LightWave 3D 8 Character Animation phần 1 docx
... Animator’s Trust 382 Chapter 18 Advanced Animation Tools 383 18 . 1 Dope Sheet 384 18 . 2 Dope Track 395 18 . 3 Motion Mixer 3 98 Chapter 19 Facial Animation 411 19 .1 Two Paths 412 Facial Riggings 412 Morph ... 412 19 .2 Endomorphs 413 19 .3 Expression Morphs 4 18 19 .4 Asymmetry 423 19 .5 Re-Symmetry 432 19 .6 Dialogue Morphs 434 19 .7 “Plussing” Morphs 443 19 .8...
Ngày tải lên: 13/08/2014, 21:20
... will get most jobs done). 18 1 Chapter 8: Using the Controls Figure 8. 12 . Just using the feet and the toes. 16 . Activate Set Map Value again, and enter 50 for Value 1. 17 . Select the points that ... of all digits only rotate in pitch. 18 4 Chapter 8: Using the Controls Figure 8. 15 . Rotating the mid and tip bones for the index, mid, and pinky fingers. 8. 11 Toe Controls Ri...
Ngày tải lên: 13/08/2014, 21:20
... up or down, following the direction of your pull. 1 98 Chapter 8: Using the Controls Figure 8. 28 Note: The IKB controls discussed in Section 8. 15 are the only ones I regularly use under IK Booster. ... on the *Hand_Trans controls and move them about in 3D space (just like the Head). 19 6 Chapter 8: Using the Controls Figure 8. 26 2 08 Chapter 8: Using the Controls Note: I’ll...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Character Animation phần 8 docx
... need of the analytical mind kicking in for even a 373 Chapter 17 : Finding the Character 386 Chapter 18 : Advanced Animation Tools Figure 18 . 3. The first thing I’d do (after loading the scene, of course) ... three times within a story), yet 370 Chapter 17 : Finding the Character 388 Chapter 18 : Advanced Animation Tools Figure 18 . 5. By (left) clicking and dragging in the Dope...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Character Animation phần 2 pptx
... Boning Your Character Figure 4 .11 . RightShoulder and RightElbow. 12 . With the RightForearm skelegon selected, create a small skelegon at its tip. Name this new skelegon RightArm_Puller. 13 . Select ... merging points). Rename the new skelegons appropriately. 78 Chapter 4: Boning Your Character Figure 4. 28. The hierarchy of the right arm is complete! 1. Copy the 3D directory fro...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Character Animation phần 3 pot
... called “Rotation Order.” 10 . Select RightBicep. 11 . Set IK to control RightBicep’s heading, pitch, and bank (see Figure 6 .11 ). 12 . Select RightForearm. 13 . Set IK to control RightForearm’s heading (see Figure 6 .12 ). 14 . ... of Root. 8. Make RightShoulder and LeftShoulder children of Spine3. 9. Make RightKnee and LeftKnee children of Pelvis. 10 . Make Pelvis a child of Spine1 (...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Character Animation phần 7 pot
... honor, and integrity. 315 Chapter 13 : Important Points for Every Scene This page intentionally left blank. Chapter 15 Digitigrade Characters So what do you do when you have a character who walks ... becoming the animator you’ve dreamed of becoming. 3 18 Chapter 14 : Additional Practice Scenes Note: An important thing to remember is that good animation takes time. The feature stud...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Character Animation phần 9 potx
... pronunciations. Figure 19 .29. A(Ace). 18 . 2 Dope Track LightWave s Dope Track offers yet another way for you to quickly and easily modify your animations. 395 Chapter 18 : Advanced Animation Tools Figure 18 . 15 . You ... natural. Cheeks.Puffed Cheeks.Sucked Eye.Brow_Scowl Eye.Brow_Surprise Eye.Closed Eye.Lid_Lower_Dn Eye.Lid_Lower_Up Eye.Lid_Upper_Dn Eye.Lid_Upper_Up Mouth.Corner_Bac...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 Character Animation phần 10 pdf
... Booster controls, 18 7 elbows, 19 0 -19 1 feet, 19 6 -1 98 fingers, 18 8 - 18 9 hands, 19 6 -1 98 head, 19 4 -19 5 hips, 19 1 -19 3 knees, 19 0 -19 1 shoulders, 19 1 -19 3 spine, 19 4 -19 5 toes, 18 8 - 18 9 IK Booster Menu, ... 18 7 elbows, 19 0 -19 1 feet, 19 6 -1 98 fingers, 18 8 - 18 9 hands, 19 6 -1 98 head, 19 4 -19 5 hips, 19 1 -19 3 knees, 19 0 -19 1 shoulde...
Ngày tải lên: 13/08/2014, 21:20