LightWave 3D 8 Character Animation phần 7 pot

LightWave 3D 8 Character Animation phần 7 pot

LightWave 3D 8 Character Animation phần 7 pot

... 15 Digitigrade Characters So what do you do when you have a character who walks on his toes? How do you get your plantigrade (flat-footed) character to walk heel-to-toe without having the animation ... what is good animation and what needs work when I can’t stand over your shoulder and encourage your best work? I can do this by giving you good quality animations you can explore as 3D...

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LightWave 3D 8 Character Animation phần 3 pot

LightWave 3D 8 Character Animation phần 3 pot

... reference) and animation that is just simply good animation. This is why good animation will always radiate its own inner life, far outshining even the best motion capture. 9. Repeat step 8 for LeftFoot, ... Section 7. 3. If we’ve only just created the character s weight maps, they weren’t around when skelegons were converted to bones in Chapter 5 and weren’t auto - matically assign...

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LightWave 3D 8 Character Animation phần 9 potx

LightWave 3D 8 Character Animation phần 9 potx

... natural. Cheeks.Puffed Cheeks.Sucked Eye.Brow_Scowl Eye.Brow_Surprise Eye.Closed Eye.Lid_Lower_Dn Eye.Lid_Lower_Up Eye.Lid_Upper_Dn Eye.Lid_Upper_Up Mouth.Corner_Back Mouth.Corner_Front Mouth.Frown Mouth.Lip_BOTTOM_Dn Mouth.Lip_BOTTOM_In Mouth.Lip_BOTTOM_Out Mouth.Lip_BOTTOM_Up Mouth.Lip_TOP_Dn Mouth.Lip_TOP_In Mouth.Lip_TOP_Out Mouth.Lip_TOP_Snarl Mouth.Lip_TOP_Up Mouth.OpenWide Mouth.Smile_...

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LightWave 3D 8 Character Animation phần 1 docx

LightWave 3D 8 Character Animation phần 1 docx

... 360 Exercise 7 361 Exercise 8 362 Exercise 9 376 17. 3 Characterization 3 78 17. 4 Character 379 17. 5 The Animator’s Trust 382 Chapter 18 Advanced Animation Tools 383 18. 1 Dope Sheet 384 18. 2 Dope Track ... could easily be a character s bicep, forearm, and hand. LightWave 3D ® 8 Character Animation Timothy Albee Wordware Publishing, Inc. 17. 2 The Psychologi...

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LightWave 3D 8 Character Animation phần 2 pptx

LightWave 3D 8 Character Animation phần 2 pptx

... merging points). Rename the new skelegons appropriately. 78 Chapter 4: Boning Your Character Figure 4. 28. The hierarchy of the right arm is complete! 1. Copy the 3D directory from the companion CD to a place ... Pelvis, the last bone we created.) 7. Deactivate the Create Skelegons tool and select our root skelegon again. 8. Name this skelegon Root. 59 Chapter 4: Boning Your Charact...

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LightWave 3D 8 Character Animation phần 4 docx

LightWave 3D 8 Character Animation phần 4 docx

... LeftHand_Rot should only be rotated in pitch and bank. 177 Chapter 8: Using the Controls Figure 8. 8. Rotating the hand rotation controls in pitch and bank. 7. 7 Putting Him Through the Motions All the points ... always have something clean and familiar to start all your animations. 1 67 Chapter 7: Point Weighting 185 Chapter 8: Using the Controls Figure 8. 16. Swinging the thumb d...

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LightWave 3D 8 Character Animation phần 5 docx

LightWave 3D 8 Character Animation phần 5 docx

... up or down, following the direction of your pull. 1 98 Chapter 8: Using the Controls Figure 8. 28 Note: The IKB controls discussed in Section 8. 15 are the only ones I regularly use under IK Booster. ... on the *Hand_Trans controls and move them about in 3D space (just like the Head). 196 Chapter 8: Using the Controls Figure 8. 26 2 08 Chapter 8: Using the Controls Note: I’ll often...

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LightWave 3D 8 Character Animation phần 8 docx

LightWave 3D 8 Character Animation phần 8 docx

... the need of the analytical mind kicking in for even a 373 Chapter 17: Finding the Character 386 Chapter 18: Advanced Animation Tools Figure 18. 3. The first thing I’d do (after loading the scene, ... within our rights. 3 48 Chapter 17: Finding the Character Chapter 17 Finding the Character In the previous chapters, I’ve talked a lot about letting yourself live as your character....

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LightWave 3D 8 Character Animation phần 10 pdf

LightWave 3D 8 Character Animation phần 10 pdf

... rotation, 177 hand translation, 176 head, 175 knee, 182 pelvis, 172 root, 171 shoulder, 1 78 spine, 173 - 175 thumb, 183 - 185 toe, 181 controls, manual, 122-123 using, 169 controls, IK Booster, 1 87 elbows, ... 45-51 presentation, 288 -290 properties, item, 86 psychological gesture, 356-3 57 creating, 356- 370 , 376 - 377 puller (IK), 8 Q quad-keys, 469- 470 Quantize (Dope...

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