Introduction to Programming Using Java Version 6 0 phần 2 pptx

Introduction to Programming Using Java Version 6.0 phần 2 pptx

Introduction to Programming Using Java Version 6.0 phần 2 pptx

... 16 18 20 22 24 3 6 9 12 15 18 21 24 27 30 33 36 4 8 12 16 20 24 28 32 36 40 44 48 5 10 15 20 25 30 35 40 45 50 55 60 6 12 18 24 30 36 42 48 54 60 66 72 7 14 21 28 35 42 49 56 63 70 77 84 8 16 ... 84 8 16 24 32 40 48 56 64 72 80 88 96 9 18 27 36 45 54 63 72 81 90 99 108 10 20 30 40 50 60 70 80 90 100 1 10 1 20 11 22 33 44...
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Introduction to Programming Using Java Version 6.0 phần 1 doc

Introduction to Programming Using Java Version 6.0 phần 1 doc

... bytes (64 bits). Variables of type long have values in the range - 922 337 20 368 54775 808 to 922 337 20 368 54775 807 . You don’t have to remember these numbers , but they do give you some idea of the size ... http://math.hws.edu/eck/cs 124 /javanotes4/ (Covers Java 1.4.) • Fifth edition: http://math.hws.edu/eck/cs 124 /javanotes5/ (Covers Java 5 .0. ) • Sixth edition: http://math...
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Introduction to Programming Using Java Version 6.0 phần 3 pot

Introduction to Programming Using Java Version 6.0 phần 3 pot

... restricted to simply reading and writing the variable’s value. In fact, they CHAPTER 4. SUBROUTINES 1 60 int green = (int) (2 56* Math.random()); // 0 to 25 5 for red, green, int blue = (int) (2 56* Math.random()); ... possible totals (2, 3, , 12) . It should make a table of the results, s omething like: Total On Dice Average Number of Rolls 2 35.83 82 3 18. 06 0 7 . . . . 5. T...
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Introduction to Programming Using Java Version 6.0 phần 4 potx

Introduction to Programming Using Java Version 6.0 phần 4 potx

... CHAPTER 6. INTRODUCTION TO GUI PROGRAMMING 26 2 g.setColor(Color.BLACK); // Black outline. g.drawOval( x - 30, y - 15, 60 , 30 ); } else { // User left-clicked (or ... whether to “Hit”, Exercises 2 26 which means to add another card to her hand, or to “Stand”, which means to stop taking cards. • If the user Hits, there is a possibility that the user will go over 21 ....
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Introduction to Programming Using Java Version 6.0 phần 5 pdf

Introduction to Programming Using Java Version 6.0 phần 5 pdf

... JLabel.CENTER); displayLabel.setOpaque(true); displayLabel.setBackground( new Color( 100 , 100 , 100 ) ); displayLabel.setForeground( new Color (25 5, 20 0 , 20 0 ) ); displayLabel.setFont( new Font("Serif", Font.BOLD, 30) ... list = { 1, 4, 9, 16, 25 , 36, 49 }; creates a new array containing the seven values 1, 4, 9, 16, 25 , 36, and 49, and sets list to refer to that new ar...
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Introduction to Programming Using Java Version 6.0 phần 6 docx

Introduction to Programming Using Java Version 6.0 phần 6 docx

... is to be converted: String roman = ""; int N = number; while (N >= 100 0) { // Move 100 0 from N to roman. roman += "M"; N -= 100 0; } while (N >= 900 ) { // Move 900 from ... when the result of a computation lies outside this range? For example, what is 21 4748 364 7 + 1? And what is 20 0 000 000 0 * 2? The mathematically correct result in each case cannot be...
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Introduction to Programming Using Java Version 6.0 phần 7 potx

Introduction to Programming Using Java Version 6.0 phần 7 potx

... arrows.) CHAPTER 10. GENERIC PROGRAMMING AND COLLECTION CLASSES 4 76 10. 1.3 Generic Programming in Java Java’s generic programming features have gone thr ough several stages of development. The original version ... that we have to be careful not to fall off the tree. That is, we have to stop searchin g just before runner becomes null. When we get to an empty spot in the tre...
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Introduction to Programming Using Java Version 6.0 phần 8 ppsx

Introduction to Programming Using Java Version 6.0 phần 8 ppsx

... 1 .0 background 1 10 1 10 1 80 startcurve color 25 5 25 5 25 5 symmetry true coords 10 10 coords 20 0 2 50 coords 300 10 endcurve startcurve color 0 25 5 25 5 symmetry false coords 10 400 coords 5 90 400 endcurve The ... the fi les available to the computer. It contains full information about which directory the Exercises 5 20 using nodes as covered in Subsection 9 .2...
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Introduction to Programming Using Java Version 6.0 phần 9 potx

Introduction to Programming Using Java Version 6.0 phần 9 potx

... rogram must be told where to send those r equ ests. For example, if the worker program is running on three comput- ers with IP addresses 1 72. 30. 21 7. 101 , 1 72. 30. 21 7. 1 02 , and 1 72. 30. 21 7. 103 , then you ... run CLMandelbrotMaster with the command java CLMandelbrotMaster 1 72. 30. 21 7. 101 1 72. 30. 21 7. 1 02 1 72. 30. 21 7. 103 The master will m ake a network connec...
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Introduction to Programming Using Java Version 6.0 phần 10 ppt

Introduction to Programming Using Java Version 6.0 phần 10 ppt

... ); Line2D line2 = new Line2D.Double( 0, 0, 1, 0) ; Line2D line3 = new Line2D.Double( x1, y1, x2, y2 ); where x1, y1, x2, y2 are any numeric variables. In my own cod e, I generally use Line2D.Double rather ... Line2D. Their names are Line2D.Float and Line2D.Double. This means that Line2D objects can be created, for example, with: Line2D line1 = new Line2D.Float( 0. 17F, 1.3F, -2. 7F, 5 .21...
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