Blender for animation and film based production

Blender for animation and film based production

Blender for animation and film based production

... help and a great and committed community of Blender s fans and enthusiasts  10 Blender for Animation and Film- Based Production 2.1 BLENDER S ROAD MAP The beginnings of Blender at NeoGeo and NaN ... partners 6 Blender for Animation and Film- Based Production FIGURE 1.5 (See color insert.) Tears of Steel is another great example not only for Blender...

Ngày tải lên: 24/03/2016, 14:40

279 372 0
Analysis of Phosphorus Behavior in the Giant Reed for Phytoremediation and the Biomass Production System

Analysis of Phosphorus Behavior in the Giant Reed for Phytoremediation and the Biomass Production System

... the biomass of the giant reed and maintain the wetland potential is proposed as shown in Fig 10 In this method, the above-ground part of the giant reeds that will remain the following year are ... rhizomes remaining for the next year Thereafter, the giant reeds grow with the rhizome extension, and the giant reed community in the wetland is r...

Ngày tải lên: 05/09/2013, 09:38

12 1K 0
Ecient Collision Detection for Animation and RoboticsMing C. LinDepartment of Electrical pptx

Ecient Collision Detection for Animation and RoboticsMing C. LinDepartment of Electrical pptx

... Abstract E cient Collision Detection for Animation and Robotics by Ming Chieh Lin Doctor of Philosophy in Electrical Engineering and Computer Science University of California at Berkeley Professor John ... response to collisions in a timely fashion, a simple yet e cient algorithm for collision detection is important for fast and realistic animation and simulati...

Ngày tải lên: 14/03/2014, 14:20

159 296 0
Effcient Collision Detection for Animation and Robotics potx

Effcient Collision Detection for Animation and Robotics potx

... Fearing Professor Andrew Packard 1993 E cient Collision Detection for Animation and Robotics Copyright c 1993 by Ming Chieh Lin i Abstract E cient Collision Detection for Animation and Robotics by ... response to collisions in a timely fashion, a simple yet e cient algorithm for collision detection is important for fast and realistic animation and simulat...

Ngày tải lên: 31/03/2014, 10:20

159 363 0
PEST MANAGEMENT STRATEGIC PLAN FOR CALIFORNIA AND ARIZONA LETTUCE PRODUCTION 2003 potx

PEST MANAGEMENT STRATEGIC PLAN FOR CALIFORNIA AND ARIZONA LETTUCE PRODUCTION 2003 potx

... agencies, and pesticide manufacturers with the current status of pest management for lettuce in California and Arizona Information presented is taken from various sources including crop profiles for ... cost per unit for organic lettuce production with lower yields ranges from 10 35 - 45% more than conventional lettuce production 11 FOUNDATION FOR PEST MANAGEM...

Ngày tải lên: 31/03/2014, 11:20

55 339 0
Efficient Collision Detection for Animation and Robotics Part 1 ppt

Efficient Collision Detection for Animation and Robotics Part 1 ppt

... Points and Contact Constraints 56 58 58 58 61 64 64 64 68 71 71 72 74 77 78 78 80 81 81 84 85 86 86 87 87 89 90 92 92 93 99 10 0 10 1 10 3 10 6 10 7 10 8 11 4 11 4 vii 6.8 Brief Discussion : : : : : : : ... : : : : : : : : : : : : : 11 8 11 8 11 9 12 0 12 1 12 3 12 5 12 7 13 6 13 9 viii List of Figures 2 .1 A winged edge representation : : : : : : : : : : : : : : : :...

Ngày tải lên: 10/08/2014, 02:20

15 282 0
Efficient Collision Detection for Animation and Robotics Part 2 pptx

Efficient Collision Detection for Animation and Robotics Part 2 pptx

... 11 and Canny's 17  solve the problem in more generality than is necessary for computer animation; while others not easily produce the exact collision points and contact normal direction for collision ... cant gain in speed for computer animation, especially for polyhedra with a large number of vertices In applications involving dynamic simulations and physical motion, geo...

