Multi-Threaded Game Engine Design phần 6 pptx

Multi-Threaded Game Engine Design phần 6 pptx

Multi-Threaded Game Engine Design phần 6 pptx

... of any would-be game engine when the designer has a goal of being taken seriously. Nearly every game genre (in 3D at least) will require a game world of some type, even if the gameplay takes place primarily ... game_ preload() { g _engine- >setAppTitle("Mountain Skybox Demo"); g _engine- >setScreen(1024, 768 ,32,false); g _engine- >setBackdropColor( D3DCOLOR_XRGB(1...

Ngày tải lên: 13/08/2014, 22:21

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Multi-Threaded Game Engine Design phần 1 pptx

Multi-Threaded Game Engine Design phần 1 pptx

... programming, with a multi-threaded game engine developed as an example of the technology. A strong early emphasis on software engineering will fully describe the design of a multi-threaded architecture ... 1988 start. Thread 13 76 start. Thread 4488 done. Thread 1988 done. Thread 60 40 start. Thread 2772 start. Thread 60 84 start. Thread 5772 done. Thread 13 76 done. Thread 61...

Ngày tải lên: 13/08/2014, 22:21

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Multi-Threaded Game Engine Design phần 4 pptx

Multi-Threaded Game Engine Design phần 4 pptx

... as possible will net better results: degrees = radians * ( 360 / (2 * 3.14159 265 35) ) radians = degrees * ( (2 * 3.14159 265 35) / 360 ) This problem can be simplified without losing any precision. ... game_ preload() { g _engine- >setAppTitle("Math Matrix Demo"); g _engine- >setScreen(1024, 768 ,32,false); return true; } bool game_ init(HWND hwnd) { font = new Font("...

Ngày tải lên: 13/08/2014, 22:21

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Multi-Threaded Game Engine Design phần 7 pptx

Multi-Threaded Game Engine Design phần 7 pptx

... ”; Moby Games. http://www.mobygames.com/ game- group/graphics -engine- realspace. 2. Granberg, Carl. Programming an RTS Game with Direct3D. Charles River Media, 20 06. 364 Chapter 12 n Environmental ... effect; if (font) delete font; } bool game_ preload() { g _engine- >setAppTitle("Terrain Following Demo"); g _engine- >setScreen(1024, 768 ,32,false); g _engine- >setB...

Ngày tải lên: 13/08/2014, 22:21

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Multi-Threaded Game Engine Design phần 9 pptx

Multi-Threaded Game Engine Design phần 9 pptx

... the gameplay. These two events are fired off through the engine s event system and received by the gameplay code’s game_ event() function. Event Changes We have need for two new events in the engine ... scripted game engine using a script language such as LUA or Python. Building an Entity Manager 493 Simpo PDF Merge and Split Unregistered Version - http://www.simpopdf.com Modifying th...

Ngày tải lên: 13/08/2014, 22:21

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Introduction to AutoCAD 2008 2D and 3D Design phần 6 pptx

Introduction to AutoCAD 2008 2D and 3D Design phần 6 pptx

... models. Fig. 13.34 Example – Sweep ∅30 60 ∅80 ∅100 ∅80 60 ∅100 Fig. 13.35 Example Loft – the cross sections Fig. 13. 36 The Loft Settings dialog Ch13-H8512.qxd 4/4/07 6: 50 PM Page 213 Introducing 3D ... drawings in the 62 Pheasant Drive sheet set Fig. 11.3 Selecting New Sheet Set from the File drop-down menu Ch11-H8512.qxd 4/4/07 6: 48 PM Page 179 200 Introduction to AutoCAD 2008 R25...

Ngày tải lên: 09/08/2014, 11:20

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Multi-Threaded Game Engine Design phần 2 doc

Multi-Threaded Game Engine Design phần 2 doc

... works. OpenMP will not be used yet in a game engine context, because frankly we have not yet built the engine (see Chapter 6) . In Chapter 18, we will use OpenMP to test engine optimizations with OpenMP ... using OpenMP and its many directives and clauses to optimize game engine code in upcoming chapters. More specifically, a threaded version of the game engine developed in P...

Ngày tải lên: 13/08/2014, 22:21

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Multi-Threaded Game Engine Design phần 3 potx

Multi-Threaded Game Engine Design phần 3 potx

... p_coreFrameCount; p_coreFrameCount = 0; } //fast update game_ update( elapsedTime ); / /60 fps = ~ 16 ms per frame if (!timedUpdate.Stopwatch( 16) ) 1 26 Chapter 6 n Engine Startup Simpo PDF Merge and Split Unregistered ... Build an Engine Yourself? What is the purpose or advantage of a game engine, as opposed to, say, just writing all the code for a game as needed? Why invest a...

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