LightWave 3D [8] 1001 Tips & Tricks phần 4 pot
... selected. Versions: 6-8 44 8 Jonny Gorden | Skelegons | Beginner Creating Skelegons Make sure you create your skelegons in the viewport perpendicular to the pitch of the bone. Versions: 6-8 44 9 Todd Grimes ... and SubPatch them. Bring the “drip object” into LightWave, copy the texture from the bump channel, and click on the Object Properties>Deform>Displacement Texture but - ton and...
Ngày tải lên: 14/08/2014, 06:22
... two- point polygon. The direction is dictated by the point order of the polygon, and 198 | Chapter 4 Luxigons 44 4 Eki Halkka | Endomorphs | Intermediate Creating Sliders with Endomorphs You can create ... Symmetry tool in Modeler. Versions: 6-8 43 4 William “Proton” Vaughan | Endomorphs | All Levels Endomorphs in Action Endomorphs are an amazing feature in LightWave. Here is a great exa...
Ngày tải lên: 13/08/2014, 21:20
... 43 9 HyperVoxels 44 1 SasLite 44 2 Environments 44 4 SkyTracer 44 5 Textured Environment 44 6 Image World 44 9 Filters 45 1 Chapter 10 Rendering 45 5 General Tips 45 5 Celshading 47 8 Previews 48 3 FPrime 49 0 Network ... Simulation 42 1 Simulation Examples 42 6 Editor Windows>Scene Editor 42 8 Editor Windows>Graph Editor 43 0 Motion Mixer 43 3 Chapter 9 Special Effe...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 1001 Tips & Tricks phần 3 potx
... Chapter 4 Selection Multiply, Extend, Beveling, Thicken 328 Jennifer Hachigian | Multiply, Extend, Beveling, Thicken | Intermediate Seashell Tool Tricks Use the Seashell tool (Multiply>Extend>Seashell) ... the rails! 1 34 | Chapter 4 Array, Duplicate Place a point where you want the next copy to start, and choose the numbers. polygons is to use Change Sketch Color (Detail>Poly...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 1001 Tips & Tricks phần 9 potx
... Boxes"); c1 = ctllistbox("Names",100,100,"lbName_count","lbName_name"); c2 = ctllistbox("Numbers",100,100,"lbNum_count","lbNum_name"); reqpost(); } // ... boxes. names_list += "Kevman"; names_list += "Wordware"; names_list += " ;LightWave& quot;; for(i = 1;i <= 8;i++) numbers_list += string(i); reqbegi...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D [8] 1001 Tips & Tricks phần 5 potx
... — LightWave 3D 8 Lighting Tips from LightWave 3D 8 Lighting 631 Nicholas Boughen | Tips from LightWave 3D 8 Lighting | Intermediate Using a LightWave Procedural Texture as a Projection Image LightWave ... color) Parameter = 0.3, Color (225, 225, 225) Parameter = 0 .4, Color (60, 60, 60) Parameter = 0 .42 , Color (30, 30, 30) Parameter = 0 .44 , Color (60, 60, 60) Parameter...
Ngày tải lên: 14/08/2014, 06:22
LightWave 3D [8] 1001 Tips & Tricks phần 6 pot
... on LightWave s internal motion blur calculations, you will need to turn it on in the Camera Options panel (Shift+C, p). Usually a sun will look good enough with low 3 04 | Chapter 7 General Tips Spinning ... scene. Versions: All 7 64 Rob Powers | Basic Principles | Beginner Revert Scene to Last Saved A nice addition to LightWave 8 is the Revert Scene to Last Saved function found under...
Ngày tải lên: 14/08/2014, 06:22
LightWave 3D 8 1001 Tips & Tricks phần 2 pps
... follows: ResolutionPreset 640 48 0100 640 480VGA( 640 x 48 0) ResolutionPreset 800 600100800600SVGA (800 x 600) ResolutionPreset 10 24 76 810010 24 768 XGA (10 24 x 768) ResolutionPreset 1280 10 24 1.0667 0 0 1280 10 24 SXGA ... 3508 49 611003508 49 61 A3 (300dpi Port) ResolutionPreset 49 61 350810 049 61 3508 A3 (300dpi Land) ResolutionPreset 248 0 3508100 248 0 3508 A4 (300dpi Por...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 1001 Tips & Tricks phần 5 pps
... In LightWave 5.0 there was a texture velocity control. Versions: 5-8 244 | Chapter 5 Procedurals Layer3—ALight Incidence gradient that works as an alpha to modulate the fourth layer Layer 4 — ... Sources can have a significant impact on the look and feel of your waves. 278 | Chapter 7 Tips from LightWave 3D 8 Lighting When you render the sequence, you should get a swimming pool lig...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 1001 Tips & Tricks phần 6 docx
... diffusions, spot metering, exposure controls, flags, C stands — have no counterparts in LightWave. So, lighting in LightWave isn’t like lighting in the real world — but reality is really overrated. 3 14 ... Stranahan | General Tips | All Levels Study Good Lighting for the Result, Not the Technique Lighting in LightWave and lighting in the real world have almost nothing in common. Ligh...
Ngày tải lên: 13/08/2014, 21:20