Multi-Threaded Game Engine Design phần 7 pptx
... game_ preload() { g _engine- >setAppTitle("Terrain Following Demo"); g _engine- >setScreen(1024 ,76 8,32,false); g _engine- >setBackdropColor(D3DCOLOR_XRGB(30,30,0)); return true; } bool game_ init(HWND ... generic libraries of mo-cap animations are recycled. Some game engines will dynamically use mo-cap data to animate characters. Other game engines will “bake” the m...
Ngày tải lên: 13/08/2014, 22:21
... conflict. Thread Thread 272 4 start. Thread 577 2 start. 4488 start. Thread 272 4 done. Thread 1988 start. Thread 1 376 start. Thread 4488 done. Thread 1988 done. Thread 6040 start. Thread 277 2 start. Thread ... programming, with a multi-threaded game engine developed as an example of the technology. A strong early emphasis on software engineering will fully describe the design of a...
Ngày tải lên: 13/08/2014, 22:21
... game_ preload() { g _engine- >setAppTitle("Math Matrix Demo"); g _engine- >setScreen(1024 ,76 8,32,false); return true; } bool game_ init(HWND hwnd) { font = new Font("Arial Bold",18); 194 Chapter 7 n Vectors and Matrices Simpo ... endl; return false; } return true; } void game_ end() { if (font) delete font; } void game_ update( float elapsedTime ) { } void g...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 6 pptx
... of any would-be game engine when the designer has a goal of being taken seriously. Nearly every game genre (in 3D at least) will require a game world of some type, even if the gameplay takes place primarily ... game_ preload() { g _engine- >setAppTitle("Mountain Skybox Demo"); g _engine- >setScreen(1024 ,76 8,32,false); g _engine- >setBackdropColor( D3DCOLOR_XRGB(1...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 9 pptx
... the gameplay. These two events are fired off through the engine s event system and received by the gameplay code’s game_ event() function. Event Changes We have need for two new events in the engine ... scripted game engine using a script language such as LUA or Python. Building an Entity Manager 493 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com Modifying th...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 2 doc
... works. OpenMP will not be used yet in a game engine context, because frankly we have not yet built the engine (see Chapter 6). In Chapter 18, we will use OpenMP to test engine optimizations with OpenMP ... using OpenMP and its many directives and clauses to optimize game engine code in upcoming chapters. More specifically, a threaded version of the game engine developed in Par...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 3 potx
... system n Engine support system n Verifying framerates with FRAPS Why Build an Engine Yourself? What is the purpose or advantage of a game engine, as opposed to, say, just writing all the code for a game ... game_ preload(); bool game_ init(HWND hwnd); void game_ update( float deltaTime ); void game_ render3d(); void game_ render2d(); void game_ event(IEvent* e); void game_ end...
Ngày tải lên: 13/08/2014, 22:21