Multi-Threaded Game Engine Design phần 8 pot

Multi-Threaded Game Engine Design phần 8 pot

Multi-Threaded Game Engine Design phần 8 pot

... of 2D games by building this game engine and providing support facilities within the engine to simplify the engineering side of 2D game development. There are literally hundreds of game engines ... filename); bool game_ preload() { g _engine- >setScreen(1024,7 68, 32,false); g _engine- >setAppTitle("Zip Asset Demo"); return true; } bool game_ init(HWND hwnd) { g _e...

Ngày tải lên: 13/08/2014, 22:21

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Multi-Threaded Game Engine Design phần 3 potx

Multi-Threaded Game Engine Design phần 3 potx

... Build an Engine Yourself? What is the purpose or advantage of a game engine, as opposed to, say, just writing all the code for a game as needed? Why invest all the time in creating a game engine ... game_ preload(); bool game_ init(HWND hwnd); void game_ update( float deltaTime ); void game_ render3d(); void game_ render2d(); void game_ event(IEvent* e); void game_ end(); Yo...

Ngày tải lên: 13/08/2014, 22:21

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Multi-Threaded Game Engine Design phần 5 pot

Multi-Threaded Game Engine Design phần 5 pot

... meshes D3DXCreateTorus(g _engine- >getDevice(), 0.3f, 1.0f, 80 , 80 , &torus, 0); D3DXCreateTeapot(g _engine- >getDevice(), &teapot, 0); D3DXCreateSphere(g _engine- >getDevice(), 1.0f, 80 , 80 , &sphere, ... meshes D3DXCreateTorus(g _engine- >getDevice(), 2.0f, 4.0f, 20, 20, &torus, NULL); D3DXCreateTeapot(g _engine- >getDevice(), &teapot, NULL); D3DXCre...

Ngày tải lên: 13/08/2014, 22:21

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Interface-Oriented Design phần 8 potx

Interface-Oriented Design phần 8 potx

... of certainty that each is a legitimate game program. The game program might have registration keys or digital cer- tificates that are interchanged, and each game could check the validity of the ... addresses and ports. When your game program starts up on each player’s computer, it sends to the Service Registry your game s ServiceID and the IP address and port that the game program h...

Ngày tải lên: 09/08/2014, 11:20

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Introduction to Optimum Design phần 8 pot

Introduction to Optimum Design phần 8 pot

... 82 .40 36.52 0 .88 5 16.595 1.570 189 00 1030 15.10 1200 144 3 .81 0 W36 ¥ 260 76.50 36.26 0 .84 0 16.550 1.440 17300 953 15.00 1090 132 3. 780 W36 ¥ 245 72.10 36. 08 0 .80 0 16.510 1.350 16100 89 5 15.00 1010 ... OPTIMUM DESIGN TABLE 15-3 Some Wide Flange Standard Sections Section A d t w bt f I x S x r x I y S y r y W36 ¥ 300 88 .30 36.74 0.945 16.655 1. 680 20300 1110 15.20 1300 156...

Ngày tải lên: 13/08/2014, 18:20

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Multi-Threaded Game Engine Design phần 1 pptx

Multi-Threaded Game Engine Design phần 1 pptx

... start. Thread 5772 start. 4 488 start. Thread 2724 done. Thread 1 988 start. Thread 1376 start. Thread 4 488 done. Thread 1 988 done. Thread 6040 start. Thread 2772 start. Thread 6 084 start. Thread 5772 ... programming, with a multi-threaded game engine developed as an example of the technology. A strong early emphasis on software engineering will fully describe the design of a mult...

Ngày tải lên: 13/08/2014, 22:21

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Multi-Threaded Game Engine Design phần 2 doc

Multi-Threaded Game Engine Design phần 2 doc

... works. OpenMP will not be used yet in a game engine context, because frankly we have not yet built the engine (see Chapter 6). In Chapter 18, we will use OpenMP to test engine optimizations with OpenMP ... clauses to optimize game engine code in upcoming chapters. More specifically, a threaded version of the game engine developed in Part II will be threaded with OpenMP in Chap...

Ngày tải lên: 13/08/2014, 22:21

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