... Build an Engine Yourself?
What is the purpose or advantage of a game engine, as opposed to, say, just writing
all the code for a game as needed? Why invest all the time in creating a game
engine ... game_ preload();
bool game_ init(HWND hwnd);
void game_ update( float deltaTime );
void game_ render3d();
void game_ render2d();
void game_ event(IEvent* e);
void game_ end();
Yo...
... of 2D games by building
this game engine and providing support facilities within the engine to simplify the
engineering side of 2D game development. There are literally hundreds of game
engines ... filename);
bool game_ preload() {
g _engine- >setScreen(1024,768,32,false);
g _engine- >setAppTitle("Zip Asset Demo");
return true;
}
bool game_ init(HWND hwnd) {
g _eng...
... to optimize game engine code
in upcoming chapters. More specifically, a threaded version of the game engine
developed in Part II will be threaded with OpenMP in Chapter 18.
Figure 3 .5
OpenMP automatically ... works.
OpenMP will not be used yet in a game engine context, because frankly we have
not yet built the engine (see Chapter 6). In Chapter 18, we will use OpenMP to
test...
... false;
}
effect->setTechnique("DirectionalTextured");
lightColor.Set( 255 , 255 , 255 , 255 );
//create sphere
mesh = new Mesh();
mesh->Load("crate_text.x");
mesh->setRotation(0, -90, 0);
mesh->setScale(0.08);
return true;
}
void game_ render3d()
{
effect->setViewMatrix( ... of any would-be game engine when the
designer has a goal of being taken serious...