microsoft visual basic game programming for teens phần 1 docx

microsoft visual basic game programming for teens phần 5 docx

microsoft visual basic game programming for teens phần 5 docx

... = 8 game world size Public Const GAMEWORLDWIDTH As Long = 16 00 Public Const GAMEWORLDHEIGHT As Long = 11 52 Chapter 8 ■ Advanced Scrolling Techniques150 Figure 8 .10 Saving the new Visual Basic ... sharable Visual Basic module (.BAS) file, you can add it to a new project by selecting Project, Add File. Now type the following code into Globals.BAS: ‘ ‘ Visual Basic Game P...

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microsoft visual basic game programming for teens phần 10 docx

microsoft visual basic game programming for teens phần 10 docx

... overlap, 14 6 FMP files, saving as, 90 For loops building game world, 12 1 converting map data, 11 9 12 0 Form1, 14 9, 15 1, 15 3 Formatting map data, 11 8 11 9 Form editor, standard, 8–9 Form_KeyDown, 37, 217 Form_Load creating, ... partial-tile, 13 3 14 3 loading Mappy file, 14 3 14 5 overview, 99 10 1 ScrollWorld, 14 5 15 5 window, 14 1 14 3, 14 6 14 9 ScrollScreen creatin...

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microsoft visual basic game programming for teens phần 2 ppt

microsoft visual basic game programming for teens phần 2 ppt

... good for making 2D games (like Age of Mythology and Civilization III) as it is for 3D games (like Doom 3). Before you get started working on a role-playing game, you need to start with the basics of ... in the following listing. When you run the program, it looks like Figure 2 .1. ‘ ‘ Visual Basic Game Programming for Teens ‘ Chapter 2 - InitDirectX program ‘ Dim dx As Dir...

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microsoft visual basic game programming for teens phần 3 ppsx

microsoft visual basic game programming for teens phần 3 ppsx

... file for use in Visual Basic. Unfortunately, there’s no simple way to load an FMP file directly in Visual Basic, and I don’t have the space to cover it in this book, so use the simpler export format. ... the Celtic Crusader game, giving you a basic idea about how to design a game. Chapter 3 ■ Designing the Game6 2 rivers, roads, and so on. You can actually construct a huge gam...

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microsoft visual basic game programming for teens phần 4 doc

microsoft visual basic game programming for teens phần 4 doc

... main form Form1.Caption = “ScrollScreen” Form1.AutoRedraw = False Form1.BorderStyle = 1 Form1.ClipControls = False Form1.ScaleMode = 3 Form1.width = Screen.TwipsPerPixelX * (SCREENWIDTH + 12 ) Form1.height ... _ “4,4 ,10 4,4,4,4,4,4,24,4,4,4,4,4,4,4 ,13 2,4,93, 91, 4,96,4 ,13 2,4,4,4,4,4,” & _ “4,4,4,4,4,4,4,96,4,24,4,96,4,4,93, 91, 4,4,4,4,4,4 ,14 ,4,4,4 ,13 2,4,4,” & _ 11 4,4,4,...

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microsoft visual basic game programming for teens phần 6 pdf

microsoft visual basic game programming for teens phần 6 pdf

... Direct3DSurface8 Private Sub Form_Load() ‘set up the main form Form1.Caption = “AnimateSprite” Form1.KeyPreview = True Form1.ScaleMode = 3 Form1.width = Screen.TwipsPerPixelX * (SCREENWIDTH + 12 ) Form1.height = ... “8” sKeyNames (10 ) = “9” sKeyNames (11 ) = “0” sKeyNames (12 ) = “-” sKeyNames (13 ) = “=” sKeyNames (14 ) = “BACKSPACE” sKeyNames (15 ) = “TAB” sKeyNames (16 ) = “Q” sKeyNames...

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microsoft visual basic game programming for teens phần 7 ppt

microsoft visual basic game programming for teens phần 7 ppt

... events For n = 1 To 8 Select Case n Case 1 Analog1.x = js.x Joystick_AnalogMove 1, Analog1 Case 2 Analog1.y = js.y Joystick_AnalogMove 1, Analog1 Case 3 Analog1.z = js.z Joystick_AnalogMove 1, Analog1 Case ... enough. This allows me to ini- tialize the form and get it ready for DirectX. ‘ ‘ Visual Basic Game Programming for Teens ‘ Chapter 12 - WalkAbout program ‘ ‘ R...

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microsoft visual basic game programming for teens phần 8 pdf

microsoft visual basic game programming for teens phần 8 pdf

... rect1 As RECT Dim rect2 As RECT ‘set up the first rect rect1.Left = sprite1.x rect1.Top = sprite1.y rect1.Right = sprite1.x + sprite1.width rect1.Bottom = sprite1.y + sprite1.height Chapter 14 ... Chapters 17 and 18 , add behaviors to the NPCs allow- ing them to talk with the player, as well as engage in combat! Chapter 16 ■ Adding NPCs to the Game World290 Using Character Classes in t...

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microsoft visual basic game programming for teens phần 9 ppsx

microsoft visual basic game programming for teens phần 9 ppsx

... Collision(spr1, spr2) Then IsFacing = False Exit Function End If a.x = spr1.x + spr1.width / 2 a.y = spr1.y + spr1.height / 2 b.x = spr2.x + spr2.width / 2 b.y = spr2.y + spr2.height / 2 Select Case spr1.AnimSeq ‘looking ... (trees) ‘assumes all are 12 8x128 change as needed For n = 0 To SCENERY_SPRITES - 1 InitSprite d3ddev, sceneSprites(n) sceneSprites(n).width = 12 8 sceneSprites(n)....

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