LightWave 3D 8 1001 Tips & Tricks phần 5 pps

LightWave 3D 8 1001 Tips & Tricks phần 5 pps

LightWave 3D 8 1001 Tips & Tricks phần 5 pps

... justified. This render demonstrates a typical three-point light setup. 280 | Chapter 7 Tips from LightWave 3D 8 Lighting 55 7 Kevin Phillips | Advanced Attributes | Beginner Underlying Colorations ... model is not 2 48 | Chapter 5 Environmental Attributes This works on LightWave 7.5c; however, reports seem to indicate that it may not be the case in LW 8. Interesting… Versions:...

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LightWave 3D [8] 1001 Tips & Tricks phần 5 potx

LightWave 3D [8] 1001 Tips & Tricks phần 5 potx

... — LightWave 3D 8 Lighting Tips from LightWave 3D 8 Lighting 631 Nicholas Boughen | Tips from LightWave 3D 8 Lighting | Intermediate Using a LightWave Procedural Texture as a Projection Image LightWave ... weren’t any real lighting artists available at the time. Version: 8 Lighting | 281 Tips from LightWave 3D 8 Lighting Image Editor 58 5 Geoffrey Kater | I...

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LightWave 3D 8 1001 Tips & Tricks phần 2 pps

LightWave 3D 8 1001 Tips & Tricks phần 2 pps

... include: ResolutionPreset 35 08 4961100 35 08 4961 A3 (300dpi Port) ResolutionPreset 4961 35 081 004961 35 08 A3 (300dpi Land) ResolutionPreset 2 480 35 081 002 480 35 08 A4 (300dpi Port) ResolutionPreset 35 08 2 480 100 35 08 2 480 ... 17 48 2 480 10017 48 2 480 A5 (300dpi Port) ResolutionPreset 2 480 17 481 002 480 17 48 A5 (300dpi Land) ResolutionPreset 255 0 3300100 255...

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LightWave 3D 8 1001 Tips & Tricks phần 4 ppsx

LightWave 3D 8 1001 Tips & Tricks phần 4 ppsx

... story for them. — Leigh van der Byl 201 Versions: 6 -8 490 Rob Powers | Basic Attributes | Intermediate Editing Surfaces in LightWave 8 In LightWave 8, use the new Scene/Dope Sheet Editor to edit surface ... easy. Versions: 6 .5 -8 Modeling | 181 UVs This technique is extra handy when working with cel-shaded objects but is not limited to toon images. Versions: All 4 65 Robin Wood...

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LightWave 3D [8] 1001 Tips & Tricks phần 3 pps

LightWave 3D [8] 1001 Tips & Tricks phần 3 pps

... Copy. 4. Select Undo to move the geometry back to its original position. 5. Select Paste (7 .5) or Paste in Place (8) . Versions: 7 .5 -8 Ü Note: This will paste the new geometry where the original geometry ... Select Multi - ply>Extend>Rail Bevel. (It’s a little touchy, but with about 30 seconds of practice, you’ll get the gist of its requirements. See Essential LightWave 3D 8...

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LightWave 3D [8] 1001 Tips & Tricks phần 10 ppsx

LightWave 3D [8] 1001 Tips & Tricks phần 10 ppsx

... LightWave 6, 6.0b, or 6 .5 n 7.0b: Requires LightWave 7 n 7 .5: Requires LightWave 7 or 7.0b n 7.5c: Requires LightWave 7 .5 Versions: 6.5b-7.5c 5 58 | Chapter 14 Installation 8 Newbie Note: The keyboard ... skelegon, 3 85 adjusting strength of, 3 68 color-coding, 3 65, 3 85 control points for, 389 -390 falloff of, 367-3 68 minimizing number of, 388 multiple, 367 parenting...

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LightWave 3D 8 1001 Tips & Tricks phần 1 pot

LightWave 3D 8 1001 Tips & Tricks phần 1 pot

... 139 SubPatches 141 Detail 1 48 Character Modeling 1 48 Symmetry 151 Work Clean 153 Pivot 153 VMaps 153 Surfacing 155 Color VMaps 1 58 Transparent Surfaces 1 58 Tricks for Surfacing 159 Weights 164 UVs 167 Endomorphs ... LW 6-7 . 5& gt;Simulating Line-Like Objects 406 Motion Designer LW 6-7 . 5& gt;Collision Basics 4 08 Motion Effects LW 8 409 Motion Effects LW 8& gt;Soft-Bo...

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LightWave 3D 8 1001 Tips & Tricks phần 3 potx

LightWave 3D 8 1001 Tips & Tricks phần 3 potx

... the UVs.) Versions: 6 .5 -8 261 Patrik Beck, Robin Wood | Import/Export | All Levels Loading DFX, OBJ… and 3DS Files? LightWave can load several different object formats, such as .dxf, .obj, and .3ds, even ... you go. Versions: All Ü Note: Object Collapse in LightWave 8 does this in one step. 286 Steve Warner | Layers | Beginner Layers in LW 8 Modeler 8 includes some nice new la...

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LightWave 3D 8 1001 Tips & Tricks phần 6 docx

LightWave 3D 8 1001 Tips & Tricks phần 6 docx

... flat white background color ( 255 , 255 , 255 ), apply Surface Baker with only Bake Illumination on, and turn Radiosity on, using the Backdrop Only radiosity type. 3 18 | Chapter 7 Global Illumination/Radiosity This ... like this: 360 degrees / 160 frames = 2. 25 360 degrees – 2. 25 = 357 . 75 degrees For the rotation value of the last frame, input 357 . 75. Versions: All 7 68 Eki Halkk...

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