Multi-Threaded Game Engine Design phần 9 pptx
... scripted game engine using a script language such as LUA or Python. Building an Entity Manager 493 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com Modifying the Engine The engine ... the gameplay. These two events are fired off through the engine s event system and received by the gameplay code’s game_ event() function. Event Changes We have need for two ne...
Ngày tải lên: 13/08/2014, 22:21
... programming, with a multi-threaded game engine developed as an example of the technology. A strong early emphasis on software engineering will fully describe the design of a multi-threaded architecture ... of the Intel 98 0X. The One-thousand-dollar Question I want to point out that, at the time of this writing, the Intel 98 0X ( $99 9) is over three times (3Â) the price of the AM...
Ngày tải lên: 13/08/2014, 22:21
... true; } void game_ end() { if (font) delete font; } void game_ update( float elapsedTime ) { } void game_ render3d() {} Figure 7.11 The Math Matrix Demo demonstrates our new custom Matrix code. Matrices 195 Simpo ... game_ preload() { g _engine- >setAppTitle("Math Matrix Demo"); g _engine- >setScreen(1024,768,32,false); return true; } bool game_ init(HWND hwnd) { font =...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 6 pptx
... of any would-be game engine when the designer has a goal of being taken seriously. Nearly every game genre (in 3D at least) will require a game world of some type, even if the gameplay takes place primarily ... skybox; if (font) delete font; } bool game_ preload() { g _engine- >setAppTitle("Mountain Skybox Demo"); g _engine- >setScreen(1024,768,32,false); g _engine- &...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 7 pptx
... game_ preload() { g _engine- >setAppTitle("Terrain Following Demo"); g _engine- >setScreen(1024,768,32,false); g _engine- >setBackdropColor(D3DCOLOR_XRGB(30,30,0)); return true; } bool game_ init(HWND ... generic libraries of mo-cap animations are recycled. Some game engines will dynamically use mo-cap data to animate characters. Other game engines will “bake” the mo-...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 2 doc
... works. OpenMP will not be used yet in a game engine context, because frankly we have not yet built the engine (see Chapter 6). In Chapter 18, we will use OpenMP to test engine optimizations with OpenMP ... using OpenMP and its many directives and clauses to optimize game engine code in upcoming chapters. More specifically, a threaded version of the game engine developed in Par...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 3 potx
... Build an Engine Yourself? What is the purpose or advantage of a game engine, as opposed to, say, just writing all the code for a game as needed? Why invest all the time in creating a game engine ... game_ preload(); bool game_ init(HWND hwnd); void game_ update( float deltaTime ); void game_ render3d(); void game_ render2d(); void game_ event(IEvent* e); void game_ end(); Yo...
Ngày tải lên: 13/08/2014, 22:21