Multi-Threaded Game Engine Design phần 5 pot
... { 20; - 25. 000000;- 25. 000000;0.000000;, 25. 000000;- 25. 000000;0.000000;, - 25. 000000; 25. 000000;0.000000;, 25. 000000; 25. 000000;0.000000;, - 25. 000000;- 25. 000000 ;50 .000000;, 25. 000000;- 25. 000000 ;50 .000000;, - 25. 000000; 25. 000000 ;50 .000000;, 25. 000000; 25. 000000 ;50 .000000;, - 25. 000000;- 25. 000000;0.000000;, 25. 000000;- 25. 000000;0.000000;, 25. 000000;- 25...
Ngày tải lên: 13/08/2014, 22:21
... Build an Engine Yourself? What is the purpose or advantage of a game engine, as opposed to, say, just writing all the code for a game as needed? Why invest all the time in creating a game engine ... game_ preload(); bool game_ init(HWND hwnd); void game_ update( float deltaTime ); void game_ render3d(); void game_ render2d(); void game_ event(IEvent* e); void game_ end(); Yo...
Ngày tải lên: 13/08/2014, 22:21
... of 2D games by building this game engine and providing support facilities within the engine to simplify the engineering side of 2D game development. There are literally hundreds of game engines ... filename); bool game_ preload() { g _engine- >setScreen(1024,768,32,false); g _engine- >setAppTitle("Zip Asset Demo"); return true; } bool game_ init(HWND hwnd) { g _eng...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 1 pptx
... programming, with a multi-threaded game engine developed as an example of the technology. A strong early emphasis on software engineering will fully describe the design of a multi-threaded architecture ... . . . . . . . 53 2 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 4 PART III SMP EXPERIMENTS 53 5 Chapter 18 Threading the En...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 2 doc
... to optimize game engine code in upcoming chapters. More specifically, a threaded version of the game engine developed in Part II will be threaded with OpenMP in Chapter 18. Figure 3 .5 OpenMP automatically ... works. OpenMP will not be used yet in a game engine context, because frankly we have not yet built the engine (see Chapter 6). In Chapter 18, we will use OpenMP to test...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 4 pptx
... possible will net better results: degrees = radians * ( 360 / (2 * 3.14 159 2 653 5) ) radians = degrees * ( (2 * 3.14 159 2 653 5) / 360 ) This problem can be simplified without losing any precision. ... called PI_UNDER_180 and PI_OVER_180, respectively. degrees = radians * (180 / 3.14 159 2 653 5) radians = degrees * (3.14 159 2 653 5 / 180) 200 Chapter 8 n Rendering the Scene Simpo PDF Mer...
Ngày tải lên: 13/08/2014, 22:21
Multi-Threaded Game Engine Design phần 6 pptx
... false; } effect->setTechnique("DirectionalTextured"); lightColor.Set( 255 , 255 , 255 , 255 ); //create sphere mesh = new Mesh(); mesh->Load("crate_text.x"); mesh->setRotation(0, -90, 0); mesh->setScale(0.08); return true; } void game_ render3d() { effect->setViewMatrix( ... of any would-be game engine when the designer has a goal of being taken serious...
Ngày tải lên: 13/08/2014, 22:21