Ngày tải lên: 10/08/2014, 02:20

15 216 0
Efficient Collision Detection for Animation and Robotics Part 4 doc

Efficient Collision Detection for Animation and Robotics Part 4 doc

... vertex-vertex, vertex-edge, and vertex-face 2 degenerate cases edge-edge, edge-face, and face-face For non-degenerate and edge-edge cases, the algorithm rst takes any pair of features fA and fB , then nd ... the object B and searches for the closest one to the feature fA containing P This necessarily decreases the distance 1 44 Voronoi Rgn E P b a b > a Figure 3.9: An Overhea...

Ngày tải lên: 10/08/2014, 02:20

15 273 0
Efficient Collision Detection for Animation and Robotics Part 5 pdf

Efficient Collision Detection for Animation and Robotics Part 5 pdf

... vertices 54 For two convex hulls of teapots each has 1047 vertices, 31 35 edges, and 2090 faces, the algorithm takes roughly 50 , 61, 100, 150 usec for 1, 5, 10, 20 degrees of relative rotation and ... Table M1 and M2 stand for the number of vertices for each object respectively; and N stands for the total number of vertices between the two objects The average CPU time...

Ngày tải lên: 10/08/2014, 02:20

15 278 0
Efficient Collision Detection for Animation and Robotics Part 6 pot

Efficient Collision Detection for Animation and Robotics Part 6 pot

... of n = 2; 3; 4; 5; 6; 7; 8; are 28; 432; 27 36; 11200; 35100; 91728; 210112; 4354 56, while the Bezout bounds are 64 ; 12 96; 92 16; 40000; 12 960 0; 345744;    respectively Even for small values of ... rational polynomials As for F12 s; t; u; v; , taking the cross product doubles the degrees for both the numerator and denominator; therefore, the degrees for the numerator an...

Ngày tải lên: 10/08/2014, 02:20

15 224 0
Efficient Collision Detection for Animation and Robotics Part 7 pdf

Efficient Collision Detection for Animation and Robotics Part 7 pdf

... children leaves 87 Another modi ed version of BSP-Tree proposed by Vanecek 37 is a multidimensional space partitioning tree called Brep-Index This tree structure is used for collision detection 10 ... methods 18 54 , 73 , 78 , and local planners, 50 Our method shares a common theme with the work of Barraquand and Latombe in that it attempts to use a local potential eld plann...

Ngày tải lên: 10/08/2014, 02:20

15 282 0
Efficient Collision Detection for Animation and Robotics Part 8 potx

Efficient Collision Detection for Animation and Robotics Part 8 potx

... eventually be smooth and locally optimal rgPi  = 6.5 Proof of Completeness for an Opportunistic Global Path Planner Careful completeness proofs for the roadmap algorithm are given in 18 and 19 These ... nding a value in this range by using random values Occasionally there will be a wide range of slice values for a particular bridge, but many irrelevant split and join points may...

Ngày tải lên: 10/08/2014, 02:20

15 288 0
Efficient Collision Detection for Animation and Robotics Part 9 pdf

Efficient Collision Detection for Animation and Robotics Part 9 pdf

... interesting and challenging geometry and modeling problem      7.2.3 Collision Detection for Deformable objects One of most challenging problems is collision detection for objects of deformable ... calculations, collision detection, motion planning, and other robotics problems In Chapter 4, this algorithm is extended for dynamic collision detection between n...

Ngày tải lên: 10/08/2014, 02:20

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Efficient Collision Detection for Animation and Robotics Part 10 ppsx

Efficient Collision Detection for Animation and Robotics Part 10 ppsx

... components to a successful and realistic system display: collision detection and collision response Given that we have understood the problem of collision detection reasonably well for the rigid objects, ... Let H and T be the head and tail of the edge E respectively And H and T be the head and tail of the edge E as well Vectors ~ and ~ are e e de ned as ~ = H , T...

Ngày tải lên: 10/08/2014, 02:20

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