LightWave 3D 8 1001 Tips & Tricks phần 1 pot

LightWave 3D 8 1001 Tips & Tricks phần 1 pot

LightWave 3D 8 1001 Tips & Tricks phần 1 pot

... 14 1 Detail 1 48 Character Modeling 1 48 Symmetry 15 1 Work Clean 15 3 Pivot 15 3 VMaps 15 3 Surfacing 15 5 Color VMaps 1 58 Transparent Surfaces 1 58 Tricks for Surfacing 15 9 Weights 16 4 UVs 16 7 Endomorphs 19 3 Skelegons ... 10 3 General Tips 10 3 Scanning and Setup 10 5 Object Construction 10 6 Layers 10 9 Selection 11 1 Copy/Paste 1 18 Create Primitiv...

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LightWave 3D [8] 1001 Tips & Tricks phần 1 doc

LightWave 3D [8] 1001 Tips & Tricks phần 1 doc

... Thicken 12 9 Rail Extrude 13 3 Array, Duplicate 13 4 Subdividing 13 6 Construct, Reduce 13 7 Combine 13 9 Splines 13 9 SubPatches 14 1 Detail 1 48 Character Modeling 1 48 Symmetry 15 1 Work Clean 15 3 Pivot 15 3 VMaps ... 15 3 VMaps 15 3 Surfacing 15 5 Color VMaps 1 58 Transparent Surfaces 1 58 Tricks for Surfacing 15 9 Weights 16 4 UVs 16 7 Endomorphs 19 3 Ske...

Ngày tải lên: 14/08/2014, 06:22

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LightWave 3D 8 1001 Tips & Tricks phần 3 potx

LightWave 3D 8 1001 Tips & Tricks phần 3 potx

... radius of1msothey’ll line up like unbroken pool balls (1 m on the x-axis, and 1. 732 on the z). Use it again to find the set - tings to stack those spheres like cannon balls (x =1, y =1. 633, z=.5774, ... the UVs.) Versions: 6.5 -8 2 61 Patrik Beck, Robin Wood | Import/Export | All Levels Loading DFX, OBJ… and 3DS Files? LightWave can load several different object formats, such as .dxf,...

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LightWave 3D 8 1001 Tips & Tricks phần 9 potx

LightWave 3D 8 1001 Tips & Tricks phần 9 potx

... Boxes"); c1 = ctllistbox("Names" ,10 0 ,10 0,"lbName_count","lbName_name"); c2 = ctllistbox("Numbers" ,10 0 ,10 0,"lbNum_count","lbNum_name"); reqpost(); } // ... += "Kevman"; names_list += "Wordware"; names_list += " ;LightWave& quot;; for(i = 1; i <= 8; i++) numbers_list += string(i); reqbegin(&quo...

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LightWave 3D [8] 1001 Tips & Tricks phần 4 pot

LightWave 3D [8] 1001 Tips & Tricks phần 4 pot

... Set option to All Points. Modeling | 17 3 UVs Versions: 6 -8 490 Rob Powers | Basic Attributes | Intermediate Editing Surfaces in LightWave 8 In LightWave 8, use the new Scene/Dope Sheet Editor ... sphere with 12 sides, the largest angle is going to be 30° (360 /12 ), so the smoothing angle on your shader should be 30 .1 to prevent over-smoothing. Versions: 6.5 -8 466 Robin Wood |...

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LightWave 3D [8] 1001 Tips & Tricks phần 5 potx

LightWave 3D [8] 1001 Tips & Tricks phần 5 potx

... — LightWave 3D 8 Lighting Tips from LightWave 3D 8 Lighting 6 31 Nicholas Boughen | Tips from LightWave 3D 8 Lighting | Intermediate Using a LightWave Procedural Texture as a Projection Image LightWave ... weren’t any real lighting artists available at the time. Version: 8 Lighting | 2 81 Tips from LightWave 3D 8 Lighting Image Editor 585 Geoffrey Kater |...

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LightWave 3D [8] 1001 Tips & Tricks phần 6 pot

LightWave 3D [8] 1001 Tips & Tricks phần 6 pot

... not appear in the final render. 7. In LightWave 8, use the Scene Editor to multiselect your lights. (This is only available in LW 8. ) Lighting | 3 01 General Tips these hit a surface, the texture ... achieve the look you want. 10 . Select the parent object for your light rig. Go to frame 1 and set the Heading field to 60º (720 /12 , the number of sides in the hemisphere). 11 . Ope...

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LightWave 3D 8 1001 Tips & Tricks phần 2 pps

LightWave 3D 8 1001 Tips & Tricks phần 2 pps

... 640 480 10 0640 480 VGA(640 x 480 ) ResolutionPreset 80 0 60 010 080 0600SVGA (80 0 x 600) ResolutionPreset 10 24 7 6 81 0 010 24 7 68 XGA (10 24 x 7 68) ResolutionPreset 1 280 10 24 1. 0667 0 0 1 280 10 24 SXGA (1 280 ... 35 08 49 611 0035 08 49 61 A3 (300dpi Port) ResolutionPreset 49 61 35 0 81 0049 61 35 08 A3 (300dpi Land) ResolutionPreset 2 480 35 0 81 002 480 35 08 A...

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LightWave 3D 8 1001 Tips & Tricks phần 4 ppsx

LightWave 3D 8 1001 Tips & Tricks phần 4 ppsx

... a story for them. — Leigh van der Byl 2 01 Versions: 6 -8 490 Rob Powers | Basic Attributes | Intermediate Editing Surfaces in LightWave 8 In LightWave 8, use the new Scene/Dope Sheet Editor to ... easy. Versions: 6.5 -8 Modeling | 18 1 UVs This technique is extra handy when working with cel-shaded objects but is not limited to toon images. Versions: All 465 Robin Wood | General T...

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LightWave 3D 8 1001 Tips & Tricks phần 5 pps

LightWave 3D 8 1001 Tips & Tricks phần 5 pps

... Wave Sources can have a significant impact on the look and feel of your waves. 2 78 | Chapter 7 Tips from LightWave 3D 8 Lighting When you render the sequence, you should get a swimming pool light ... situation like this one. Your renders should be blistering fast too! Version: 8 632 Nicholas Boughen | Tips from LightWave 3D 8 Lighting | Beginner to Intermediate Three-Point...

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