene from the ... the GameComponent to draw your content in the game screen /// public override void Draw(GameTime gameTime) { // Draw the child GameComponents (if drawable) 73 9241CH04.qxd 74 3/ 10/08 ... scene in this g...
Ngày tải lên: 12/08/2014, 09:20
ActionScript 3.0 Game Programming University, Second Edition phần 3 pot
... but the simplest games Now let’s use them in two complete game examples Memory Game Source Files http://flashgameu.com A3GPU204_MemoryGame.zip A memory game is another simple game played by adults ... nextTurn(); } Wow! eBook Memory Game 133 // got it wrong } else { textMessage.text = "Game Over!"; gameMode = "gameover"; } } The gameMode value of "gameover" is not actually used by...
Ngày tải lên: 12/08/2014, 14:21
Game Programming All in One 2 nd Edition phần 3 pps
... erasetank(int num); void movetank(int num); void explode(int num, int x, int y); void updatebullet(int num); int checkpath(int x1,int y1,int x2,int y2,int x3,int y3); void clearpath(int num); ... tank.) int checkpath(int x1,int y1,int x2,int y2,int x3,int y3) { if (getpixel(screen, x1, y1) || getpixel(screen, x2, y2) || getpixel(screen, x3, y3)) return 1; else return 0; } All that remains ....
Ngày tải lên: 12/08/2014, 19:20
microsoft visual basic game programming with directx phần 3 ppt
... multimedia games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft' s Visual Studio Table of Contents NET Game Programming with DirectX 9.0 ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic NET on Everett, the latest version of Microsoft' s Visual Studio Table of Contents...
Ngày tải lên: 12/08/2014, 20:22
Macromedia Flash MX Game Design Demystified phần 3 pot
... discussed about the logic for determining the collisions 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 function ballToBallDetection(b1, b2) { //set the speed variables ... v1f = v2f-xVel1prime+xVel2prime; 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 } var xVel1prime = v1f; var xVel2prime = v2f; //Project back to Flash' s x a...
Ngày tải lên: 12/08/2014, 21:20