LightWave 3D [8] 1001 Tips & Tricks phần 6 pot

LightWave 3D 8 1001 Tips & Tricks phần 1 pot

LightWave 3D 8 1001 Tips & Tricks phần 1 pot

... 14 1 Detail 1 48 Character Modeling 1 48 Symmetry 15 1 Work Clean 15 3 Pivot 15 3 VMaps 15 3 Surfacing 15 5 Color VMaps 1 58 Transparent Surfaces 1 58 Tricks for Surfacing 15 9 Weights 16 4 UVs 16 7 Endomorphs 19 3 Skelegons ... 10 3 General Tips 10 3 Scanning and Setup 10 5 Object Construction 10 6 Layers 10 9 Selection 11 1 Copy/Paste 1 18 Create Primitiv...

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LightWave 3D 8 1001 Tips & Tricks phần 2 pps

LightWave 3D 8 1001 Tips & Tricks phần 2 pps

... 640 480 100640 480 VGA(640 x 480 ) ResolutionPreset 80 0 60010 080 0600SVGA (80 0 x 600) ResolutionPreset 1 024 7 681 001 024 7 68 XGA (1 024 x 7 68) ResolutionPreset 1 28 0 1 024 1.0667 0 0 1 28 0 1 024 SXGA (1 28 0 ... 0 720 576 D1 (PAL) ResolutionPreset 720 576 1. 422 2 0 0 720 576 D1 (PAL Widescreen) ResolutionPreset 7 52 576 1.0 186 0 0 7 52 576 D2 (PAL) ResolutionPreset 1 28 0 72...

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LightWave 3D 8 1001 Tips & Tricks phần 3 potx

LightWave 3D 8 1001 Tips & Tricks phần 3 potx

... the UVs.) Versions: 6.5 -8 261 Patrik Beck, Robin Wood | Import/Export | All Levels Loading DFX, OBJ… and 3DS Files? LightWave can load several different object formats, such as .dxf, .obj, and .3ds, even though ... handy! Version: 8 Construct, Reduce 34 3 Jennifer Hachigian | Construct, Reduce | Intermediate Cleaning Up Tripled Mesh When cleaning up a tripled mesh, use the Reduce-Polyg...

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LightWave 3D 8 1001 Tips & Tricks phần 4 ppsx

LightWave 3D 8 1001 Tips & Tricks phần 4 ppsx

... for them. — Leigh van der Byl 201 Versions: 6 -8 49 0 Rob Powers | Basic Attributes | Intermediate Editing Surfaces in LightWave 8 In LightWave 8, use the new Scene/Dope Sheet Editor to edit surface ... but you have to start each row of quads in the 186 | Chapter 4 UVs 3. Do the same for the right side, calling the map Eye.Blink_R. Versions: 6 -8 44 1 Jonny Gorden | Endomorphs...

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LightWave 3D 8 1001 Tips & Tricks phần 5 pps

LightWave 3D 8 1001 Tips & Tricks phần 5 pps

... justified. This render demonstrates a typical three-point light setup. 280 | Chapter 7 Tips from LightWave 3D 8 Lighting 55 7 Kevin Phillips | Advanced Attributes | Beginner Underlying Colorations ... model is not 2 48 | Chapter 5 Environmental Attributes This works on LightWave 7.5c; however, reports seem to indicate that it may not be the case in LW 8. Interesting… Version...

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LightWave 3D 8 1001 Tips & Tricks phần 6 docx

LightWave 3D 8 1001 Tips & Tricks phần 6 docx

... activate Trace Reflection or Trace Refraction for there to be caustics. Versions: 6. 5 -8 68 6 Patrik Beck | General Tips | All Levels Falloff If the layout of the scene covers a wide area, be sure ... problem: 360 degrees / frames of animation in your scene = x 360 degrees – x = Solution If an animation is 160 frames long, the solution would look like this: 360 degrees / 160 frames =...

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LightWave 3D 8 1001 Tips & Tricks phần 7 pdf

LightWave 3D 8 1001 Tips & Tricks phần 7 pdf

... and where to place them. Versions: 6 -8 372 | Chapter 8 Deformations>Morphing and Endomorphs Deformations>Displacement 87 0 Rob Powers | Deformations>Displacement | Intermediate Preserve ... flexing. Animating | 379 Character Rigging Using inertia for flags can be enhanced with displacement for a more realistic effect (please refer to Tips 87 8 and 87 9 on displacement)....

