... 0, and m = 231− 1(Lewiset al. 196 9).Observe the effect using the following example generators:• a = 799 , c = 0, and m = 211− 9 (L’Ecuyer 199 9)• a = 137, c = 187, and m = 28(Knuth 199 8b, ... = 0, and m = 20 39 = 211− 9 (L’Ecuyer 199 9). If we change the multi-plier a to value 393 , what happens to the generated sequence? Can you explain why?What does this mean when we test randomness ... information can be used, for instance, in game balancing (e.g.adjusting point rewarding schemes, or testing synthetic players by making them engage in Algorithms and Networking for Computer Games...