Thiết kế trải nghiệm người dùng iphone p 14
... into the participant’s screen Other Setup Tips Additional tips on the number of participants, apps, and scenarios are discussed in this section • Number of participants The number of participants ... Visibility of app status The app should always keep users informed about what is going on, through appropriate feedback Match between app and the real world User control and freedom The app shoul...
Ngày tải lên: 04/12/2015, 19:07
... Study 12: Voices Case Study 13: Convertbot 22 4 22 4 22 4 22 4 22 4 22 5 22 6 22 7 22 9 23 0 23 0 23 2 23 3 23 4 23 4 23 6 ... xii 1 92 1 92 194 196 199 20 1 20 5 20 7 20 7 20 9 21 0 21 5 21 7 21 8 22 0 CONTENTS Download from www.wowebook.com Chapter 10: Visual Design 22 3 The Importance ... 25 4 25 4 25 5 25 5 25 5 25 6 25 7 25 7 25 8 25 9 26 1 2...
Ngày tải lên: 06/07/2014, 19:20
... Chapter 7: “Prototyping App Concepts” In this chapter, we look at a variety of iPhone prototyping approaches— paper, software, and video—and I give suggestions for how to choose the best approach ... your own applications In addition to sketching and prototyping, Part Three explains how to evaluate your app designs through usability testing • Chapter 6: “Exploring App Concepts” This chapter...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 4 doc
... Hockey; see page 31 Shazam; see page 34 Download from www.wowebook.com iPhone Application and Device Overview PART ONE Before designing your iPhone app, it’s important to acquire a deeper understanding ... following: • Chapter 1, iPhone Application Overview,” discusses the HIG, with an emphasis on the three iPhone application styles: Utility, Productivity, and Immersive • Chapter 2, i...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 6 docx
... the iPhone multi-touch display Multi-Touch Display Specifications Screen size: 3.5 inches (diagonal) Resolution: 480 x 320 at 163 ppi (iPhone 3GS and earlier); 960 x 64 0 at 326ppi (iPhone 4) Sensor ... “UIRequiredDeviceCapabilities,” http://developer.apple.com/mac/library/ documentation/General/Reference/InfoPlistKeyReference/Articles/iPhoneOSKeys.html#/apple_ref/ doc/uid/TP40009252-SW3...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 7 pdf
... page 77 Foodspotting Persona photo; see page 81 Two-by-two diagram; see page 97 Heuristic analysis; see page 102 Download from www.wowebook.com Defining Your iPhone App PART TWO All iPhone app ... with tap-to-focus 30 fps PowerVR SGX 535 iPhone megapixel with tap-to-focus Rear Camera: 72 0p HD @ 30 fps Apple A4, incorporating the PowerVR SGX 535 Front Camera: Standard VGA @ 30 fps S...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 8 pdf
... Points User research often uncovers pain points in the participants’ current workflow Pain points may cause users to completely abandon an app or prompt them to 40 CHAPTER ● INTRODUCTION TO USER RESEARCH ... MATTER EXPERTS Subject matter interviews typically imply that the participant is the “master” and the researcher the “apprentice.” For example, let’s say you want to design an app to help...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 9 pptx
... master’s, PhDs)? Technology Experience • The iPhone Are new iPhone owners acceptable? How many apps must they have downloaded to their iPhone? • Your app If you have an app in the App Store, what ... Example 3: After design and development Purpose: Learn how parents capture their newborn’s special moments with [your app name] Objective: Uncover additional iPhone opportunities and impro...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 10 pptx
... support your observations For example, for the camera app example in the previous section, it would be helpful to have a screen capture that shows all of the camera apps on the participant’s iPhone ... to capture during the session include • • • • • Photo of a participant using the iPhone • • Screen captures of the apps discussed Photos of the computing environment (e.g., laptop, desktop,...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 11 ppsx
... like a ton of apps on my phone at once Replaced my TI-89 The other app allowed more numbers than the built-in calculator app; could longer equations with iPhone app I looked in the App Store under ... the life” (how the participant uses the iPhone over the course of a day) App-specific usage App wish list TABLE 4.1 shows a sample participant profile from one of our app studies (courtesy o...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 12 ppsx
... existing personas to include iPhone- specific information TABLE 4.2 is an example of a persona for a college student TABLE 4.2 College Student Persona “I often get caught up in my iPhone. ” (Photograph ... Marta typically brings both her laptop and iPhone to campus The laptop is stowed away in her backpack and the iPhone is tucked in her pocket Over the course of the day, she uses the p...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 13 ppsx
... Windspire app design (capturing wind) app’s microphone and orientation, we included an illustration with text showing how and where to point the app What happened when you tested the app the ... app the second up with the app idea Have you seen the Zippo app? You time? can blow on it to put out the “flame.” If the Zippo app can Our efforts at fine-tuning the messaging paid off—in the ... Desi...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 15 ppt
... of sketching approaches, such as storyboards and concept diagrams • Chapter 7, “Prototyping App Concepts,” explains how to bring your sketches to life by prototyping the app on paper, electronically, ... video • Chapter 8, “Usability-Testing App Concepts,” discusses how to user-test your app and how to incorporate your findings into your app before you submit it to the App Store for approval...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 16 ppt
... to concept diagrams for apps that are part of a larger system, apps with multiple objects, and apps with multiple users Part of a larger system Many apps are part of a larger system that provides ... photographer, www.uxarray.com) 10 See, for example, Notepod, http://notepod.net/, and App Sketchbook, http://appsketchbook.com/ 120 CHAPTER ● EXPLORING APP CONCEPTS Download from www.wowebook.com...
Ngày tải lên: 06/07/2014, 19:20
Thiết kế trải nghiệm người dùng iphone - p 17 pdf
... time The next two chapters—Chapter 7, “Prototyping App Concepts,” and Chapter 8, “Usability-Testing App Concepts”—will discuss how to prototype and evaluate your app concepts ■ SUMMARY 129 Download ... original pitch Reframing WebKit, http://webkit.org/ UNITiD Interaction Action, “Prototyping for the iPhone using Fireworks,” http://unitid.nl/2009/04/prototyping-for-the-iphoneusing-fireworks...
Ngày tải lên: 06/07/2014, 19:20