LightWave 3D 8 Character Animation phần 5 docx

LightWave 3D 8 Character Animation phần 5 docx

LightWave 3D 8 Character Animation phần 5 docx

... up or down, following the direction of your pull. 1 98 Chapter 8: Using the Controls Figure 8. 28 Note: The IKB controls discussed in Section 8. 15 are the only ones I regularly use under IK Booster. ... on the *Hand_Trans controls and move them about in 3D space (just like the Head). 196 Chapter 8: Using the Controls Figure 8. 26 2 08 Chapter 8: Using the Controls Note: I’ll ofte...

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LightWave 3D 8 Character Animation phần 1 docx

LightWave 3D 8 Character Animation phần 1 docx

... 361 Exercise 8 362 Exercise 9 376 17.3 Characterization 3 78 17.4 Character 379 17 .5 The Animator’s Trust 382 Chapter 18 Advanced Animation Tools 383 18. 1 Dope Sheet 384 18. 2 Dope Track 3 95 18. 3 Motion ... easily be a character s bicep, forearm, and hand. LightWave 3D ® 8 Character Animation Timothy Albee Wordware Publishing, Inc. 17.2 The Psychological Gesture...

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LightWave 3D 8 Character Animation phần 4 docx

LightWave 3D 8 Character Animation phần 4 docx

... to 25. 1 45 Chapter 7: Point Weighting Figure 7.14. These points will now move 25% with Pelvis. Figure 7. 15. Set the points of the isoparm just below the knee to move 25% with RightThigh and 75% ... of all digits only rotate in pitch. 184 Chapter 8: Using the Controls Figure 8. 15. Rotating the mid and tip bones for the index, mid, and pinky fingers. 8. 11 Toe Controls RightToes and L...

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LightWave 3D 8 Character Animation phần 8 docx

LightWave 3D 8 Character Animation phần 8 docx

... the Character 386 Chapter 18: Advanced Animation Tools Figure 18. 3. The first thing I’d do (after loading the scene, of course) would be to open the new version of the Scene Editor (new as of 8. 0) ... three times within a story), yet 370 Chapter 17: Finding the Character 388 Chapter 18: Advanced Animation Tools Figure 18. 5. By (left) clicking and dragging in the Dope Sheet, you...

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LightWave 3D 8 Character Animation phần 2 pptx

LightWave 3D 8 Character Animation phần 2 pptx

... ani - mate your character. ) 86 Chapter 5: Converting, Organizing, and Aligning Figure 5. 1. I find it helpful to use multiple views in Layout. You have a better feel for where something is in 3D space, ... the Create Skelegons tool and select our root skelegon again. 8. Name this skelegon Root. 59 Chapter 4: Boning Your Character Figure 4 .5. Be sure to follow the curvature and p...

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LightWave 3D 8 Character Animation phần 3 pot

LightWave 3D 8 Character Animation phần 3 pot

... RightFoot in your original mesh. 15. Set its bank rotation to 0. 16. Select RightToes (in your original mesh). 97 Chapter 5: Converting, Organizing, and Aligning Figure 5. 15. Changing RightFoot’s bank ... reference) and animation that is just simply good animation. This is why good animation will always radiate its own inner life, far outshining even the best motion capture. 9. Repe...

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LightWave 3D 8 Character Animation phần 7 pot

LightWave 3D 8 Character Animation phần 7 pot

... honor, and integrity. 3 15 Chapter 13: Important Points for Every Scene This page intentionally left blank. Chapter 15 Digitigrade Characters So what do you do when you have a character who walks ... => Goal (where Goal is a null object that will be added in Layout). 3 35 Chapter 15: Digitigrade Characters Figure 15. 3. The digitigrade leg setup with IK active in Layout. (Thigh is set...

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LightWave 3D 8 Character Animation phần 9 potx

LightWave 3D 8 Character Animation phần 9 potx

... 19.29. A(Ace). 18. 2 Dope Track LightWave s Dope Track offers yet another way for you to quickly and easily modify your animations. 3 95 Chapter 18: Advanced Animation Tools Figure 18. 15. You access ... natural. Cheeks.Puffed Cheeks.Sucked Eye.Brow_Scowl Eye.Brow_Surprise Eye.Closed Eye.Lid_Lower_Dn Eye.Lid_Lower_Up Eye.Lid_Upper_Dn Eye.Lid_Upper_Up Mouth.Corner_Back Mouth.Corner_Front...

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LightWave 3D 8 Character Animation phần 10 pdf

LightWave 3D 8 Character Animation phần 10 pdf

... 1 75 knee, 182 pelvis, 172 root, 171 shoulder, 1 78 spine, 173-1 75 thumb, 183 - 1 85 toe, 181 controls, manual, 122-123 using, 169 controls, IK Booster, 187 elbows, 190-191 feet, 196-1 98 fingers, 188 - 189 hands, ... 196-1 98 fingers, 188 - 189 hands, 196-1 98 head, 194-1 95 hips, 191-193 knees, 190-191 shoulders, 191-193 spine, 194-1 95 toes, 188 - 189 controls, skelegon, fi...

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