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LightWave 3D 8 1001 Tips & Tricks phần 8 pps

LightWave 3D 8 1001 Tips & Tricks phần 8 pps

... as well. 4 58 | Chapter 10 General Tips soft filter and film grain later, so feel free to adjust these settings according to your process. Versions: 5 -8 11 08 Gerald Abraham | General Tips | Beginner Display ... size. Versions: 6 -8 Editor Windows>Scene Editor 1025 Jonny Gorden | Editor Windows>Scene Editor | Beginner Scene Editor Use Scene Editor for faster item selection in l...

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LightWave 3D 8 1001 Tips & Tricks phần 9 potx

LightWave 3D 8 1001 Tips & Tricks phần 9 potx

... Boxes"); c1 = ctllistbox("Names",100,100,"lbName_count","lbName_name"); c2 = ctllistbox("Numbers",100,100,"lbNum_count","lbNum_name"); reqpost(); } // ... boxes. names_list += "Kevman"; names_list += "Wordware"; names_list += " ;LightWave& quot;; for(i = 1;i <= 8; i++) numbers_list += string(i); reqbe...

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LightWave 3D 8 1001 Tips & Tricks phần 10 doc

LightWave 3D 8 1001 Tips & Tricks phần 10 doc

... and follow the process below for your operating system. LightWave 3D [8] : PC: 1. Go to the Start>Programs>NewTek LightWave 3D [8] >Modeler shortcut in the Start menu. 2. Right-click on ... change and close the Properties panel. 5. Repeat for the Start>Programs>NewTek LightWave 3D [8] > ;LightWave shortcut. Mac: 1. Go to LightWave\ Programs. 2. Open the Modeler...

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LightWave 3D [8] 1001 Tips & Tricks phần 1 doc

LightWave 3D [8] 1001 Tips & Tricks phần 1 doc

... Thicken 12 9 Rail Extrude 13 3 Array, Duplicate 13 4 Subdividing 13 6 Construct, Reduce 13 7 Combine 13 9 Splines 13 9 SubPatches 14 1 Detail 14 8 Character Modeling 14 8 Symmetry 15 1 Work Clean 15 3 Pivot 15 3 VMaps ... 15 3 VMaps 15 3 Surfacing 15 5 Color VMaps 15 8 Transparent Surfaces 15 8 Tricks for Surfacing 15 9 Weights 16 4 UVs 16 7 Endomorphs 19 3 Skelegons...

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LightWave 3D [8] 1001 Tips & Tricks phần 2 doc

LightWave 3D [8] 1001 Tips & Tricks phần 2 doc

... useful when the surface color on one 42 | Chapter 3 Installation and Configuration DragButtonColor 140 150 160 InfoAreaColor 115 120 125 InfoAreaTextColor 20 0 21 0 22 0 Use WordPad or Microsoft Word ... of preprogrammed workspace configurations. These 82 | Chapter 3 Display Options>Modeler Versions: 6-8 22 2 Nicholas Boughen | Display Options>Modeler | Beginner Display Optio...

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LightWave 3D [8] 1001 Tips & Tricks phần 4 pot

LightWave 3D [8] 1001 Tips & Tricks phần 4 pot

... selected. Versions: 6-8 44 8 Jonny Gorden | Skelegons | Beginner Creating Skelegons Make sure you create your skelegons in the viewport perpendicular to the pitch of the bone. Versions: 6-8 44 9 Todd Grimes ... and SubPatch them. Bring the “drip object” into LightWave, copy the texture from the bump channel, and click on the Object Properties>Deform>Displacement Texture but - ton and...

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LightWave 3D [8] 1001 Tips & Tricks phần 5 potx

LightWave 3D [8] 1001 Tips & Tricks phần 5 potx

... — LightWave 3D 8 Lighting Tips from LightWave 3D 8 Lighting 631 Nicholas Boughen | Tips from LightWave 3D 8 Lighting | Intermediate Using a LightWave Procedural Texture as a Projection Image LightWave ... color) Parameter = 0.3, Color (2 25, 2 25, 2 25) Parameter = 0.4, Color (60, 60, 60) Parameter = 0.42, Color (30, 30, 30) Parameter = 0.44, Color (60, 60, 60) Parameter...

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LightWave 3D [8] 1001 Tips & Tricks phần 6 pot

LightWave 3D [8] 1001 Tips & Tricks phần 6 pot

... problem: 360 degrees / frames of animation in your scene = x 360 degrees – x = Solution If an animation is 160 frames long, the solution would look like this: 360 degrees / 160 frames = 2.25 360 degrees ... light. Versions: 6- 8 66 4 Policarpo, Eki Halkka | General Tips | Intermediate Spinning Light Trick Use the spinning light trick to simulate GI. To get smoother shadows, just use a...

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