microsoft visual basic game programming for teens phần 7 ppt
... oddly enough. This allows me to ini- tialize the form and get it ready for DirectX. ‘ ‘ Visual Basic Game Programming for Teens ‘ Chapter 12 - WalkAbout program ‘ ‘ Requires the following files: ‘ ... different color. Therefore, you need not create a custom font for each color that you want to use. This program is a Standard EXE project with a reference to the DirectX 8 for...
Ngày tải lên: 13/08/2014, 22:21
... good for making 2D games (like Age of Mythology and Civilization III) as it is for 3D games (like Doom 3). Before you get started working on a role-playing game, you need to start with the basics of ... explanation (and have a little more experience with Visual Basic than the average reader), then I can recommend my previous book for you, titled Visual Basic Game Programming...
Ngày tải lên: 13/08/2014, 22:21
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 3 ppsx
... file for use in Visual Basic. Unfortunately, there’s no simple way to load an FMP file directly in Visual Basic, and I don’t have the space to cover it in this book, so use the simpler export format. ... new Visual Basic project to demonstrate how to draw a portion of a bitmap, your first step toward building a tile-based game world! As a reminder, you must include a reference t...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 4 doc
... main form Form1.Caption = “ScrollScreen” Form1.AutoRedraw = False Form1.BorderStyle = 1 Form1.ClipControls = False Form1.ScaleMode = 3 Form1.width = Screen.TwipsPerPixelX * (SCREENWIDTH + 12) Form1.height ... Sub Form_KeyDown(KeyCode As Integer, Shift As Integer) If KeyCode = 27 Then Shutdown End Sub Chapter 7 ■ Scrolling the Game World130 Constructing the Tiled Image at Runtime 1 17 F...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 5 docx
... sharable Visual Basic module (.BAS) file, you can add it to a new project by selecting Project, Add File. Now type the following code into Globals.BAS: ‘ ‘ Visual Basic Game Programming for Teens ‘ ... already covered earlier in this chapter (so I won’t have to list them again). ‘ ‘ Visual Basic Game Programming for Teens ‘ Sprite Support File ‘ Option Explicit...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 6 pdf
... detect DirectInput keyboard input. ‘ ‘ Visual Basic Game Programming For Teens ‘ KeyboardTest Program ‘ Option Explicit Option Base 0 Programming the Keyboard 2 07 Figure 11.2 The KeyboardTest program ... to create a basic sprite Level Up 181 Figure 9 .7 Changing the scale factor of the sprite makes it bigger or smaller than the original image. ‘ ‘ Visual Basic Game...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 8 pdf
... the algorithms and helping you understand how the game works, so you can modify it yourself.) Before diving into the new source code for the game, which is starting to look more and more like ... type ready for use before deciding which method you would prefer to use in the game. Ultimately, I think it is best to use the second option, which means you store character class informatio...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 9 ppsx
... the Game Loop Now I’d like to show the complete game loop so you can see how everything is being han- dled by the game. The various update and drawing routines are called from here inside the game ... code for the scenery. For starters, I’m just using four pieces of artwork to represent the scenery of the game. These four sprites are randomly placed at 100 different locations in t...
Ngày tải lên: 13/08/2014, 22:21
microsoft visual basic game programming for teens phần 10 docx
... 184–185 SpeedY variable, 184–185 Splitting a line, 27 Sprite.bas file, 174 – 176 , 193 Sprite boundary, 161 SpriteDraw, 171 ‘ ‘ Visual Basic Game Programming for Teens ‘ SoundTest Program ‘ Option Explicit Option ... saving as, 90 For loops building game world, 121 converting map data, 119–120 Form1, 149, 151, 153 Formatting map data, 118–119 Form editor, standard, 8–9 For...
Ngày tải lên: 13/08/2014, 22:21