... out to Pose mode, your posed armature will return.Select the upper_arm.l bone in Edit mode.finger2.l moved with Auto IK.Select upper_arm.l in Edit mode.BSoD /Introduction to Character Animation/ Upper ... intoplace where they should be. Depending on how you modeled your character, it may take some playing around with in Weight Paint mode to get the bones to deform the character correctly. To ... we paint them! Character mesh, in Object mode. Character mesh, in Weight Paint mode.The Paint panel.Now that we have an armature, it's time to attach it to the mesh. To do this, we'll...