LightWave 3D 8 1001 Tips & Tricks phần 3 potx
... the UVs.) Versions: 6.5 -8 261 Patrik Beck, Robin Wood | Import/Export | All Levels Loading DFX, OBJ… and 3DS Files? LightWave can load several different object formats, such as .dxf, .obj, and .3ds, even though ... handy! Version: 8 Construct, Reduce 34 3 Jennifer Hachigian | Construct, Reduce | Intermediate Cleaning Up Tripled Mesh When cleaning up a tripled mesh, use the Reduce-Polyg...
Ngày tải lên: 13/08/2014, 21:20
... Select Multi - ply>Extend>Rail Bevel. (It’s a little touchy, but with about 30 seconds of practice, you’ll get the gist of its requirements. See Essential LightWave 3D 8 for more information.) Versions: ... the UVs.) Versions: 6.5 -8 261 Patrik Beck, Robin Wood | Import/Export | All Levels Loading DFX, OBJ… and 3DS Files? LightWave can load several different object formats, su...
Ngày tải lên: 14/08/2014, 06:22
... Boxes"); c1 = ctllistbox("Names",100,100,"lbName_count","lbName_name"); c2 = ctllistbox("Numbers",100,100,"lbNum_count","lbNum_name"); reqpost(); } // ... boxes. names_list += "Kevman"; names_list += "Wordware"; names_list += " ;LightWave& quot;; for(i = 1;i <= 8; i++) numbers_list += string(i); reqbe...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D [8] 1001 Tips & Tricks phần 5 potx
... — LightWave 3D 8 Lighting Tips from LightWave 3D 8 Lighting 631 Nicholas Boughen | Tips from LightWave 3D 8 Lighting | Intermediate Using a LightWave Procedural Texture as a Projection Image LightWave ... weren’t any real lighting artists available at the time. Version: 8 Lighting | 281 Tips from LightWave 3D 8 Lighting Image Editor 585 Geoffrey Kater | I...
Ngày tải lên: 14/08/2014, 06:22
LightWave 3D 8 1001 Tips & Tricks phần 1 pot
... Lighting 277 Tips from LightWave 3D 8 Lighting 277 General Tips 286 Global Illumination/Radiosity 31 5 Flares 32 1 Volumetrics 32 5 Shadows 32 7 vi | Contents Chapter 8 Animating 33 5 General Tips 33 5 Basic ... Extrude 133 Array, Duplicate 134 Subdividing 136 Construct, Reduce 137 Combine 139 Splines 139 SubPatches 141 Detail 1 48 Character Modeling 1 48 Symmetry...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 1001 Tips & Tricks phần 2 pps
... include: ResolutionPreset 35 08 496110 035 08 4961 A3 (30 0dpi Port) ResolutionPreset 4961 35 081 004961 35 08 A3 (30 0dpi Land) ResolutionPreset 2 480 35 081 002 480 35 08 A4 (30 0dpi Port) ResolutionPreset 35 08 2 480 10 035 08 2 480 ... 2 480 A4 (30 0dpi Land) ResolutionPreset 17 48 2 480 10017 48 2 480 A5 (30 0dpi Port) ResolutionPreset 2 480 17 481 002 480 17 48 A5 (30 0d...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 1001 Tips & Tricks phần 4 ppsx
... story for them. — Leigh van der Byl 201 Versions: 6 -8 490 Rob Powers | Basic Attributes | Intermediate Editing Surfaces in LightWave 8 In LightWave 8, use the new Scene/Dope Sheet Editor to edit surface ... largest angle is going to be 30 ° (36 0/12), so the smoothing angle on your shader should be 30 .1° to prevent over-smoothing. Versions: 6.5 -8 466 Robin Wood | General Tips...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 1001 Tips & Tricks phần 5 pps
... situation like this one. Your renders should be blistering fast too! Version: 8 632 Nicholas Boughen | Tips from LightWave 3D 8 Lighting | Beginner to Intermediate Three-Point Lighting One step beyond ... Wave Sources can have a significant impact on the look and feel of your waves. 2 78 | Chapter 7 Tips from LightWave 3D 8 Lighting When you render the sequence, you should...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 1001 Tips & Tricks phần 6 docx
... linear, and stepped. Version: 8 Animating | 33 9 General Tips radiosity is the best option if speed is an issue but you still need to use “real” radiosity. Versions: 6 -8 695 Eki Halkka | Global Illumination/Radiosity ... not appear in the final render. 7. In LightWave 8, use the Scene Editor to multiselect your lights. (This is only available in LW 8. ) Lighting | 30 1 General Ti...
Ngày tải lên: 13/08/2014, 21:20
LightWave 3D 8 1001 Tips & Tricks phần 7 pdf
... result. Versions: 5 -8 38 8 | Chapter 8 Character Rigging 84 1 Rob Powers | Deformations | Intermediate Use MD_Scan and MD_Plug The MD_Scan and MD_Plug displacement plug-ins are hidden gems in the LightWave ... and where to place them. Versions: 6 -8 37 2 | Chapter 8 Deformations>Morphing and Endomorphs Deformations>Displacement 87 0 Rob Powers | Deformations>Displacement...
Ngày tải lên: 13/08/2014, 21:20