LightWave 3D 8 Character Animation phần 2 pptx

LightWave 3D 8 Character Animation phần 2 pptx

LightWave 3D 8 Character Animation phần 2 pptx

... merging points). Rename the new skelegons appropriately. 78 Chapter 4: Boning Your Character Figure 4. 28 . The hierarchy of the right arm is complete! 1. Copy the 3D directory from the companion CD to a place ... spine is closer to your back than your front! 2. Create the skelegon that will be our character s pelvis as shown in Figure 4 .2. 55 Chapter 4: Boning Your Character Note...

Ngày tải lên: 13/08/2014, 21:20

50 232 0
LightWave 3D 8 Character Animation phần 1 docx

LightWave 3D 8 Character Animation phần 1 docx

... Animator’s Trust 3 82 Chapter 18 Advanced Animation Tools 383 18. 1 Dope Sheet 384 18. 2 Dope Track 395 18. 3 Motion Mixer 3 98 Chapter 19 Facial Animation 411 19.1 Two Paths 4 12 Facial Riggings 4 12 Morph Targets ... 456 Chapter 20 Timothy Albee’s Facial Animation 459 20 .1 Remember Yoda? 460 20 .2 A Separate Program? 461 20 .3 FA’s Interface 4 62 20.4 Morph Targets...

Ngày tải lên: 13/08/2014, 21:20

50 281 0
LightWave 3D 8 Character Animation phần 3 pot

LightWave 3D 8 Character Animation phần 3 pot

... reference) and animation that is just simply good animation. This is why good animation will always radiate its own inner life, far outshining even the best motion capture. 9. Repeat step 8 for LeftFoot, ... scene. 21 . Select the cloned object you’ve been using as reference and press - (or click Items|Delete|Clear Selected) to clear it from the scene. 22 . Save another revision of...

Ngày tải lên: 13/08/2014, 21:20

50 243 0
LightWave 3D 8 Character Animation phần 4 docx

LightWave 3D 8 Character Animation phần 4 docx

... rotated on all axes. 8. 2 Root The Root bone will move everything but your character s feet. (See Figure 8. 2. ) You can use this bone to get general upper carriage movements while your character s feet ... you can.) 176 Chapter 8: Using the Controls Figure 8. 7. Moving and rotating the hand translation controls. 21 . Bring up Set Map Value again and enter 100 for these points. 22...

Ngày tải lên: 13/08/2014, 21:20

50 274 0
LightWave 3D 8 Character Animation phần 5 docx

LightWave 3D 8 Character Animation phần 5 docx

... on the *Hand_Trans controls and move them about in 3D space (just like the Head). 196 Chapter 8: Using the Controls Figure 8. 26 2 08 Chapter 8: Using the Controls Note: I’ll often use the Center ... up or down, following the direction of your pull. 1 98 Chapter 8: Using the Controls Figure 8. 28 Note: The IKB controls discussed in Section 8. 15 are the only ones I regularly us...

Ngày tải lên: 13/08/2014, 21:20

50 154 0
LightWave 3D 8 Character Animation phần 7 pot

LightWave 3D 8 Character Animation phần 7 pot

... 15 Digitigrade Characters So what do you do when you have a character who walks on his toes? How do you get your plantigrade (flat-footed) character to walk heel-to-toe without having the animation ... which keyframe marks the loop’s start/end. (If Frame 0 is the same as Frame 28 , I make a preview or movie from Frames 1 to 28 . ) Watch for “pops” and problems with acceleration as the c...

Ngày tải lên: 13/08/2014, 21:20

50 136 0
LightWave 3D 8 Character Animation phần 8 docx

LightWave 3D 8 Character Animation phần 8 docx

... the Character 386 Chapter 18: Advanced Animation Tools Figure 18. 3. The first thing I’d do (after loading the scene, of course) would be to open the new version of the Scene Editor (new as of 8. 0) ... programmers of our 3D tools have now given us something far more powerful than any tra- ditional animator ever knew. In LightWave, it’s called the Dope Sheet. 384 Chapter 18: Advanc...

Ngày tải lên: 13/08/2014, 21:20

50 122 0
LightWave 3D 8 Character Animation phần 9 potx

LightWave 3D 8 Character Animation phần 9 potx

... pronunciations. Figure 19 .29 . A(Ace). 18. 2 Dope Track LightWave s Dope Track offers yet another way for you to quickly and easily modify your animations. 395 Chapter 18: Advanced Animation Tools Figure 18. 15. You ... natural. Cheeks.Puffed Cheeks.Sucked Eye.Brow_Scowl Eye.Brow_Surprise Eye.Closed Eye.Lid_Lower_Dn Eye.Lid_Lower_Up Eye.Lid_Upper_Dn Eye.Lid_Upper_Up Mouth.Corner_Back M...

Ngày tải lên: 13/08/2014, 21:20

50 170 0
LightWave 3D 8 Character Animation phần 10 pdf

LightWave 3D 8 Character Animation phần 10 pdf

... chains, 107-1 08 testing weight maps, 1 48- 154, 166 Thomas, Frank, 345 thumb control, 183 - 185 thumbnail sketches, 29 2 -29 4, 304 timed poses, 22 7 -23 1 timing, 23 9 -24 1, 3 12 timings, modified, 28 1 - 28 3 Timothy ... 53 scene, critiquing, 306-3 08 examining, 306 planning, 29 2 -29 4, 29 9-301 revising, 3 08 studying, 29 7 -2 98 visualizing, 3 02- 303 Scene Editor (Classi...

Ngày tải lên: 13/08/2014, 21:20

47 214 0
w