LightWave 3D 8 Character Animation phần 9 potx

LightWave 3D 8 Character Animation phần 9 potx

LightWave 3D 8 Character Animation phần 9 potx

... pronunciations. Figure 19. 29. A(Ace). 18. 2 Dope Track LightWave s Dope Track offers yet another way for you to quickly and easily modify your animations. 395 Chapter 18: Advanced Animation Tools Figure 18. 15. ... natural. Cheeks.Puffed Cheeks.Sucked Eye.Brow_Scowl Eye.Brow_Surprise Eye.Closed Eye.Lid_Lower_Dn Eye.Lid_Lower_Up Eye.Lid_Upper_Dn Eye.Lid_Upper_Up Mouth.Corner_Back Mouth....

Ngày tải lên: 13/08/2014, 21:20

50 170 0
LightWave 3D 8 Character Animation phần 1 docx

LightWave 3D 8 Character Animation phần 1 docx

... 361 Exercise 8 362 Exercise 9 376 17.3 Characterization 3 78 17.4 Character 3 79 17.5 The Animator’s Trust 382 Chapter 18 Advanced Animation Tools 383 18. 1 Dope Sheet 384 18. 2 Dope Track 395 18. 3 Motion ... Mixer 3 98 Chapter 19 Facial Animation 411 19. 1 Two Paths 412 Facial Riggings 412 Morph Targets 412 19. 2 Endomorphs 413 19. 3 Expression Morphs 4 18 19. 4 A...

Ngày tải lên: 13/08/2014, 21:20

50 281 0
LightWave 3D 8 Character Animation phần 2 pptx

LightWave 3D 8 Character Animation phần 2 pptx

... merging points). Rename the new skelegons appropriately. 78 Chapter 4: Boning Your Character Figure 4. 28. The hierarchy of the right arm is complete! 1. Copy the 3D directory from the companion CD to a place ... Deactivate the Create Skelegons tool and select our root skelegon again. 8. Name this skelegon Root. 59 Chapter 4: Boning Your Character Figure 4.5. Be sure to follow the...

Ngày tải lên: 13/08/2014, 21:20

50 232 0
LightWave 3D 8 Character Animation phần 3 pot

LightWave 3D 8 Character Animation phần 3 pot

... reference) and animation that is just simply good animation. This is why good animation will always radiate its own inner life, far outshining even the best motion capture. 9. Repeat step 8 for LeftFoot, ... need this kind of relationship for our character s fingers as they attach to the hand. 99 Chapter 5: Converting, Organizing, and Aligning Figure 5.17. Your character is done...

Ngày tải lên: 13/08/2014, 21:20

50 243 0
LightWave 3D 8 Character Animation phần 4 docx

LightWave 3D 8 Character Animation phần 4 docx

... always have something clean and familiar to start all your animations. 167 Chapter 7: Point Weighting 185 Chapter 8: Using the Controls Figure 8. 16. Swinging the thumb down and around with pitch and ... should only be rotated in pitch. 183 Chapter 8: Using the Controls Figure 8. 14. Rotating Index_Base and Pinky_Base in H to spread the fingers wide. Note: Because LightWave now allo...

Ngày tải lên: 13/08/2014, 21:20

50 274 0
LightWave 3D 8 Character Animation phần 5 docx

LightWave 3D 8 Character Animation phần 5 docx

... up or down, following the direction of your pull. 1 98 Chapter 8: Using the Controls Figure 8. 28 Note: The IKB controls discussed in Section 8. 15 are the only ones I regularly use under IK Booster. ... pause between 2 39 You can swing the hips and the entire carriage about by drag - ging one of the *Knee bones in 3D space. 193 Chapter 8: Using the Controls Figure 8. 23 Chapter...

Ngày tải lên: 13/08/2014, 21:20

50 154 0
LightWave 3D 8 Character Animation phần 7 pot

LightWave 3D 8 Character Animation phần 7 pot

... 15 Digitigrade Characters So what do you do when you have a character who walks on his toes? How do you get your plantigrade (flat-footed) character to walk heel-to-toe without having the animation ... what is good animation and what needs work when I can’t stand over your shoulder and encourage your best work? I can do this by giving you good quality animations you can explore as 3D...

Ngày tải lên: 13/08/2014, 21:20

50 136 0
LightWave 3D 8 Character Animation phần 8 docx

LightWave 3D 8 Character Animation phần 8 docx

... want to be! As far as modern animation, I’m only going to name two that may have slipped by your radar. The Iron Giant ( 199 9, Director Brad Bird) and Cats Don’t Dance ( 199 7, Director Mark Dindal) ... the Character 386 Chapter 18: Advanced Animation Tools Figure 18. 3. The first thing I’d do (after loading the scene, of course) would be to open the new version of the Scene Editor (ne...

Ngày tải lên: 13/08/2014, 21:20

50 122 0
LightWave 3D 8 Character Animation phần 10 pdf

LightWave 3D 8 Character Animation phần 10 pdf

... Booster controls, 187 elbows, 190 - 191 feet, 196 -1 98 fingers, 188 - 1 89 hands, 196 -1 98 head, 194 - 195 hips, 191 - 193 knees, 190 - 191 shoulders, 191 - 193 spine, 194 - 195 toes, 188 - 1 89 IK Booster Menu, ... 196 -1 98 fingers, 188 - 1 89 hands, 196 -1 98 head, 194 - 195 hips, 191 - 193 knees, 190 - 191 shoulders, 191 - 193 spine, 194 - 195 toes, 188 - 1 89 co...

Ngày tải lên: 13/08/2014, 21:20

47 214 0
w