... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft& apos;s Visual Studio. Table of Contents .NET Game Programming with DirectX ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft& apos;s Visual Studio. Ta...
Ngày tải lên: 12/08/2014, 20:22
... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft& apos;s Visual Studio. Table of Contents .NET Game Programming with DirectX ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft& apos;s Visual Studio. Ta...
Ngày tải lên: 12/08/2014, 20:22
microsoft visual basic game programming with directx phần 8 ppt
... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft& apos;s Visual Studio. Table of Contents .NET Game Programming with DirectX ... multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft& apos;s Visual Studio. Ta...
Ngày tải lên: 12/08/2014, 20:22
microsoft visual basic game programming for teens phần 1 docx
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 2 ppt
... good for making 2D games (like Age of Mythology and Civilization III) as it is for 3D games (like Doom 3). Before you get started working on a role-playing game, you need to start with the basics of ... following listing. When you run the program, it looks like Figure 2. 1. ‘ ‘ Visual Basic Game Programming for Teens ‘ Chapter 2 - InitDirectX program ‘ Dim dx As DirectX8...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 3 ppsx
... Direct3D object Set d3d = dx.Direct3DCreate() If d3d Is Nothing Then MsgBox “Error initializing Direct3D!” Shutdown End If ‘tell D3D to use the current color depth d3d.GetAdapterDisplayMode D3DADAPTER_DEFAULT, ... device Dim d3dpp As D3DPRESENT_PARAMETERS d3dpp.hDeviceWindow = hwnd d3dpp.BackBufferCount = 1 d3dpp.BackBufferWidth = lWidth d3dpp.BackBufferHeight = lHeight d3dpp.SwapEffect = D3D...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 4 doc
... _ “83,91 ,4, 4 ,4, 4 ,4, 4 ,4, 4 ,4, 4 ,4, 4 ,4, 1 04, 4, 94, 4 ,4, 4 ,4, 4, 94, 4,93,91 ,4, 14, ” & _ “ 84, 96 ,4, 4, 24, 4, 94, 4,137, 94, 4 ,4, 4 ,4, 4 ,4, 1 14, 4, 14, 4 ,4, 93,91 ,4, 4 ,4, 4 ,4, ” & _ 4, 4,1 04, 4 ,4, 4 ,4, 4, 24, 4 ,4, 4 ,4, 4 ,4, 4,132 ,4, 93,91 ,4, 96 ,4, 132 ,4, 4 ,4, 4 ,4, ” ... _ 4, 4, 84, 4 ,4, 4, 94, 93,91 ,4, 4 ,4, 96 ,4, 132 ,4, 4 ,4, 1 14, 1 04, 4 ,4...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 5 docx
... sharable Visual Basic module (.BAS) file, you can add it to a new project by selecting Project, Add File. Now type the following code into Globals.BAS: ‘ ‘ Visual Basic Game Programming for Teens ‘ ... = 8 game world size Public Const GAMEWORLDWIDTH As Long = 1600 Public Const GAMEWORLDHEIGHT As Long = 1 152 Chapter 8 ■ Advanced Scrolling Techniques 150 Figure 8.10 Savin...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 6 pdf
... designing a PC game: Simpler is almost always better. It is vitally important that you consider the best form of user input for any game you develop and then optimize the game for that form of input. ... just how to detect DirectInput keyboard input. ‘ ‘ Visual Basic Game Programming For Teens ‘ KeyboardTest Program ‘ Option Explicit Option Base 0 Programming the Key...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 7 ppt
... oddly enough. This allows me to ini- tialize the form and get it ready for DirectX. ‘ ‘ Visual Basic Game Programming for Teens ‘ Chapter 12 - WalkAbout program ‘ ‘ Requires the following files: ‘ ... different color. Therefore, you need not create a custom font for each color that you want to use. This program is a Standard EXE project with a reference to the DirectX 8 for...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 8 pdf
... the main game loop and simply iterates through all of the NPCs in the game world, calling on the DrawNPC helper routine to get the job done. Chapter 16 ■ Adding NPCs to the Game World 288 guards ... the algorithms and helping you understand how the game works, so you can modify it yourself.) Before diving into the new source code for the game, which is starting to look more an...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 9 ppsx
... (True) ‘erase the bottom toolbar DrawSurface wood, 0, 0, 6 39, 30, backbuffer, 0, 4 49 Chapter 19 ■ Adding Scenery to the Game World332 and make the game feel more realistic. When NPCs are not visible ... sceneSprites(n)) Then StopHero Exit For End If End If End With Next n End Sub Chapter 19 ■ Adding Scenery to the Game World334 Finishing Touches Chapter 19 Adding Scenery to...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 10 docx
... as, 90 For loops building game world, 121 converting map data, 119–120 Form1, 149, 151, 153 Formatting map data, 118–119 Form editor, standard, 8–9 Form_KeyDown, 37, 217 Form_Load creating, 10, ... scrolling, 133–143 drawing tiles, 120–123 overview, 99 100 ScrollScreen program creating, 103 , 105 –111 modifying display size, 103 104 overview, 101 102 TileScroll program, 123–131 Ti...
Ngày tải lên: 13/08/2014, 22:21
Visual C# Game Programming for Teens phần 2 pdf
... it’s doing. public Game( Form1 form, int width, int height) { Trace.WriteLine(" ;Game class constructor"); //set form properties p_frm = form; p_frm.FormBorderStyle = FormBorderStyle.FixedSingle; p_frm.MaximizeBox ... p_pb; private Form p_frm; private Font p_font; private bool p_gameOver; public Game( ref Form form, int width, int height) { Trace.WriteLine(" ;Game class const...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 8 ppsx
... Damage = D8 + STR + Weapon Damage - Defender’s AC Some games apply a different die roll based on the type of weapon, such as a 2D6 for a two-handed sword, 2D8 for a two-handed mace, and 1D10 for a ... calculate normal damage. Damage = D8 + STR + Weapon Damage - Defender’s AC Damage = roll (1 -8) + 18 + roll (2 -8) - 26 Damage = roll (3) + 18 + roll (7) - 26 Damage = 3 + 18 +7-26=2 Ha...
Ngày tải lên: 14/08/2014, 01:20