Visual Basic 2005 Design and Development - Chapter 7 pps
... Person).Compare 199 Chapter 7: Design Patterns 11_053416 ch 07. qxd 1/2/ 07 6:31 PM Page 199 Part II Meta -Development In this Part: Chapter 8 Snippets, Macros, and Add-ins Chapter 9 Scripting Chapter 10 ... objects. Application Facade DataGatherer RepeatFormatter ReportPrinter PagerServiceAdapterMessageLogger 171 Chapter 7: Design Patterns 11_053416 ch 07. qxd 1/2/ 07 6...
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... whole or part for Visual Basic development. 47 Chapter 2: Lifecycle Methodologies 06_053416 ch02.qxd 1/2/ 07 6:28 PM Page 47 Overlapping Waterfall In practice, the different phases of development in ... additional changes to the design. You need to discard the design for the hash table and design a priority queue. You’ll need to change both the high- and low-level desig...
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... write the add-in. Select the Visual Basic option and click Next. Figure 8-1 4: The Add-in Wizard helps. Figure 8-1 5: Select Visual Basic to write the add-in using Visual Basic. 223 Chapter 8: Snippets, ... CType(vsCommandStatus.vsCommandStatusSupported, Integer) + _ CType(vsCommandStatus.vsCommandStatusEnabled, Integer), _ vsCommandStyle.vsCommandStylePictAndText, _ vsCo...
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Visual Basic 2005 Design and Development - Chapter 10 pps
... Items property so it saves some coding. 2 67 Chapter 10: Custom Controls and Components 15_053416 ch10.qxd 1/2/ 07 6:32 PM Page 2 67 Figure 1 0 -7 : At design time, components appear in the component ... you want validated, and you’re ready to go. Summary Controls and components provide a nice, clean, easy-to-understand interface for developers to use at design time and run...
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Visual Basic 2005 Design and Development - Chapter 11 ppsx
... and redo features, so undo and redo won’t work properly. 3 17 Chapter 11: Property Support 16_053416 ch11.qxd 1/2/ 07 6:33 PM Page 3 17 Figure 1 1-1 shows several enhancements to Visual Basic s design- time ... the image at run-time. Figure 1 1-1 shows the control at design time displaying an image. Figure 1 1-1 : The ScribbleControl displays a hand-drawn image at desig...
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Visual Basic 2005 Design and Development - Chapter 17 pps
... for Visual Basic .NET applications. It describes ClickOnce deploy- ment, Windows Installer deployment, and Xcopy deployment, and gives the advantages and disadvan- tages of each. 476 Part III: Development 23_053416 ... MouseMove, and MouseUp event handlers. They simply call the corresponding routines DoMouseDown, DoMouseMove, and DoMouseUp. 473 Chapter 17: Testing 23_053...
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Visual Basic 2005 Design and Development - Chapter 1 potx
... version of Visual Basic such as Visual Basic 6. The changes between Visual Basic 6 and Visual Basic .NET are huge, and many Visual Basic .NET con- cepts don’t translate well into Visual Basic 6. ... 3 Part I Design In this Part: Chapter 1 Language Selection Chapter 2 Lifecycle Methodologies Chapter 3 Agile Methodologies Chapter 4 Object-Oriented Design...
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Visual Basic 2005 Design and Development - Chapter 3 potx
... without. Both this chapter and Chapter 2 focused on control of the development process at a high level. Chapter 4, “Object-Oriented Design, ” turns to the lower-level task of object-oriented design. This is ... Cockburn 07_ 053416 ch03.qxd 1/2/ 07 6:29 PM Page 49 (Boston: Addison-Wesley Professional, 2004), Agile and Iterative Development by Craig Larman (Boston: Addison-Wes...
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Visual Basic 2005 Design and Development - Chapter 4 pdf
... consult with the members of the other teams. 77 Chapter 4: Object-Oriented Design 08_053416 ch04.qxd 1/2/ 07 6:29 PM Page 77 Think about the groups and decide whether these objects are the same ... :DataStore :User :User 87 Chapter 4: Object-Oriented Design 08_053416 ch04.qxd 1/2/ 07 6:29 PM Page 87 The computers used by the users, bug manager, developers, and the release...
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Visual Basic 2005 Design and Development - Chapter 5 pot
... redraws. 125 Chapter 5: User-Interface Design 09_053416 ch05.qxd 1/2/ 07 6:30 PM Page 125 User-Interface Design Chapter 4, “Object-Oriented Design, ” explored issues in high-level object-oriented design. ... representations, non-mouse alternatives for perform- ing actions, and hints and guides to reduce the user’s memory load. 103 Chapter 5: User-Interface Design 09_053416...
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